Use CMAB (Tsinghua University) ©OpenStreetMap to construct a 3D city of Beijing. Then, using this 3D city as the main subject of the video, introduce the complete history of Beijing. Use clear male narration from EdgeSpeak to generate audio, with highlighted Chinese and English subtitles. Based on the historical content explained, intersperse rich, diverse forms of video elements and visuals with top-tier aesthetics and Chinese artistic sense. In short, I hope you do your best to create a video that allows people to feel Beijing's history through various forms. Materials are not limited to OpenStreetMap; you can obtain all materials from the internet without restriction.
Chinese Ink
Explore free Chinese Ink video prompts from YouMind's AI prompt library, grouped under styles. Every prompt is curated from real creative workflows and ready to copy, adapt, and reuse.
Blue brick courtyard, pearl-white Yinglong slowly descending, woman in moon-white robe confronting the dragon; 15-second vertical screen. Duration: 15 seconds Aspect Ratio: 9:16 Vertical Format: Pure text-to-video, no reference images. Style: Eastern fantasy realistic cinematic feel, slow pace, coexistence of oppression and tranquility. No dialogue, no narration, no subtitles, no interface text, no audio lyrics. [Subject] A deep blue-brick circular courtyard well, with multi-layered pavilion-style brick patterns extending upwards on the well walls. Shallow water at the bottom reflects faint light. An adult Eastern Yinglong (single horn, long whiskers, four claws), scales are pearl-white with indigo edges, slowly descending from above the well wall. Standing by the shallow platform edge is an adult Eastern female, wearing a moon-white cross-collar robe and mist-blue shawl, hair loose, facing the giant dragon, expression calm. [Camera and Action] 00:00–00:04: Camera makes extremely slight clockwise arc movement along the shallow platform edge, while slightly retreating, forming slow perspective changes between the person, water reflections, well walls, and the dragon winding down the well; strictly no violent Orbit. 00:04–00:10: The Yinglong's head pushes downward first, neck forms a soft arc, power transmits slowly along the chest section; front claws slightly open then close. The rear half of the dragon body coiling around the well wall performs extremely slow S-shaped delayed undulation. Wing root membranes only tremble lightly, do not expand or flap. Dragon mouth slightly opens exhaling a small amount of cold mist. Thin mist in the well spirals down, fine ripples on the water surface expand outwards. 00:10–00:15: The woman in moon-white clothes remains almost motionless, hem and long hair blown back by pressure wind. Architecture is absolutely stable. Camera slowly pushes in to a close-up of the woman and dragon facing each other, then freezes. [Lighting] Cold azure sky light pours down from the top of the courtyard, wet reflection on well walls; dragon scales and cold mist have subtle highlights. [Negative] Reference image dependency, subtitles, recognition boxes, HUD, Western dragon shape, multiple heads, limb proliferation, violent shaking, teleportation, cartoon plastic texture, watermark, platform Logo, dialogue, music overpowering ambient sound.
Textured golden art style, gold foil texture preserved. The golden sky gradually transitions from bright morning gold to deep sunset bronze. Shadows lengthen across the water. Windows light up one by one as evening approaches. Gondolier rows at a normal steady pace, moving from the center toward the distant horizon, gradually becoming smaller and eventually disappearing into the darkening background as night falls. Seagulls return to roost. The clock tower silhouette becomes more pronounced against the darkening sky. Water reflections shift from bright to warm amber. Peaceful time progression, 10 seconds.
# Task: Procedurally reconstruct the Mid-Autumn night view of 'Moon Coming with Wind' pavilion in Master-of-Nets Garden, Suzhou, using Three.js, offline render a 60-second cinematic short. ## 0. General Principles - Aim for "more accurate and deeper," not "bigger and more complete." Only build what is visible in the frame: Cai Xia Pond and surrounding buildings. - All geometry, materials, and textures are generated by code, no image files, models, or texture maps used. Exception: One background music track (see Section 7). - Allowed CDN libraries: three.js (including examples/jsm), SunCalc, mp4-muxer. - Strictly follow stages 1 to 8. At the end of each stage, log actions, screenshot paths, metrics, and known issues in LOG.md. Do not proceed if acceptance criteria for the previous stage are not met. ## 1. Basis (Superior to imagination) - Space: Central area of Master-of-Nets Garden. West bank has 'Moon Coming with Wind' pavilion over water; East bank has 'Shooting Duck Corridor' against a tall residential gable wall; Northeast corner 'Bamboo Outside Branch Pavilion'; Southeast corner 'Quiet Bridge' (small stone arch bridge, ~2.4m long) and stream below; South bank 'Cloud Ridge' yellow stone artificial hill and 'Washing Crown Water Pavilion'; North bank 'Reading Pine Painting Pavilion', preceded by white pines and ancient cypresses. - Provided: Scanned floor plan (plan.png) from Liu Dunzhen's 'Classical Gardens of Suzhou', and real photos (photos/, with focal length and position). If not provided, build according to dimensions below and mark as "to be measured" in LOG.md. - Scale (1 unit = 1 meter): Pond approx 20m x 20m near-square, corners curved into bays. Pavilion floor 0.5m above water; hexagonal pointed roof (verify shape), eaves height ~2.6m. Corridor width 1.3m, eaves height 2.6m. East gable wall height 7m. Wu Wang Kao (railing bench) seat height 0.45m, backrest top 0.9m. Cloud Ridge hill height ~3.5m. - Reference image reference.png is AI-generated, used only for final shot composition and tone, not structural basis. Structure takes precedence over reference image if conflict occurs. ## 2. Components and Materials (Procedural) - Roof: Small blue tiles (butterfly tiles), dark gray, tile ridges via InstancedMesh; rhythmic drip tiles at eaves. - Roof corners: Suzhou-style gentle upturn, light but restrained. Use spline curves, not crescent shapes. - Woodwork: Chestnut shell color (~#4a2f22), matte slightly moist. No red, no gold. - Hangings: Wan Chuan style fine wood lattice. Railings use Wu Wang Kao (goose-neck) curves. - White walls: Lime plaster white, slightly warm gray, not pure white. Rain traces via fBm noise from top down, base 0.4m is bluish-gray plinth with water stains. Top covered with tile eaves. - Rockery: Only yellow stones. Angular blocks, horizontal layering, sharp edges. No Taihu stone holes. Shoreline and Cloud Ridge use same stone shader. - Ground: Inside pavilion, diagonal brick paving with wear variations. Shoreline flower street paving uses pebbles and broken tiles forming ice-crack pattern (procedural Voronoi). Must look good from overhead. - Plants: White pine (mottled white trunk, L-system), bamboo clumps (instanced), osmanthus bushes, some climbing fig on shoreline. No cherry blossoms, red maples, lotuses. - Water: Dark green nearly black, planar reflection, fine ripples from breeze; reflections must match physical geometry. - Colors: Low saturation, main palette: dark gray, chestnut, silver-gray, ink-green. ## 3. Lighting (Moonlight, not golden hour) - Time: Suzhou (Lat 31.3°, Lon 120.6°), Mid-Autumn night 00:30. Calculate moon azimuth/elevation with SunCalc, place DirectionalLight accordingly, log values in LOG.md. - Single main light: Moonlight, cool neutral silver-gray (~#c8d2e0). Short shadows, hard edges, consistent direction. - Optional very weak warm light (candle color) from one window, intensity max 30% of moonlit wall brightness. - Sky: Deep blue-gray, few stars (procedural). Moon disc out of frame, only its effect visible. - Physics: Linear color space, AgX tonemapping, fixed exposure (no auto-exposure). Ambient light only very weak hemisphere light for shadows, do not lift shadows to gray-white. - Prohibited: Colored lights, string lights, red lanterns, modern landscape lights, excessive Bloom glow. ## 4. Shot List (10 shots x 6s = 60s; start close detail, pull back to reveal) - Unified rule: Equivalent focal length 35-50mm, camera eye height 1.6m (except shot 9); Ease-in-out movement, no shake, no zoom; keep vertical lines vertical. - Shots: 1. Brick floor inside pavilion -> Pull back, reveal railing bench and columns (establish "person in pavilion"). 2. Broken moonlight in ripples -> Pull back, reveal full reflection of white wall. 3. Yellow stone shoreline angles and fig -> Pan sideways to reveal Cloud Ridge. 4. Quiet Bridge arch stone -> Pull back, show bridge is small enough to step over. 5. Wall rain traces and plinth -> Pull back, reveal low corridor vs high wall contrast. 6. Corridor hangings -> Pan along corridor. 7. White pine bark -> Tilt up and pull back, reveal Bamboo Outside Branch Pavilion. 8. Roof tiles and corners -> Pull back, reveal roof silhouette against night sky. 9. Overhead 15m vertical view of paving -> Rise to 40m, reveal entire garden plan (match floor plan). 10. Close-up column and hanging -> Pull back, stop at final shot: East-facing view from inside 'Moon Coming' pavilion, 35mm, Match reference.png composition, static hold last 2 seconds. - Complete grey-box animation samples for all 10 shots first (Stage 3), confirm rhythm before material stage. ## 5. Rendering and Output (Offline frame-by-frame, not realtime) - Fixed time step: dt = 1/30 sec, total 1800 frames, resolution 1920x1080. All animations (ripples, bamboo sway) driven only by frame index, no requestAnimationFrame or setTimeout. - Anti-aliasing and flicker prevention: 16 sub-pixel jitter samples per frame averaged; mipmaps for all textures; Shadow maps aligned to texels (stable CSM); near plane >= 0.1m to prevent z-fighting; Roughness min 0.3 to prevent specular aliasing. - Encode MP4 in page using WebCodecs VideoEncoder + mp4-muxer, mix audio track. - Page provides: Real-time preview mode (degraded quality) and "Render Film" button (offline high quality). ## 6. Validation (Run every round, log results) - V1 Plan Overlay: Orthographic top-down render, semi-transparent overlay on plan.png. Major buildings and shore deviation <= 0.5m. - V2 Camera Match: If real photos exist, render same view based on photo focal length and position, overlay edge maps. Wall top line, corridor eaves line, column position deviation <= 2% of frame width. - V3 Final Shot Comparison: Last frame of shot 10 side-by-side with reference.png, calculate SSIM. Only require similar composition and tone, SSIM >= 0.5 is sufficient, do not alter structure just to increase this number. - V4 Flicker: In last 2 seconds of static shot 10, average brightness difference between adjacent frames < 0.5/255, and any pixel single-frame change <= 8/255 (separate stats for ripple areas, explain). - V5 Astronomy: Log SunCalc...
Vertical cinematic drone shot flying forward inside a living Chinese blue-green landscape painting in the style of Wang Ximeng's Song-dynasty scroll "A Thousand Li of Rivers and Mountains": towering peaks painted in azurite blue and malachite green, misty clouds drifting between mountains, pine trees with twisted branches, tiny pavilions and boats on rivers, golden light filtering through haze, ink wash texture blending with realistic depth, slow majestic movement, ethereal atmosphere, high detail, 8k resolution
Rebuild the Hall of Supreme Harmony in the Forbidden City from scratch based on engineering archives from the Kangxi reign: 72 pillars, 372 sets of dougong brackets, over 80,000 glazed tiles, and all ten roof beasts at the eaves. The construction sequence in the video is entirely derived from the original archives. Generated completely via code, without using Blender.
Create a hand-drawn style animation. Specifically, generate a dynamic watercolor picture book or an ancient Chinese ink wash long scroll painting (like Along the River During the Qingming Festival). Focus on the artistic style and smooth animation transitions.
White Robed Swordsman: Dragon Abyss Showdown [Act 1 | Summoning 0-10s] 0-3s: A white-robed warrior stands in the shallow waters of a dark canyon riverbank, surrounded by black cliffs, with pale sandbars in the distance. Cold moonlight falls through cracks at the top; the water surface is damp, mist permeates. The warrior holds an unsheathed long sword in a ready stance, blue-white lightning flowing along the blade. Medium shot, slow dolly in. Lightning particles, sword qi, waterfall mist. 3-5s: The warrior spins rapidly and swings the sword, lightning arcs stretching out, then charges forward, lightning bursts. Tracking orbit turning into wide-angle distant view. Lightning trails, afterimages, exploding water splashes, sonic boom shockwaves. 5-7.5s: A giant water dragon rises from the surface, skeleton forming, water body taking shape. Medium shot dolly. Fluid effects, dragon whiskers fluttering, electric arcs wrapping around. 7.5-10s: The water dragon circles the warrior at high speed, rushes toward the camera, then turns back to the side. Dragon eyes glow, water splashes fly. Side tracking turning into low-angle upward shot. Water dragon vortex, mist, water flow particles. [Act 2 | Final Battle 10-27s] 10-11.5s | Dragon Head Dive: The dragon head dives down, the warrior explodes up from a half-kneel, shockwave lifting white robes and water surface, bare sword bursting with lightning, counter-thrusting upwards. Ultra-low angle upward shot, rising from feet near water surface, camera passing through sword light. Radial explosion of water surface, overexposed lightning, white light trails. 11.5-13s | Frontal Collision: Sword tip collides with dragon head, ring-shaped shockwave lifts shallow water. Warrior flips in mid-air, slashes three times grazing the dragon head, compressed into three flash moments. Extreme low angle upward shot, rotating 180° with character, cutting to 90° vertical overhead shot. Dragon body and lightning form a huge spiral on water surface. 13-15s | Dragon Body Chase: Warrior races along dragon body, lightning-style teleportation, toes touch water causing splashes. Dragon tail sweeps horizontally, warrior bends waist to dodge, reverses spin and slashes sideways. 24mm ultra-wide high-speed side follow, dragon tail blocks lens, camera rolls. Afterimages, water splashes, lightning trails. 15-17s | Extreme Dive: Warrior jumps to high ground in canyon, shrinks to a white dot in darkness, then falls vertically head-down like a white thunderbolt targeting dragon head. Top 90° vertical overhead shot falling at same speed, last 0.2s cuts to ultra-low angle near water surface. Ground, water surface, dragon body rapidly enlarging. 17-19s | Close Combat: Dragon head turns to bite, fangs graze lens. Warrior teleports away, backhand slash across dragon neck, dragon body explodes into water flow then reassembles. 14-18mm extreme wide angle, strong perspective, camera passes through dragon mouth, real-time speed throughout. Water flow explosion, scattered droplets. 19-21.5s | Surrounding Duel: Water dragon spirals around warrior forming huge water dragon vortex. Warrior at storm center, flashes to four positions slashing one sword each time, four cold white sword lights intersect as lightning patterns. High-speed 360° orbit, height continuously changes, sudden rise from water surface then vertical dive. Water dragon vortex, lightning patterns, afterimages. 21.5-23.5s | Head-on Charge: Giant dragon rushes along entire canyon length, size fills screen. Warrior charges back explosively, distance zero, disappears just before collision. Ultra-low angle frontal composition, warrior as tiny white shadow in center. Speed lines, water surface shockwaves. 23.5-25.5s | Reverse Slash Dragon Head: Warrior teleports above dragon head, flips in air, grips sword with both hands and strikes downwards, lightning penetrates entire water body. Extreme upward shot from directly below dragon head towards sky, camera slams vertically towards water surface following sword tip. Lightning penetration, backlight silhouette. 25.5-27s | Ultimate Water Explosion: Sword light touches water, shallows explode into huge circular water burst. Dragon body cut into countless floating water droplets, briefly freeze then all scatter. Instant cut to extreme high altitude 90° bird's eye view, scale contrast. Floating droplets, ring-shaped water explosion. [Act 3 | Return to Silence 27-30s] Water drops fall back to river surface, divine dragon dissipates into thin mist. Warrior stands in center of shallow water, back to camera, right hand naturally lowered, residual lightning on sword blade gradually extinguishes, white robe and hair sway gently in wind. Slow pull back from behind character, revealing empty dark canyon waters, only last ripple remains. Thin mist, ripples, fading lightning. [Forced Lock] Throughout, hold only one unsheathed long sword, no scabbard, no drawing/storing sheathing actions. Maintain white-robed warrior styling and dark canyon environment consistency. No dialogue, no extra characters, no new weapons.
Dianmu, the goddess said to wield lightning at will; she holds a flashing mirror in each hand. Please provide the image without any text. ⚡
Ancient Xianxia Reversal Comedy | Seven-day holiday, too crowded at the foot of the mountain, must keep night watch on the mountain I. Overall Style and Creative Direction Cinematic photorealistic texture, pure ancient Chinese Xianxia world, life-like reversal comedy centered on real character relationships. Absorb: British deadpan cold humor Hong Kong situational comedy rhythm Classic silent film reaction pauses and setup-recovery structure Character performances are natural and restrained, no exaggerated expressions, no stacking of exaggerated magic, no abrupt grand scenes. Visuals have: Real ancient film optical quality Clear delicate facial micro-details Natural film grain Real fabric physics Soft volumetric light Clear spatial layers II. Core Plot and Comedy Main Line The entire segment has only one complete 30-second comedy main line: The Sword Immortal Senior Sister and Junior Sister finally get a seven-day holiday, excitedly go down the mountain to find peace, but find queues everywhere at scenic spots, even enemies coming to challenge must queue. Disappointed, they return to the sect early, only to find the empty sect is actually the quietest; before they can enjoy it, the Master arranges for them to keep night watch. They instantly decide to go back down the mountain. Final punchline comes from: "Complained about crowds earlier, now prefer crowds over night watch" reality contrast. Comedy Principles All jokes are driven by: Character choices Body movements Expression changes Natural dialogue Cannot rely on random magical accidents or environment solving problems for characters. III. Character Identity and Asset Locking Strictly use @image1 and @image2 as the sole identity anchors for the two core characters. Character ID A | Sword Immortal Senior Sister Always the same @image1 Sword Immortal Senior Sister: 25-30 year old East Asian female Tall and slender Oval face Dark almond eyes Black long hair half-tied, fixed with white jade hairpin Always wears the same set of white embroidered silk Hanfu Layered wide sleeves Silver waistband Jade pendant White cloth boots Holds a unique silver long sword Character ID B | Junior Sister Always the same @image2 Junior Sister: 20-25 year old East Asian female Petite figure Round lively face Black hair braided Always wears the same set of cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holds a unique dark steel sword Character Continuity The following features of the two core characters remain stable throughout: Facial bone structure Features Body proportions Hairstyle Clothing Exclusive weapons Other Characters Same older Master One young enemy swordsman Both serve as functional supporting roles. IV. Environment DNA and Spatial Planning All uploaded background and location reference images in this round jointly determine the same real visual world. Before generation, silently integrate compatible elements from each reference image: Terrain Ancient architecture Building materials Spatial scale Vegetation Water bodies Natural light Weather Clouds/mist Reflections Air depth Walking routes Re-plan a unique and physically reasonable spatial layout for this round. Geographical Continuity The following locations must belong to the same continuous geographical environment: Mountain Gate Mountain Road Viewing Stone Platform Living Background Principle Natural wind, water flow, branches/leaves, thin mist, reflections, and activities of ordinary disciples in the distance persist but remain narratively neutral, not actively creating or resolving plot points. Only explicitly arranged tourists and waiting challengers can carry specific dramatic functions. V. 30-Second Complete Storyboard Structure 00:00–00:06 | Segment 1: Finally off duty, but Mountain Gate is crowded Shot: Wide shot slowly pushing towards Mountain Gate Scene & Environment Morning natural light, clear mountain air. Distant flowing water, branches, sleeves, and long hair all have natural movement. Character Actions & Dialogue The same older Master calmly announces: [Master] "Today begins the seven-day holiday." The same Junior Sister's eyes light up instantly, immediately turning to Senior Sister: [Junior Sister] "Sister, let's find a quiet place!" The same White-robed Senior Sister answers crisply: [Senior Sister] "Let's go." The two walk quickly towards the Mountain Gate with rare anticipation. Camera Movement Camera follows steadily, gradually revealing other ancient disciples and traveling cultivators exiting the gate, forming a natural, orderly crowd. Reaction Rhythm Both slow down simultaneously, just exchanging a slight glance, no extra explanation. 00:06–00:12 | Segment 2: Cloud sea is beautiful, but full of people ahead Shot: Viewing stone platform, medium shots and reaction shots Transition Design Use passing foreground tourists for natural occlusion transition to the mountain viewing stone platform within the same reference world. Scene & Space Distant cloud sea and mountains are truly magnificent, but there is a reasonable waiting queue at the best viewing spot. Character Actions & Dialogue The same Junior Sister tiptoes lightly, trying to see past the people ahead, asking confusedly: [Junior Sister] "Sister, where is the cloud sea?" The same Senior Sister also looks seriously at the front of the queue, pauses for half a beat, answering without changing expression: [Senior Sister] "That row of people in front is blocking it." Comedy Reaction Junior Sister slowly lowers her heels, expectation fading from her face bit by bit. Give the camera enough brief visual pause for viewers to feel the gap themselves. 00:12–00:18 | Segment 3: Even challenging Sword Immortals requires queuing Shot: Two-person medium shot, lateral pan and space reveal Camera Movement Camera pans naturally along their sides. Enemy Entrance The only young enemy swordsman walks up to them, solemnly draws his sword, shouting with true martial arts challenge spirit: [Enemy Swordsman] "Sword Immortal! Let's settle this today!" The same White-robed Senior Sister finally perks up, facing the opponent directly, answering: [Senior Sister] "Come." First Comedy Reversal Just as they prepare to act, the same Junior Sister naturally raises one hand between them: [Junior Sister] "Queue first." Enemy freezes on the spot: [Enemy Swordsman] "Fighting also needs queuing?" Space Reveal Camera simply reveals along Junior Sister's gaze: Two more sword-bearing challengers are quietly waiting beside the stone steps. One sitting One standing All are in realistic ancient states, no exaggerated styling, not repeating protagonist appearances. Comedy Reaction Enemy slowly lowers his long sword, speechless for the first time. Leave enough quiet reaction space, do not add extra lines. 00:18–00:24 | Segment 4: Returning early, quietness becomes punishment Shot: Mountain Gate medium shot, stable relationship shot Transition Design Use Senior Sister's passing white wide sleeve for natural occlusion transition. Time & Scene Evening of the same day. They return to the exact same Mountain Gate architecture and terrain as the beginning. Most disciples have gone down, the sect is exceptionally quiet, but the environment is definitely not static background: Water channels continue flowing Pine branches sway in wind Distant cloud shadows change slowly Character Actions & Dialogue The same Junior Sister finally sits comfortably on familiar stone steps, relaxing and sighing: [Junior Sister] "Still quieter at the Mountain Gate." The same Senior Sister stands nearby, truly relaxing for the first time. Fully preserve about half a second of quiet, comfortable emotional pause. Second Comedy Reversal The same older Master approaches naturally from behind, holding a roll of unreadable text (normal duty roster), casually saying: [Master] "Then you two keep night watch tonight." Performance Focus Senior Sister and Junior Sister almost simultaneously turn heads slowly to look at Master, then exchange glances. No exaggerated eye-widening. No sound effect explosions. Only use complex expressions of two adults suddenly realizing they spoke wrongly to create the reversal. 00:24–00:30 | Segment 5: Prefer continuing to queue rather than keeping night watch Shot: Medium stable tracking, finally staying on Master's reaction Character Actions Senior Sister and Junior Sister don't need to discuss, almost simultaneously: Stand up Re-adjust swords and clothes at waists Walk quickly towards outside the Mountain Gate Dialogue The same Master looks at them puzzled: [Master] "Didn't you complain about crowds downstairs?" The same Junior Sister doesn't look back, answering while walking: [Junior Sister] "Crowded is crowded, but no night watch needed." The same White-robed Senior Sister adds very seriously: [Senior Sister] "Go fast, inn rooms will be full." Final Camera Movement Camera does not chase the two, but stays naturally on the Master. Let the increasingly fast departing backs of the two in the distance form visual contrast with the silent reaction of the Master in the foreground. Final Comedy Landing Master finally realizes he personally sent two disciples who complained about crowds back into the crowd. He just lets out a light sigh. End precisely on this completely helpless yet very real reaction. VI. Overall Narrative and Editing Requirements Strict total duration 30 seconds 16:9 landscape Five rhythmically clear, causally continuous cinematic segments All locations belong to one complete geographical space Directly complete a full audio-visual narrative Cutting Principles Camera switches only completed naturally through: Character movement Foreground occlusion Gaze relationships Direction continuity Do not make
Create a tiny winter scene using React, WebGL2, and Web Audio. Implement an interaction where clicking anywhere makes an ink-painted rabbit hop over, leaving tracks that slowly fill with snow. Include three kinds of weather effects, a day and night cycle, and music synthesized live.
Cinematic 3D animation, Wuxia martial arts epic style. A skilled warrior woman with long dark hair in a high ponytail, wearing an elegant white and teal traditional Chinese robe, wields a glowing energy sword. The video features high-energy combat choreography across dramatic elemental realms: starting in a serene valley of pink cherry blossom trees with swirling petal vortexes; transitioning into a stormy, dark night battle against armored soldiers on water with a massive majestic water dragon surge; shifting to a fiery battlefield under a crimson sunset where a giant blazing phoenix bursts into flames; and moving into a frozen, icy cavern where combatants battle around a colossal glowing crystal lotus flower. Smooth camera tracking, dynamic motion blur, dramatic cinematic lighting, photorealistic textures, 4k resolution, fluent and high-fps movement.
10-second video. [Style] Poetic Xianxia deadpan reversal comedy, realistic high-definition cinematic texture, classical Chinese architectural spatial composition, restrained performance, cool mountain mist, warm evening rim lighting, low-saturation jade green and ivory tones, fine film grain; completes the reversal through "setup-misdirection-off-screen twist" sound narrative. Designed for Seedance 2.0's reference image locking, multi-shot continuous generation, and synchronized spatial audio. Only two visible characters appear throughout, establishing a pure ancient Chinese world with no modern elements. [Characters] Character A strictly locked using @Image 1: The same 25-30 year old East Asian sword immortal senior sister, oval face, fair skin, dark apricot eyes, black hair half-tied secured with a white jade hairpin, tall and slender figure, wearing white embroidered silk Hanfu, layered semi-transparent wide sleeves, silver waist seal, jade pendant, and white cloth boots. Character B strictly locked using @Image 2: The same 20-25 year old East Asian junior sister, round lively face, black braided hair, petite figure, wearing cyan-green linen Hanfu, dark cloth belt, wooden hairpin, and black cloth shoes. [Shot 1 | 0-3s | Low-angle panoramic lateral tracking] A quiet sect stone platform above the sea of clouds. Stone railings, an ancient echo wall, nine hanging bronze bells, coiled ancient pines, prayer strips fluttering in the wind, and distant tiled roofs establish a clear stable spatial relationship. The sword immortal senior sister in white embroidered silk Hanfu stands beside the cyan-robed junior sister, cautiously looking around with a confident expression ready to share a secret; mountain breeze gently moves their hair, sleeves, strips, and mist. [Shot 2 | 3-6s | Two-person medium shot] The senior sister raises two fingers, forms a small voice-transmission seal at her mouth, and whispers: "I'll tell you a secret, Master ate three pieces of osmanthus cake last night." A thin light-blue sound wave flies precisely to the junior sister's ear; she instantly widens her eyes, covers her mouth with her hand, struggling to hold back laughter. [Shot 3 | 6-10s | Close-up following reveal to extreme close-up] The same sound wave doesn't stop in time, passes over the junior sister and hits the ancient echo wall, then bounces sequentially through the nine bronze bells, spreading the whispered words as a huge echo across the valley: "Master ate three pieces of osmanthus cake last night—" The nine bronze bells vibrate in sequence, birds on distant roof ridges startle and scatter. From the main hall direction comes a light cough from an invisible elder, followed by a calm question: "Who ate the fourth piece?" The senior and junior sisters freeze simultaneously. Extreme close-up: The senior sister's raised two fingers slowly curl, one eyebrow twitches slightly, she silently looks at the junior sister; the junior sister's cheeks puff out visibly. Ends with a very light, guilty swallowing sound. [Technical Requirements] Strict total duration 10 seconds, 16:9 landscape, three clear shots, native Mandarin dialogue, accurate lip-sync, whispered words have clear directional movement, bronze bell echo layers are distinct, character faces and clothing remain stable, motion directions are coherent. Mountain mist, silk fabric, hair, copper bells, prayer strips, and sound waves move naturally. No subtitles generated, no additional visible characters added. [Negative Words] blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background glitching cuts, disappearing props
Write code using Claude Opus 5.5 to "draw" the Hall of Prayer for Good Harvests at the Temple of Heaven in the browser. First, pencil line drawing: build up the base platform, 28 pillars, bracket sets (dougong), and triple eaves stroke by stroke. Then color it like painting: vermilion red, colorful patterns, blue tiles, and finally gold accents. No image or video models used; everything is real-time rendering with Three.js, and the soundtrack is synthesized guzheng music generated by code.
The scene evokes a cinematic style of classical Chinese fantasy, set in a moon palace on a snowy night. Bathed primarily in cool, white moonlight, the world is composed of white jade, accumulated snow, and wisps of mist—creating a minimalist, expansive Oriental moon palace aesthetic that feels sophisticated, serene, and restrained. A pure white jade rabbit suddenly appears in the frame; the camera swiftly follows, tracking it smoothly from behind as it bounds across the dreamlike, moon-white snow. The camera trails the rabbit to the gates of the white jade palace, where it slips through a gap into the courtyard; low-hanging mist drifts slowly along the ground as the rabbit continues forward. The rabbit ascends a flight of white jade steps, with the camera following from the rear. At the top of the steps stands a massive, ancient laurel tree bathed in moonlight. The rabbit comes to an abrupt halt beneath the tree, and the camera tilts slowly upward, following its gaze. High amidst the vast canopy, Chang'e sits alone on a thick, horizontal bough. Clad in an elegant, simple white gown in the style of the Tang Dynasty, she gazes quietly into the endless expanse of moonlight; her long hair, sleeves, and skirt flutter gently in the night breeze. Beyond, the world is a silent, white expanse, and Chang'e appears solitary and serene.
Create a 10-second colorful shadow puppet play explaining [Cao Chong weighing the elephant]. Silhouette layout, warm backlight, jointed puppetry. Scales, copper bowls, and stones appear sequentially; first balance, then weigh stones in batches and sum them. Subtitles sync with beats. Render with code and export as a playable video. Create a 12-second isometric 2.5D process animation explaining [how packages are sorted]. Packages move along sorting lines, platforms, flatbed transport, and customs checkpoints, with numbered labels at each step, finally merging two lines into one. Clean and readable. Create a 10-second scale comparison placing [Earth, Jupiter, Sun] on screen according to their actual radii. Camera smoothly zooms out, the first object shrinks, highlighting 'There are about 1.3 million Earths under the Sun'. Clear numerical annotations. Create a 10-second whiteboard hand-drawing animation. On a white background with black marker, draw [stick figure throwing 5 buns] stroke by stroke, red only highlights key points. Satisfaction particles grow larger one by one, filling the corners at the end. Subtitle: Bun 1, maximum satisfaction. Create a 10-second WebGL cinematic Chinese character evolution animation themed [Fire]. Textures include turtle shell, bronze, ink, and firelight. 'Fire' morphs continuously from oracle bone script to lightning, torches, and modern lighting, corresponding to Yan, Lie, Yan. Use Three.js to create a 12-second exploded view disassembling [a smartphone]. Outer shell, middle frame, and chip layers explode apart, camera orbits and zooms in, parts connected by dashed lines with labels. Can be replaced with any structure. Create a 10-second 16-bit pixel art story explaining [The Golden Dream]. Scenes: dream interpretation, passing exams, river management, military expedition, hard cuts every ~1.6 seconds, returning to reality at the end. Subtitle: Next year, passed the imperial exam and became an official. Create a 10-second picture book style science explainer about [how goldfish swim]. Crayon lines with pencil shading, shaky lines, symmetrical eyes, gills, and fins, tail swaying to the beat. Paper texture. Create a 10-second 3Blue1Brown-style math visualization explaining [Area of a Circle]. Dark background, circle cut into 8, 16, 32 sectors, physically moved and rearranged into a rectangle. Formulas appear item by item, freezing on πr². Create a 10-second ancient map animation explaining [Chang'an to Dunhuang]. Parchment, light ink mountain paths, vermillion route drawn in one stroke, marking distance and a commentary, ending with a stamp. Camera can zoom. Create a 10-second Kurzgesagt-style infographic explaining [Thickness of folded paper]. Clean graphics, large numbers: Fold twice, thickness 0.4mm, thickness x2. Camera zooms in regularly until the end. Create a 10-second flat Motion Graphics explaining [Precipitation]. Solid color geometry, no outlines. Small water droplets in clouds gather and grow larger, then fall. Two-tone lighting/shading, cartoon clouds. Create a 10-second kinetic typography beat-synced animation at 120 BPM explaining [Feynman Technique]. Each word hits a beat, black background with orange text cutting in. Four steps slam out sequentially, final hit: If you can't explain it clearly, you don't truly understand it. Create a 10-second comic panel animation explaining [A window breaks]. Black and white halftone plus one red accent. Listening to class, being discovered, rushing out of the classroom, hard cuts between panels, final panel highlights the theme. Create a 12-second horizontal timeline animation explaining [From Dartmouth to ChatGPT]. Camera moves along the axis, nodes scale and light up. Large year text plus event description. Example node: 1971, another 41 years passed.
30-second ultra-realistic cinematic anime action sequence. One consistent female protagonist: messy black-gray short hair, gray/off-white technical jacket, dark layered long skirt, chunky platform shoes, slender slightly androgynous build, calm and emotionless. Vast empty gray-white stone landscape, pale mist, broken pillars and debris. 0–5s — INK STEP Ultra-low rear tracking shot. She calmly walks forward. As her foot touches the ground, black ink spreads across the stone with thin dark-gold cracks. She suddenly accelerates, transforming into a fast flying black-and-white brushstroke as the camera races behind her. 5–10s — WATER MIRROR She stops instantly. Her hair and clothes continue moving from inertia. She raises one hand and thin transparent water layers appear around her like floating glass. She closes her fingers; the layers collapse inward and crush a distant stone pillar into fragments. 10–15s — INK PALM She makes one small forward palm movement. Black ink and dark-gold energy compress into a tiny core, then explode into a huge pressure wave of ink, mist, water and debris. The camera flies backward through the impact. 15–20s — INK LOTUS She rises into the air. Black ink and water droplets orbit around her as a giant Chinese ink lotus forms around her body. The petals open with powerful spatial shockwaves, lifting stones and dust into the air. 20–25s — FIVE ELEMENTS She suddenly disappears. Extreme FPV pursuit through the landscape: water becomes flowing ink streams, wood becomes white brushstrokes, fire becomes golden ink, metal becomes geometric dark-gold fractures, and earth becomes floating stone fragments. Everything remains in one elegant Chinese ink-painting style. 25–30s — FINAL IMPACT She dives toward the ground and stops just above it. Everything freezes. She calmly points downward. A massive black, white and dark-gold circular shockwave erupts, transforming the entire landscape into a living Chinese ink painting. The energy reverses and disappears. She lands and simply continues walking forward, leaving one thin black ink trail behind her. STYLE: ultra-realistic cinematic anime, realistic human proportions, physically believable movement, aggressive FPV camera, dynamic motion blur, Chinese ink brushwork integrated into reality, monochrome gray-white palette with black ink and restrained dark-gold accents, dramatic lighting, 4K, no weapons, no text, no subtitles, no logos, no watermark.
[0–3s] Camera: Rapid push-in from a close-up of the blade's glint, while the camera rotates clockwise at 180°/s, cutting into the silhouette of a bamboo hat (douli). Visuals: Close-up of ink-wash blade light, particle sparks bursting outward; the douli silhouette emerges from billowing ink clouds. Effects: Motion blur, ink brushstroke trails, particle effects. [3–6s] Camera: High-speed 360° orbit centered on the character (270°/s), following the trajectory of the sword swing. Visuals: Medium shot of the character swinging the blade, robes billowing, ink brushstrokes flowing with the motion. Effects: Dynamic ink smoke, motion blur on the robes, visual drag caused by the rotation. [6–9s] Camera: High-speed lateral tracking shot (left → right), while the camera tilts and rotates counterclockwise at 90°/s, locked onto the blade's path. Visuals: The blade's trajectory line, particle sparks bursting outward, ink brushstroke trails. Effects: Motion blur, particle effects, ink ghosting trails. [9–12s] Camera: Low-angle upward shot with a fast crane-up, while the camera spirals at 225°/s, rising from the ink marks on the ground to the character's upper body. Visuals: Ink marks on the ground, the character mid-swing (upper body), rolling ink clouds in the background. Effects: Dynamic ink clouds, motion blur during the rise, ink-colored vortex created by the rotation. [12–15s] Camera: Slow-motion close-up, with the camera rotating slowly clockwise at 15°/s as the blade light freezes in place. Visuals: Close-up of the blade light, crisp and clear particle effects, the character's gaze beneath the shadow of the douli (optional). Effects: Slow motion, particles dissipating, subtle camera shake.
Use CMAB (Tsinghua University) ©OpenStreetMap to construct a 3D city of Beijing. Then, using this 3D city as the main subject of the video, introduce the complete history of Beijing. Use clear male narration from EdgeSpeak to generate audio, with highlighted Chinese and English subtitles. Based on the historical content explained, intersperse rich, diverse forms of video elements and visuals with top-tier aesthetics and Chinese artistic sense. In short, I hope you do your best to create a video that allows people to feel Beijing's history through various forms. Materials are not limited to OpenStreetMap; you can obtain all materials from the internet without restriction.
Textured golden art style, gold foil texture preserved. The golden sky gradually transitions from bright morning gold to deep sunset bronze. Shadows lengthen across the water. Windows light up one by one as evening approaches. Gondolier rows at a normal steady pace, moving from the center toward the distant horizon, gradually becoming smaller and eventually disappearing into the darkening background as night falls. Seagulls return to roost. The clock tower silhouette becomes more pronounced against the darkening sky. Water reflections shift from bright to warm amber. Peaceful time progression, 10 seconds.
Vertical cinematic drone shot flying forward inside a living Chinese blue-green landscape painting in the style of Wang Ximeng's Song-dynasty scroll "A Thousand Li of Rivers and Mountains": towering peaks painted in azurite blue and malachite green, misty clouds drifting between mountains, pine trees with twisted branches, tiny pavilions and boats on rivers, golden light filtering through haze, ink wash texture blending with realistic depth, slow majestic movement, ethereal atmosphere, high detail, 8k resolution
Create a hand-drawn style animation. Specifically, generate a dynamic watercolor picture book or an ancient Chinese ink wash long scroll painting (like Along the River During the Qingming Festival). Focus on the artistic style and smooth animation transitions.
Dianmu, the goddess said to wield lightning at will; she holds a flashing mirror in each hand. Please provide the image without any text. ⚡
Create a tiny winter scene using React, WebGL2, and Web Audio. Implement an interaction where clicking anywhere makes an ink-painted rabbit hop over, leaving tracks that slowly fill with snow. Include three kinds of weather effects, a day and night cycle, and music synthesized live.
10-second video. [Style] Poetic Xianxia deadpan reversal comedy, realistic high-definition cinematic texture, classical Chinese architectural spatial composition, restrained performance, cool mountain mist, warm evening rim lighting, low-saturation jade green and ivory tones, fine film grain; completes the reversal through "setup-misdirection-off-screen twist" sound narrative. Designed for Seedance 2.0's reference image locking, multi-shot continuous generation, and synchronized spatial audio. Only two visible characters appear throughout, establishing a pure ancient Chinese world with no modern elements. [Characters] Character A strictly locked using @Image 1: The same 25-30 year old East Asian sword immortal senior sister, oval face, fair skin, dark apricot eyes, black hair half-tied secured with a white jade hairpin, tall and slender figure, wearing white embroidered silk Hanfu, layered semi-transparent wide sleeves, silver waist seal, jade pendant, and white cloth boots. Character B strictly locked using @Image 2: The same 20-25 year old East Asian junior sister, round lively face, black braided hair, petite figure, wearing cyan-green linen Hanfu, dark cloth belt, wooden hairpin, and black cloth shoes. [Shot 1 | 0-3s | Low-angle panoramic lateral tracking] A quiet sect stone platform above the sea of clouds. Stone railings, an ancient echo wall, nine hanging bronze bells, coiled ancient pines, prayer strips fluttering in the wind, and distant tiled roofs establish a clear stable spatial relationship. The sword immortal senior sister in white embroidered silk Hanfu stands beside the cyan-robed junior sister, cautiously looking around with a confident expression ready to share a secret; mountain breeze gently moves their hair, sleeves, strips, and mist. [Shot 2 | 3-6s | Two-person medium shot] The senior sister raises two fingers, forms a small voice-transmission seal at her mouth, and whispers: "I'll tell you a secret, Master ate three pieces of osmanthus cake last night." A thin light-blue sound wave flies precisely to the junior sister's ear; she instantly widens her eyes, covers her mouth with her hand, struggling to hold back laughter. [Shot 3 | 6-10s | Close-up following reveal to extreme close-up] The same sound wave doesn't stop in time, passes over the junior sister and hits the ancient echo wall, then bounces sequentially through the nine bronze bells, spreading the whispered words as a huge echo across the valley: "Master ate three pieces of osmanthus cake last night—" The nine bronze bells vibrate in sequence, birds on distant roof ridges startle and scatter. From the main hall direction comes a light cough from an invisible elder, followed by a calm question: "Who ate the fourth piece?" The senior and junior sisters freeze simultaneously. Extreme close-up: The senior sister's raised two fingers slowly curl, one eyebrow twitches slightly, she silently looks at the junior sister; the junior sister's cheeks puff out visibly. Ends with a very light, guilty swallowing sound. [Technical Requirements] Strict total duration 10 seconds, 16:9 landscape, three clear shots, native Mandarin dialogue, accurate lip-sync, whispered words have clear directional movement, bronze bell echo layers are distinct, character faces and clothing remain stable, motion directions are coherent. Mountain mist, silk fabric, hair, copper bells, prayer strips, and sound waves move naturally. No subtitles generated, no additional visible characters added. [Negative Words] blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background glitching cuts, disappearing props
The scene evokes a cinematic style of classical Chinese fantasy, set in a moon palace on a snowy night. Bathed primarily in cool, white moonlight, the world is composed of white jade, accumulated snow, and wisps of mist—creating a minimalist, expansive Oriental moon palace aesthetic that feels sophisticated, serene, and restrained. A pure white jade rabbit suddenly appears in the frame; the camera swiftly follows, tracking it smoothly from behind as it bounds across the dreamlike, moon-white snow. The camera trails the rabbit to the gates of the white jade palace, where it slips through a gap into the courtyard; low-hanging mist drifts slowly along the ground as the rabbit continues forward. The rabbit ascends a flight of white jade steps, with the camera following from the rear. At the top of the steps stands a massive, ancient laurel tree bathed in moonlight. The rabbit comes to an abrupt halt beneath the tree, and the camera tilts slowly upward, following its gaze. High amidst the vast canopy, Chang'e sits alone on a thick, horizontal bough. Clad in an elegant, simple white gown in the style of the Tang Dynasty, she gazes quietly into the endless expanse of moonlight; her long hair, sleeves, and skirt flutter gently in the night breeze. Beyond, the world is a silent, white expanse, and Chang'e appears solitary and serene.
30-second ultra-realistic cinematic anime action sequence. One consistent female protagonist: messy black-gray short hair, gray/off-white technical jacket, dark layered long skirt, chunky platform shoes, slender slightly androgynous build, calm and emotionless. Vast empty gray-white stone landscape, pale mist, broken pillars and debris. 0–5s — INK STEP Ultra-low rear tracking shot. She calmly walks forward. As her foot touches the ground, black ink spreads across the stone with thin dark-gold cracks. She suddenly accelerates, transforming into a fast flying black-and-white brushstroke as the camera races behind her. 5–10s — WATER MIRROR She stops instantly. Her hair and clothes continue moving from inertia. She raises one hand and thin transparent water layers appear around her like floating glass. She closes her fingers; the layers collapse inward and crush a distant stone pillar into fragments. 10–15s — INK PALM She makes one small forward palm movement. Black ink and dark-gold energy compress into a tiny core, then explode into a huge pressure wave of ink, mist, water and debris. The camera flies backward through the impact. 15–20s — INK LOTUS She rises into the air. Black ink and water droplets orbit around her as a giant Chinese ink lotus forms around her body. The petals open with powerful spatial shockwaves, lifting stones and dust into the air. 20–25s — FIVE ELEMENTS She suddenly disappears. Extreme FPV pursuit through the landscape: water becomes flowing ink streams, wood becomes white brushstrokes, fire becomes golden ink, metal becomes geometric dark-gold fractures, and earth becomes floating stone fragments. Everything remains in one elegant Chinese ink-painting style. 25–30s — FINAL IMPACT She dives toward the ground and stops just above it. Everything freezes. She calmly points downward. A massive black, white and dark-gold circular shockwave erupts, transforming the entire landscape into a living Chinese ink painting. The energy reverses and disappears. She lands and simply continues walking forward, leaving one thin black ink trail behind her. STYLE: ultra-realistic cinematic anime, realistic human proportions, physically believable movement, aggressive FPV camera, dynamic motion blur, Chinese ink brushwork integrated into reality, monochrome gray-white palette with black ink and restrained dark-gold accents, dramatic lighting, 4K, no weapons, no text, no subtitles, no logos, no watermark.
Blue brick courtyard, pearl-white Yinglong slowly descending, woman in moon-white robe confronting the dragon; 15-second vertical screen. Duration: 15 seconds Aspect Ratio: 9:16 Vertical Format: Pure text-to-video, no reference images. Style: Eastern fantasy realistic cinematic feel, slow pace, coexistence of oppression and tranquility. No dialogue, no narration, no subtitles, no interface text, no audio lyrics. [Subject] A deep blue-brick circular courtyard well, with multi-layered pavilion-style brick patterns extending upwards on the well walls. Shallow water at the bottom reflects faint light. An adult Eastern Yinglong (single horn, long whiskers, four claws), scales are pearl-white with indigo edges, slowly descending from above the well wall. Standing by the shallow platform edge is an adult Eastern female, wearing a moon-white cross-collar robe and mist-blue shawl, hair loose, facing the giant dragon, expression calm. [Camera and Action] 00:00–00:04: Camera makes extremely slight clockwise arc movement along the shallow platform edge, while slightly retreating, forming slow perspective changes between the person, water reflections, well walls, and the dragon winding down the well; strictly no violent Orbit. 00:04–00:10: The Yinglong's head pushes downward first, neck forms a soft arc, power transmits slowly along the chest section; front claws slightly open then close. The rear half of the dragon body coiling around the well wall performs extremely slow S-shaped delayed undulation. Wing root membranes only tremble lightly, do not expand or flap. Dragon mouth slightly opens exhaling a small amount of cold mist. Thin mist in the well spirals down, fine ripples on the water surface expand outwards. 00:10–00:15: The woman in moon-white clothes remains almost motionless, hem and long hair blown back by pressure wind. Architecture is absolutely stable. Camera slowly pushes in to a close-up of the woman and dragon facing each other, then freezes. [Lighting] Cold azure sky light pours down from the top of the courtyard, wet reflection on well walls; dragon scales and cold mist have subtle highlights. [Negative] Reference image dependency, subtitles, recognition boxes, HUD, Western dragon shape, multiple heads, limb proliferation, violent shaking, teleportation, cartoon plastic texture, watermark, platform Logo, dialogue, music overpowering ambient sound.
# Task: Procedurally reconstruct the Mid-Autumn night view of 'Moon Coming with Wind' pavilion in Master-of-Nets Garden, Suzhou, using Three.js, offline render a 60-second cinematic short. ## 0. General Principles - Aim for "more accurate and deeper," not "bigger and more complete." Only build what is visible in the frame: Cai Xia Pond and surrounding buildings. - All geometry, materials, and textures are generated by code, no image files, models, or texture maps used. Exception: One background music track (see Section 7). - Allowed CDN libraries: three.js (including examples/jsm), SunCalc, mp4-muxer. - Strictly follow stages 1 to 8. At the end of each stage, log actions, screenshot paths, metrics, and known issues in LOG.md. Do not proceed if acceptance criteria for the previous stage are not met. ## 1. Basis (Superior to imagination) - Space: Central area of Master-of-Nets Garden. West bank has 'Moon Coming with Wind' pavilion over water; East bank has 'Shooting Duck Corridor' against a tall residential gable wall; Northeast corner 'Bamboo Outside Branch Pavilion'; Southeast corner 'Quiet Bridge' (small stone arch bridge, ~2.4m long) and stream below; South bank 'Cloud Ridge' yellow stone artificial hill and 'Washing Crown Water Pavilion'; North bank 'Reading Pine Painting Pavilion', preceded by white pines and ancient cypresses. - Provided: Scanned floor plan (plan.png) from Liu Dunzhen's 'Classical Gardens of Suzhou', and real photos (photos/, with focal length and position). If not provided, build according to dimensions below and mark as "to be measured" in LOG.md. - Scale (1 unit = 1 meter): Pond approx 20m x 20m near-square, corners curved into bays. Pavilion floor 0.5m above water; hexagonal pointed roof (verify shape), eaves height ~2.6m. Corridor width 1.3m, eaves height 2.6m. East gable wall height 7m. Wu Wang Kao (railing bench) seat height 0.45m, backrest top 0.9m. Cloud Ridge hill height ~3.5m. - Reference image reference.png is AI-generated, used only for final shot composition and tone, not structural basis. Structure takes precedence over reference image if conflict occurs. ## 2. Components and Materials (Procedural) - Roof: Small blue tiles (butterfly tiles), dark gray, tile ridges via InstancedMesh; rhythmic drip tiles at eaves. - Roof corners: Suzhou-style gentle upturn, light but restrained. Use spline curves, not crescent shapes. - Woodwork: Chestnut shell color (~#4a2f22), matte slightly moist. No red, no gold. - Hangings: Wan Chuan style fine wood lattice. Railings use Wu Wang Kao (goose-neck) curves. - White walls: Lime plaster white, slightly warm gray, not pure white. Rain traces via fBm noise from top down, base 0.4m is bluish-gray plinth with water stains. Top covered with tile eaves. - Rockery: Only yellow stones. Angular blocks, horizontal layering, sharp edges. No Taihu stone holes. Shoreline and Cloud Ridge use same stone shader. - Ground: Inside pavilion, diagonal brick paving with wear variations. Shoreline flower street paving uses pebbles and broken tiles forming ice-crack pattern (procedural Voronoi). Must look good from overhead. - Plants: White pine (mottled white trunk, L-system), bamboo clumps (instanced), osmanthus bushes, some climbing fig on shoreline. No cherry blossoms, red maples, lotuses. - Water: Dark green nearly black, planar reflection, fine ripples from breeze; reflections must match physical geometry. - Colors: Low saturation, main palette: dark gray, chestnut, silver-gray, ink-green. ## 3. Lighting (Moonlight, not golden hour) - Time: Suzhou (Lat 31.3°, Lon 120.6°), Mid-Autumn night 00:30. Calculate moon azimuth/elevation with SunCalc, place DirectionalLight accordingly, log values in LOG.md. - Single main light: Moonlight, cool neutral silver-gray (~#c8d2e0). Short shadows, hard edges, consistent direction. - Optional very weak warm light (candle color) from one window, intensity max 30% of moonlit wall brightness. - Sky: Deep blue-gray, few stars (procedural). Moon disc out of frame, only its effect visible. - Physics: Linear color space, AgX tonemapping, fixed exposure (no auto-exposure). Ambient light only very weak hemisphere light for shadows, do not lift shadows to gray-white. - Prohibited: Colored lights, string lights, red lanterns, modern landscape lights, excessive Bloom glow. ## 4. Shot List (10 shots x 6s = 60s; start close detail, pull back to reveal) - Unified rule: Equivalent focal length 35-50mm, camera eye height 1.6m (except shot 9); Ease-in-out movement, no shake, no zoom; keep vertical lines vertical. - Shots: 1. Brick floor inside pavilion -> Pull back, reveal railing bench and columns (establish "person in pavilion"). 2. Broken moonlight in ripples -> Pull back, reveal full reflection of white wall. 3. Yellow stone shoreline angles and fig -> Pan sideways to reveal Cloud Ridge. 4. Quiet Bridge arch stone -> Pull back, show bridge is small enough to step over. 5. Wall rain traces and plinth -> Pull back, reveal low corridor vs high wall contrast. 6. Corridor hangings -> Pan along corridor. 7. White pine bark -> Tilt up and pull back, reveal Bamboo Outside Branch Pavilion. 8. Roof tiles and corners -> Pull back, reveal roof silhouette against night sky. 9. Overhead 15m vertical view of paving -> Rise to 40m, reveal entire garden plan (match floor plan). 10. Close-up column and hanging -> Pull back, stop at final shot: East-facing view from inside 'Moon Coming' pavilion, 35mm, Match reference.png composition, static hold last 2 seconds. - Complete grey-box animation samples for all 10 shots first (Stage 3), confirm rhythm before material stage. ## 5. Rendering and Output (Offline frame-by-frame, not realtime) - Fixed time step: dt = 1/30 sec, total 1800 frames, resolution 1920x1080. All animations (ripples, bamboo sway) driven only by frame index, no requestAnimationFrame or setTimeout. - Anti-aliasing and flicker prevention: 16 sub-pixel jitter samples per frame averaged; mipmaps for all textures; Shadow maps aligned to texels (stable CSM); near plane >= 0.1m to prevent z-fighting; Roughness min 0.3 to prevent specular aliasing. - Encode MP4 in page using WebCodecs VideoEncoder + mp4-muxer, mix audio track. - Page provides: Real-time preview mode (degraded quality) and "Render Film" button (offline high quality). ## 6. Validation (Run every round, log results) - V1 Plan Overlay: Orthographic top-down render, semi-transparent overlay on plan.png. Major buildings and shore deviation <= 0.5m. - V2 Camera Match: If real photos exist, render same view based on photo focal length and position, overlay edge maps. Wall top line, corridor eaves line, column position deviation <= 2% of frame width. - V3 Final Shot Comparison: Last frame of shot 10 side-by-side with reference.png, calculate SSIM. Only require similar composition and tone, SSIM >= 0.5 is sufficient, do not alter structure just to increase this number. - V4 Flicker: In last 2 seconds of static shot 10, average brightness difference between adjacent frames < 0.5/255, and any pixel single-frame change <= 8/255 (separate stats for ripple areas, explain). - V5 Astronomy: Log SunCalc...
Rebuild the Hall of Supreme Harmony in the Forbidden City from scratch based on engineering archives from the Kangxi reign: 72 pillars, 372 sets of dougong brackets, over 80,000 glazed tiles, and all ten roof beasts at the eaves. The construction sequence in the video is entirely derived from the original archives. Generated completely via code, without using Blender.
White Robed Swordsman: Dragon Abyss Showdown [Act 1 | Summoning 0-10s] 0-3s: A white-robed warrior stands in the shallow waters of a dark canyon riverbank, surrounded by black cliffs, with pale sandbars in the distance. Cold moonlight falls through cracks at the top; the water surface is damp, mist permeates. The warrior holds an unsheathed long sword in a ready stance, blue-white lightning flowing along the blade. Medium shot, slow dolly in. Lightning particles, sword qi, waterfall mist. 3-5s: The warrior spins rapidly and swings the sword, lightning arcs stretching out, then charges forward, lightning bursts. Tracking orbit turning into wide-angle distant view. Lightning trails, afterimages, exploding water splashes, sonic boom shockwaves. 5-7.5s: A giant water dragon rises from the surface, skeleton forming, water body taking shape. Medium shot dolly. Fluid effects, dragon whiskers fluttering, electric arcs wrapping around. 7.5-10s: The water dragon circles the warrior at high speed, rushes toward the camera, then turns back to the side. Dragon eyes glow, water splashes fly. Side tracking turning into low-angle upward shot. Water dragon vortex, mist, water flow particles. [Act 2 | Final Battle 10-27s] 10-11.5s | Dragon Head Dive: The dragon head dives down, the warrior explodes up from a half-kneel, shockwave lifting white robes and water surface, bare sword bursting with lightning, counter-thrusting upwards. Ultra-low angle upward shot, rising from feet near water surface, camera passing through sword light. Radial explosion of water surface, overexposed lightning, white light trails. 11.5-13s | Frontal Collision: Sword tip collides with dragon head, ring-shaped shockwave lifts shallow water. Warrior flips in mid-air, slashes three times grazing the dragon head, compressed into three flash moments. Extreme low angle upward shot, rotating 180° with character, cutting to 90° vertical overhead shot. Dragon body and lightning form a huge spiral on water surface. 13-15s | Dragon Body Chase: Warrior races along dragon body, lightning-style teleportation, toes touch water causing splashes. Dragon tail sweeps horizontally, warrior bends waist to dodge, reverses spin and slashes sideways. 24mm ultra-wide high-speed side follow, dragon tail blocks lens, camera rolls. Afterimages, water splashes, lightning trails. 15-17s | Extreme Dive: Warrior jumps to high ground in canyon, shrinks to a white dot in darkness, then falls vertically head-down like a white thunderbolt targeting dragon head. Top 90° vertical overhead shot falling at same speed, last 0.2s cuts to ultra-low angle near water surface. Ground, water surface, dragon body rapidly enlarging. 17-19s | Close Combat: Dragon head turns to bite, fangs graze lens. Warrior teleports away, backhand slash across dragon neck, dragon body explodes into water flow then reassembles. 14-18mm extreme wide angle, strong perspective, camera passes through dragon mouth, real-time speed throughout. Water flow explosion, scattered droplets. 19-21.5s | Surrounding Duel: Water dragon spirals around warrior forming huge water dragon vortex. Warrior at storm center, flashes to four positions slashing one sword each time, four cold white sword lights intersect as lightning patterns. High-speed 360° orbit, height continuously changes, sudden rise from water surface then vertical dive. Water dragon vortex, lightning patterns, afterimages. 21.5-23.5s | Head-on Charge: Giant dragon rushes along entire canyon length, size fills screen. Warrior charges back explosively, distance zero, disappears just before collision. Ultra-low angle frontal composition, warrior as tiny white shadow in center. Speed lines, water surface shockwaves. 23.5-25.5s | Reverse Slash Dragon Head: Warrior teleports above dragon head, flips in air, grips sword with both hands and strikes downwards, lightning penetrates entire water body. Extreme upward shot from directly below dragon head towards sky, camera slams vertically towards water surface following sword tip. Lightning penetration, backlight silhouette. 25.5-27s | Ultimate Water Explosion: Sword light touches water, shallows explode into huge circular water burst. Dragon body cut into countless floating water droplets, briefly freeze then all scatter. Instant cut to extreme high altitude 90° bird's eye view, scale contrast. Floating droplets, ring-shaped water explosion. [Act 3 | Return to Silence 27-30s] Water drops fall back to river surface, divine dragon dissipates into thin mist. Warrior stands in center of shallow water, back to camera, right hand naturally lowered, residual lightning on sword blade gradually extinguishes, white robe and hair sway gently in wind. Slow pull back from behind character, revealing empty dark canyon waters, only last ripple remains. Thin mist, ripples, fading lightning. [Forced Lock] Throughout, hold only one unsheathed long sword, no scabbard, no drawing/storing sheathing actions. Maintain white-robed warrior styling and dark canyon environment consistency. No dialogue, no extra characters, no new weapons.
Ancient Xianxia Reversal Comedy | Seven-day holiday, too crowded at the foot of the mountain, must keep night watch on the mountain I. Overall Style and Creative Direction Cinematic photorealistic texture, pure ancient Chinese Xianxia world, life-like reversal comedy centered on real character relationships. Absorb: British deadpan cold humor Hong Kong situational comedy rhythm Classic silent film reaction pauses and setup-recovery structure Character performances are natural and restrained, no exaggerated expressions, no stacking of exaggerated magic, no abrupt grand scenes. Visuals have: Real ancient film optical quality Clear delicate facial micro-details Natural film grain Real fabric physics Soft volumetric light Clear spatial layers II. Core Plot and Comedy Main Line The entire segment has only one complete 30-second comedy main line: The Sword Immortal Senior Sister and Junior Sister finally get a seven-day holiday, excitedly go down the mountain to find peace, but find queues everywhere at scenic spots, even enemies coming to challenge must queue. Disappointed, they return to the sect early, only to find the empty sect is actually the quietest; before they can enjoy it, the Master arranges for them to keep night watch. They instantly decide to go back down the mountain. Final punchline comes from: "Complained about crowds earlier, now prefer crowds over night watch" reality contrast. Comedy Principles All jokes are driven by: Character choices Body movements Expression changes Natural dialogue Cannot rely on random magical accidents or environment solving problems for characters. III. Character Identity and Asset Locking Strictly use @image1 and @image2 as the sole identity anchors for the two core characters. Character ID A | Sword Immortal Senior Sister Always the same @image1 Sword Immortal Senior Sister: 25-30 year old East Asian female Tall and slender Oval face Dark almond eyes Black long hair half-tied, fixed with white jade hairpin Always wears the same set of white embroidered silk Hanfu Layered wide sleeves Silver waistband Jade pendant White cloth boots Holds a unique silver long sword Character ID B | Junior Sister Always the same @image2 Junior Sister: 20-25 year old East Asian female Petite figure Round lively face Black hair braided Always wears the same set of cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holds a unique dark steel sword Character Continuity The following features of the two core characters remain stable throughout: Facial bone structure Features Body proportions Hairstyle Clothing Exclusive weapons Other Characters Same older Master One young enemy swordsman Both serve as functional supporting roles. IV. Environment DNA and Spatial Planning All uploaded background and location reference images in this round jointly determine the same real visual world. Before generation, silently integrate compatible elements from each reference image: Terrain Ancient architecture Building materials Spatial scale Vegetation Water bodies Natural light Weather Clouds/mist Reflections Air depth Walking routes Re-plan a unique and physically reasonable spatial layout for this round. Geographical Continuity The following locations must belong to the same continuous geographical environment: Mountain Gate Mountain Road Viewing Stone Platform Living Background Principle Natural wind, water flow, branches/leaves, thin mist, reflections, and activities of ordinary disciples in the distance persist but remain narratively neutral, not actively creating or resolving plot points. Only explicitly arranged tourists and waiting challengers can carry specific dramatic functions. V. 30-Second Complete Storyboard Structure 00:00–00:06 | Segment 1: Finally off duty, but Mountain Gate is crowded Shot: Wide shot slowly pushing towards Mountain Gate Scene & Environment Morning natural light, clear mountain air. Distant flowing water, branches, sleeves, and long hair all have natural movement. Character Actions & Dialogue The same older Master calmly announces: [Master] "Today begins the seven-day holiday." The same Junior Sister's eyes light up instantly, immediately turning to Senior Sister: [Junior Sister] "Sister, let's find a quiet place!" The same White-robed Senior Sister answers crisply: [Senior Sister] "Let's go." The two walk quickly towards the Mountain Gate with rare anticipation. Camera Movement Camera follows steadily, gradually revealing other ancient disciples and traveling cultivators exiting the gate, forming a natural, orderly crowd. Reaction Rhythm Both slow down simultaneously, just exchanging a slight glance, no extra explanation. 00:06–00:12 | Segment 2: Cloud sea is beautiful, but full of people ahead Shot: Viewing stone platform, medium shots and reaction shots Transition Design Use passing foreground tourists for natural occlusion transition to the mountain viewing stone platform within the same reference world. Scene & Space Distant cloud sea and mountains are truly magnificent, but there is a reasonable waiting queue at the best viewing spot. Character Actions & Dialogue The same Junior Sister tiptoes lightly, trying to see past the people ahead, asking confusedly: [Junior Sister] "Sister, where is the cloud sea?" The same Senior Sister also looks seriously at the front of the queue, pauses for half a beat, answering without changing expression: [Senior Sister] "That row of people in front is blocking it." Comedy Reaction Junior Sister slowly lowers her heels, expectation fading from her face bit by bit. Give the camera enough brief visual pause for viewers to feel the gap themselves. 00:12–00:18 | Segment 3: Even challenging Sword Immortals requires queuing Shot: Two-person medium shot, lateral pan and space reveal Camera Movement Camera pans naturally along their sides. Enemy Entrance The only young enemy swordsman walks up to them, solemnly draws his sword, shouting with true martial arts challenge spirit: [Enemy Swordsman] "Sword Immortal! Let's settle this today!" The same White-robed Senior Sister finally perks up, facing the opponent directly, answering: [Senior Sister] "Come." First Comedy Reversal Just as they prepare to act, the same Junior Sister naturally raises one hand between them: [Junior Sister] "Queue first." Enemy freezes on the spot: [Enemy Swordsman] "Fighting also needs queuing?" Space Reveal Camera simply reveals along Junior Sister's gaze: Two more sword-bearing challengers are quietly waiting beside the stone steps. One sitting One standing All are in realistic ancient states, no exaggerated styling, not repeating protagonist appearances. Comedy Reaction Enemy slowly lowers his long sword, speechless for the first time. Leave enough quiet reaction space, do not add extra lines. 00:18–00:24 | Segment 4: Returning early, quietness becomes punishment Shot: Mountain Gate medium shot, stable relationship shot Transition Design Use Senior Sister's passing white wide sleeve for natural occlusion transition. Time & Scene Evening of the same day. They return to the exact same Mountain Gate architecture and terrain as the beginning. Most disciples have gone down, the sect is exceptionally quiet, but the environment is definitely not static background: Water channels continue flowing Pine branches sway in wind Distant cloud shadows change slowly Character Actions & Dialogue The same Junior Sister finally sits comfortably on familiar stone steps, relaxing and sighing: [Junior Sister] "Still quieter at the Mountain Gate." The same Senior Sister stands nearby, truly relaxing for the first time. Fully preserve about half a second of quiet, comfortable emotional pause. Second Comedy Reversal The same older Master approaches naturally from behind, holding a roll of unreadable text (normal duty roster), casually saying: [Master] "Then you two keep night watch tonight." Performance Focus Senior Sister and Junior Sister almost simultaneously turn heads slowly to look at Master, then exchange glances. No exaggerated eye-widening. No sound effect explosions. Only use complex expressions of two adults suddenly realizing they spoke wrongly to create the reversal. 00:24–00:30 | Segment 5: Prefer continuing to queue rather than keeping night watch Shot: Medium stable tracking, finally staying on Master's reaction Character Actions Senior Sister and Junior Sister don't need to discuss, almost simultaneously: Stand up Re-adjust swords and clothes at waists Walk quickly towards outside the Mountain Gate Dialogue The same Master looks at them puzzled: [Master] "Didn't you complain about crowds downstairs?" The same Junior Sister doesn't look back, answering while walking: [Junior Sister] "Crowded is crowded, but no night watch needed." The same White-robed Senior Sister adds very seriously: [Senior Sister] "Go fast, inn rooms will be full." Final Camera Movement Camera does not chase the two, but stays naturally on the Master. Let the increasingly fast departing backs of the two in the distance form visual contrast with the silent reaction of the Master in the foreground. Final Comedy Landing Master finally realizes he personally sent two disciples who complained about crowds back into the crowd. He just lets out a light sigh. End precisely on this completely helpless yet very real reaction. VI. Overall Narrative and Editing Requirements Strict total duration 30 seconds 16:9 landscape Five rhythmically clear, causally continuous cinematic segments All locations belong to one complete geographical space Directly complete a full audio-visual narrative Cutting Principles Camera switches only completed naturally through: Character movement Foreground occlusion Gaze relationships Direction continuity Do not make
Cinematic 3D animation, Wuxia martial arts epic style. A skilled warrior woman with long dark hair in a high ponytail, wearing an elegant white and teal traditional Chinese robe, wields a glowing energy sword. The video features high-energy combat choreography across dramatic elemental realms: starting in a serene valley of pink cherry blossom trees with swirling petal vortexes; transitioning into a stormy, dark night battle against armored soldiers on water with a massive majestic water dragon surge; shifting to a fiery battlefield under a crimson sunset where a giant blazing phoenix bursts into flames; and moving into a frozen, icy cavern where combatants battle around a colossal glowing crystal lotus flower. Smooth camera tracking, dynamic motion blur, dramatic cinematic lighting, photorealistic textures, 4k resolution, fluent and high-fps movement.
Write code using Claude Opus 5.5 to "draw" the Hall of Prayer for Good Harvests at the Temple of Heaven in the browser. First, pencil line drawing: build up the base platform, 28 pillars, bracket sets (dougong), and triple eaves stroke by stroke. Then color it like painting: vermilion red, colorful patterns, blue tiles, and finally gold accents. No image or video models used; everything is real-time rendering with Three.js, and the soundtrack is synthesized guzheng music generated by code.
Create a 10-second colorful shadow puppet play explaining [Cao Chong weighing the elephant]. Silhouette layout, warm backlight, jointed puppetry. Scales, copper bowls, and stones appear sequentially; first balance, then weigh stones in batches and sum them. Subtitles sync with beats. Render with code and export as a playable video. Create a 12-second isometric 2.5D process animation explaining [how packages are sorted]. Packages move along sorting lines, platforms, flatbed transport, and customs checkpoints, with numbered labels at each step, finally merging two lines into one. Clean and readable. Create a 10-second scale comparison placing [Earth, Jupiter, Sun] on screen according to their actual radii. Camera smoothly zooms out, the first object shrinks, highlighting 'There are about 1.3 million Earths under the Sun'. Clear numerical annotations. Create a 10-second whiteboard hand-drawing animation. On a white background with black marker, draw [stick figure throwing 5 buns] stroke by stroke, red only highlights key points. Satisfaction particles grow larger one by one, filling the corners at the end. Subtitle: Bun 1, maximum satisfaction. Create a 10-second WebGL cinematic Chinese character evolution animation themed [Fire]. Textures include turtle shell, bronze, ink, and firelight. 'Fire' morphs continuously from oracle bone script to lightning, torches, and modern lighting, corresponding to Yan, Lie, Yan. Use Three.js to create a 12-second exploded view disassembling [a smartphone]. Outer shell, middle frame, and chip layers explode apart, camera orbits and zooms in, parts connected by dashed lines with labels. Can be replaced with any structure. Create a 10-second 16-bit pixel art story explaining [The Golden Dream]. Scenes: dream interpretation, passing exams, river management, military expedition, hard cuts every ~1.6 seconds, returning to reality at the end. Subtitle: Next year, passed the imperial exam and became an official. Create a 10-second picture book style science explainer about [how goldfish swim]. Crayon lines with pencil shading, shaky lines, symmetrical eyes, gills, and fins, tail swaying to the beat. Paper texture. Create a 10-second 3Blue1Brown-style math visualization explaining [Area of a Circle]. Dark background, circle cut into 8, 16, 32 sectors, physically moved and rearranged into a rectangle. Formulas appear item by item, freezing on πr². Create a 10-second ancient map animation explaining [Chang'an to Dunhuang]. Parchment, light ink mountain paths, vermillion route drawn in one stroke, marking distance and a commentary, ending with a stamp. Camera can zoom. Create a 10-second Kurzgesagt-style infographic explaining [Thickness of folded paper]. Clean graphics, large numbers: Fold twice, thickness 0.4mm, thickness x2. Camera zooms in regularly until the end. Create a 10-second flat Motion Graphics explaining [Precipitation]. Solid color geometry, no outlines. Small water droplets in clouds gather and grow larger, then fall. Two-tone lighting/shading, cartoon clouds. Create a 10-second kinetic typography beat-synced animation at 120 BPM explaining [Feynman Technique]. Each word hits a beat, black background with orange text cutting in. Four steps slam out sequentially, final hit: If you can't explain it clearly, you don't truly understand it. Create a 10-second comic panel animation explaining [A window breaks]. Black and white halftone plus one red accent. Listening to class, being discovered, rushing out of the classroom, hard cuts between panels, final panel highlights the theme. Create a 12-second horizontal timeline animation explaining [From Dartmouth to ChatGPT]. Camera moves along the axis, nodes scale and light up. Large year text plus event description. Example node: 1971, another 41 years passed.
[0–3s] Camera: Rapid push-in from a close-up of the blade's glint, while the camera rotates clockwise at 180°/s, cutting into the silhouette of a bamboo hat (douli). Visuals: Close-up of ink-wash blade light, particle sparks bursting outward; the douli silhouette emerges from billowing ink clouds. Effects: Motion blur, ink brushstroke trails, particle effects. [3–6s] Camera: High-speed 360° orbit centered on the character (270°/s), following the trajectory of the sword swing. Visuals: Medium shot of the character swinging the blade, robes billowing, ink brushstrokes flowing with the motion. Effects: Dynamic ink smoke, motion blur on the robes, visual drag caused by the rotation. [6–9s] Camera: High-speed lateral tracking shot (left → right), while the camera tilts and rotates counterclockwise at 90°/s, locked onto the blade's path. Visuals: The blade's trajectory line, particle sparks bursting outward, ink brushstroke trails. Effects: Motion blur, particle effects, ink ghosting trails. [9–12s] Camera: Low-angle upward shot with a fast crane-up, while the camera spirals at 225°/s, rising from the ink marks on the ground to the character's upper body. Visuals: Ink marks on the ground, the character mid-swing (upper body), rolling ink clouds in the background. Effects: Dynamic ink clouds, motion blur during the rise, ink-colored vortex created by the rotation. [12–15s] Camera: Slow-motion close-up, with the camera rotating slowly clockwise at 15°/s as the blade light freezes in place. Visuals: Close-up of the blade light, crisp and clear particle effects, the character's gaze beneath the shadow of the douli (optional). Effects: Slow motion, particles dissipating, subtle camera shake.
Use CMAB (Tsinghua University) ©OpenStreetMap to construct a 3D city of Beijing. Then, using this 3D city as the main subject of the video, introduce the complete history of Beijing. Use clear male narration from EdgeSpeak to generate audio, with highlighted Chinese and English subtitles. Based on the historical content explained, intersperse rich, diverse forms of video elements and visuals with top-tier aesthetics and Chinese artistic sense. In short, I hope you do your best to create a video that allows people to feel Beijing's history through various forms. Materials are not limited to OpenStreetMap; you can obtain all materials from the internet without restriction.
# Task: Procedurally reconstruct the Mid-Autumn night view of 'Moon Coming with Wind' pavilion in Master-of-Nets Garden, Suzhou, using Three.js, offline render a 60-second cinematic short. ## 0. General Principles - Aim for "more accurate and deeper," not "bigger and more complete." Only build what is visible in the frame: Cai Xia Pond and surrounding buildings. - All geometry, materials, and textures are generated by code, no image files, models, or texture maps used. Exception: One background music track (see Section 7). - Allowed CDN libraries: three.js (including examples/jsm), SunCalc, mp4-muxer. - Strictly follow stages 1 to 8. At the end of each stage, log actions, screenshot paths, metrics, and known issues in LOG.md. Do not proceed if acceptance criteria for the previous stage are not met. ## 1. Basis (Superior to imagination) - Space: Central area of Master-of-Nets Garden. West bank has 'Moon Coming with Wind' pavilion over water; East bank has 'Shooting Duck Corridor' against a tall residential gable wall; Northeast corner 'Bamboo Outside Branch Pavilion'; Southeast corner 'Quiet Bridge' (small stone arch bridge, ~2.4m long) and stream below; South bank 'Cloud Ridge' yellow stone artificial hill and 'Washing Crown Water Pavilion'; North bank 'Reading Pine Painting Pavilion', preceded by white pines and ancient cypresses. - Provided: Scanned floor plan (plan.png) from Liu Dunzhen's 'Classical Gardens of Suzhou', and real photos (photos/, with focal length and position). If not provided, build according to dimensions below and mark as "to be measured" in LOG.md. - Scale (1 unit = 1 meter): Pond approx 20m x 20m near-square, corners curved into bays. Pavilion floor 0.5m above water; hexagonal pointed roof (verify shape), eaves height ~2.6m. Corridor width 1.3m, eaves height 2.6m. East gable wall height 7m. Wu Wang Kao (railing bench) seat height 0.45m, backrest top 0.9m. Cloud Ridge hill height ~3.5m. - Reference image reference.png is AI-generated, used only for final shot composition and tone, not structural basis. Structure takes precedence over reference image if conflict occurs. ## 2. Components and Materials (Procedural) - Roof: Small blue tiles (butterfly tiles), dark gray, tile ridges via InstancedMesh; rhythmic drip tiles at eaves. - Roof corners: Suzhou-style gentle upturn, light but restrained. Use spline curves, not crescent shapes. - Woodwork: Chestnut shell color (~#4a2f22), matte slightly moist. No red, no gold. - Hangings: Wan Chuan style fine wood lattice. Railings use Wu Wang Kao (goose-neck) curves. - White walls: Lime plaster white, slightly warm gray, not pure white. Rain traces via fBm noise from top down, base 0.4m is bluish-gray plinth with water stains. Top covered with tile eaves. - Rockery: Only yellow stones. Angular blocks, horizontal layering, sharp edges. No Taihu stone holes. Shoreline and Cloud Ridge use same stone shader. - Ground: Inside pavilion, diagonal brick paving with wear variations. Shoreline flower street paving uses pebbles and broken tiles forming ice-crack pattern (procedural Voronoi). Must look good from overhead. - Plants: White pine (mottled white trunk, L-system), bamboo clumps (instanced), osmanthus bushes, some climbing fig on shoreline. No cherry blossoms, red maples, lotuses. - Water: Dark green nearly black, planar reflection, fine ripples from breeze; reflections must match physical geometry. - Colors: Low saturation, main palette: dark gray, chestnut, silver-gray, ink-green. ## 3. Lighting (Moonlight, not golden hour) - Time: Suzhou (Lat 31.3°, Lon 120.6°), Mid-Autumn night 00:30. Calculate moon azimuth/elevation with SunCalc, place DirectionalLight accordingly, log values in LOG.md. - Single main light: Moonlight, cool neutral silver-gray (~#c8d2e0). Short shadows, hard edges, consistent direction. - Optional very weak warm light (candle color) from one window, intensity max 30% of moonlit wall brightness. - Sky: Deep blue-gray, few stars (procedural). Moon disc out of frame, only its effect visible. - Physics: Linear color space, AgX tonemapping, fixed exposure (no auto-exposure). Ambient light only very weak hemisphere light for shadows, do not lift shadows to gray-white. - Prohibited: Colored lights, string lights, red lanterns, modern landscape lights, excessive Bloom glow. ## 4. Shot List (10 shots x 6s = 60s; start close detail, pull back to reveal) - Unified rule: Equivalent focal length 35-50mm, camera eye height 1.6m (except shot 9); Ease-in-out movement, no shake, no zoom; keep vertical lines vertical. - Shots: 1. Brick floor inside pavilion -> Pull back, reveal railing bench and columns (establish "person in pavilion"). 2. Broken moonlight in ripples -> Pull back, reveal full reflection of white wall. 3. Yellow stone shoreline angles and fig -> Pan sideways to reveal Cloud Ridge. 4. Quiet Bridge arch stone -> Pull back, show bridge is small enough to step over. 5. Wall rain traces and plinth -> Pull back, reveal low corridor vs high wall contrast. 6. Corridor hangings -> Pan along corridor. 7. White pine bark -> Tilt up and pull back, reveal Bamboo Outside Branch Pavilion. 8. Roof tiles and corners -> Pull back, reveal roof silhouette against night sky. 9. Overhead 15m vertical view of paving -> Rise to 40m, reveal entire garden plan (match floor plan). 10. Close-up column and hanging -> Pull back, stop at final shot: East-facing view from inside 'Moon Coming' pavilion, 35mm, Match reference.png composition, static hold last 2 seconds. - Complete grey-box animation samples for all 10 shots first (Stage 3), confirm rhythm before material stage. ## 5. Rendering and Output (Offline frame-by-frame, not realtime) - Fixed time step: dt = 1/30 sec, total 1800 frames, resolution 1920x1080. All animations (ripples, bamboo sway) driven only by frame index, no requestAnimationFrame or setTimeout. - Anti-aliasing and flicker prevention: 16 sub-pixel jitter samples per frame averaged; mipmaps for all textures; Shadow maps aligned to texels (stable CSM); near plane >= 0.1m to prevent z-fighting; Roughness min 0.3 to prevent specular aliasing. - Encode MP4 in page using WebCodecs VideoEncoder + mp4-muxer, mix audio track. - Page provides: Real-time preview mode (degraded quality) and "Render Film" button (offline high quality). ## 6. Validation (Run every round, log results) - V1 Plan Overlay: Orthographic top-down render, semi-transparent overlay on plan.png. Major buildings and shore deviation <= 0.5m. - V2 Camera Match: If real photos exist, render same view based on photo focal length and position, overlay edge maps. Wall top line, corridor eaves line, column position deviation <= 2% of frame width. - V3 Final Shot Comparison: Last frame of shot 10 side-by-side with reference.png, calculate SSIM. Only require similar composition and tone, SSIM >= 0.5 is sufficient, do not alter structure just to increase this number. - V4 Flicker: In last 2 seconds of static shot 10, average brightness difference between adjacent frames < 0.5/255, and any pixel single-frame change <= 8/255 (separate stats for ripple areas, explain). - V5 Astronomy: Log SunCalc...
Create a hand-drawn style animation. Specifically, generate a dynamic watercolor picture book or an ancient Chinese ink wash long scroll painting (like Along the River During the Qingming Festival). Focus on the artistic style and smooth animation transitions.
Create a tiny winter scene using React, WebGL2, and Web Audio. Implement an interaction where clicking anywhere makes an ink-painted rabbit hop over, leaving tracks that slowly fill with snow. Include three kinds of weather effects, a day and night cycle, and music synthesized live.
Write code using Claude Opus 5.5 to "draw" the Hall of Prayer for Good Harvests at the Temple of Heaven in the browser. First, pencil line drawing: build up the base platform, 28 pillars, bracket sets (dougong), and triple eaves stroke by stroke. Then color it like painting: vermilion red, colorful patterns, blue tiles, and finally gold accents. No image or video models used; everything is real-time rendering with Three.js, and the soundtrack is synthesized guzheng music generated by code.
30-second ultra-realistic cinematic anime action sequence. One consistent female protagonist: messy black-gray short hair, gray/off-white technical jacket, dark layered long skirt, chunky platform shoes, slender slightly androgynous build, calm and emotionless. Vast empty gray-white stone landscape, pale mist, broken pillars and debris. 0–5s — INK STEP Ultra-low rear tracking shot. She calmly walks forward. As her foot touches the ground, black ink spreads across the stone with thin dark-gold cracks. She suddenly accelerates, transforming into a fast flying black-and-white brushstroke as the camera races behind her. 5–10s — WATER MIRROR She stops instantly. Her hair and clothes continue moving from inertia. She raises one hand and thin transparent water layers appear around her like floating glass. She closes her fingers; the layers collapse inward and crush a distant stone pillar into fragments. 10–15s — INK PALM She makes one small forward palm movement. Black ink and dark-gold energy compress into a tiny core, then explode into a huge pressure wave of ink, mist, water and debris. The camera flies backward through the impact. 15–20s — INK LOTUS She rises into the air. Black ink and water droplets orbit around her as a giant Chinese ink lotus forms around her body. The petals open with powerful spatial shockwaves, lifting stones and dust into the air. 20–25s — FIVE ELEMENTS She suddenly disappears. Extreme FPV pursuit through the landscape: water becomes flowing ink streams, wood becomes white brushstrokes, fire becomes golden ink, metal becomes geometric dark-gold fractures, and earth becomes floating stone fragments. Everything remains in one elegant Chinese ink-painting style. 25–30s — FINAL IMPACT She dives toward the ground and stops just above it. Everything freezes. She calmly points downward. A massive black, white and dark-gold circular shockwave erupts, transforming the entire landscape into a living Chinese ink painting. The energy reverses and disappears. She lands and simply continues walking forward, leaving one thin black ink trail behind her. STYLE: ultra-realistic cinematic anime, realistic human proportions, physically believable movement, aggressive FPV camera, dynamic motion blur, Chinese ink brushwork integrated into reality, monochrome gray-white palette with black ink and restrained dark-gold accents, dramatic lighting, 4K, no weapons, no text, no subtitles, no logos, no watermark.
Blue brick courtyard, pearl-white Yinglong slowly descending, woman in moon-white robe confronting the dragon; 15-second vertical screen. Duration: 15 seconds Aspect Ratio: 9:16 Vertical Format: Pure text-to-video, no reference images. Style: Eastern fantasy realistic cinematic feel, slow pace, coexistence of oppression and tranquility. No dialogue, no narration, no subtitles, no interface text, no audio lyrics. [Subject] A deep blue-brick circular courtyard well, with multi-layered pavilion-style brick patterns extending upwards on the well walls. Shallow water at the bottom reflects faint light. An adult Eastern Yinglong (single horn, long whiskers, four claws), scales are pearl-white with indigo edges, slowly descending from above the well wall. Standing by the shallow platform edge is an adult Eastern female, wearing a moon-white cross-collar robe and mist-blue shawl, hair loose, facing the giant dragon, expression calm. [Camera and Action] 00:00–00:04: Camera makes extremely slight clockwise arc movement along the shallow platform edge, while slightly retreating, forming slow perspective changes between the person, water reflections, well walls, and the dragon winding down the well; strictly no violent Orbit. 00:04–00:10: The Yinglong's head pushes downward first, neck forms a soft arc, power transmits slowly along the chest section; front claws slightly open then close. The rear half of the dragon body coiling around the well wall performs extremely slow S-shaped delayed undulation. Wing root membranes only tremble lightly, do not expand or flap. Dragon mouth slightly opens exhaling a small amount of cold mist. Thin mist in the well spirals down, fine ripples on the water surface expand outwards. 00:10–00:15: The woman in moon-white clothes remains almost motionless, hem and long hair blown back by pressure wind. Architecture is absolutely stable. Camera slowly pushes in to a close-up of the woman and dragon facing each other, then freezes. [Lighting] Cold azure sky light pours down from the top of the courtyard, wet reflection on well walls; dragon scales and cold mist have subtle highlights. [Negative] Reference image dependency, subtitles, recognition boxes, HUD, Western dragon shape, multiple heads, limb proliferation, violent shaking, teleportation, cartoon plastic texture, watermark, platform Logo, dialogue, music overpowering ambient sound.
Vertical cinematic drone shot flying forward inside a living Chinese blue-green landscape painting in the style of Wang Ximeng's Song-dynasty scroll "A Thousand Li of Rivers and Mountains": towering peaks painted in azurite blue and malachite green, misty clouds drifting between mountains, pine trees with twisted branches, tiny pavilions and boats on rivers, golden light filtering through haze, ink wash texture blending with realistic depth, slow majestic movement, ethereal atmosphere, high detail, 8k resolution
White Robed Swordsman: Dragon Abyss Showdown [Act 1 | Summoning 0-10s] 0-3s: A white-robed warrior stands in the shallow waters of a dark canyon riverbank, surrounded by black cliffs, with pale sandbars in the distance. Cold moonlight falls through cracks at the top; the water surface is damp, mist permeates. The warrior holds an unsheathed long sword in a ready stance, blue-white lightning flowing along the blade. Medium shot, slow dolly in. Lightning particles, sword qi, waterfall mist. 3-5s: The warrior spins rapidly and swings the sword, lightning arcs stretching out, then charges forward, lightning bursts. Tracking orbit turning into wide-angle distant view. Lightning trails, afterimages, exploding water splashes, sonic boom shockwaves. 5-7.5s: A giant water dragon rises from the surface, skeleton forming, water body taking shape. Medium shot dolly. Fluid effects, dragon whiskers fluttering, electric arcs wrapping around. 7.5-10s: The water dragon circles the warrior at high speed, rushes toward the camera, then turns back to the side. Dragon eyes glow, water splashes fly. Side tracking turning into low-angle upward shot. Water dragon vortex, mist, water flow particles. [Act 2 | Final Battle 10-27s] 10-11.5s | Dragon Head Dive: The dragon head dives down, the warrior explodes up from a half-kneel, shockwave lifting white robes and water surface, bare sword bursting with lightning, counter-thrusting upwards. Ultra-low angle upward shot, rising from feet near water surface, camera passing through sword light. Radial explosion of water surface, overexposed lightning, white light trails. 11.5-13s | Frontal Collision: Sword tip collides with dragon head, ring-shaped shockwave lifts shallow water. Warrior flips in mid-air, slashes three times grazing the dragon head, compressed into three flash moments. Extreme low angle upward shot, rotating 180° with character, cutting to 90° vertical overhead shot. Dragon body and lightning form a huge spiral on water surface. 13-15s | Dragon Body Chase: Warrior races along dragon body, lightning-style teleportation, toes touch water causing splashes. Dragon tail sweeps horizontally, warrior bends waist to dodge, reverses spin and slashes sideways. 24mm ultra-wide high-speed side follow, dragon tail blocks lens, camera rolls. Afterimages, water splashes, lightning trails. 15-17s | Extreme Dive: Warrior jumps to high ground in canyon, shrinks to a white dot in darkness, then falls vertically head-down like a white thunderbolt targeting dragon head. Top 90° vertical overhead shot falling at same speed, last 0.2s cuts to ultra-low angle near water surface. Ground, water surface, dragon body rapidly enlarging. 17-19s | Close Combat: Dragon head turns to bite, fangs graze lens. Warrior teleports away, backhand slash across dragon neck, dragon body explodes into water flow then reassembles. 14-18mm extreme wide angle, strong perspective, camera passes through dragon mouth, real-time speed throughout. Water flow explosion, scattered droplets. 19-21.5s | Surrounding Duel: Water dragon spirals around warrior forming huge water dragon vortex. Warrior at storm center, flashes to four positions slashing one sword each time, four cold white sword lights intersect as lightning patterns. High-speed 360° orbit, height continuously changes, sudden rise from water surface then vertical dive. Water dragon vortex, lightning patterns, afterimages. 21.5-23.5s | Head-on Charge: Giant dragon rushes along entire canyon length, size fills screen. Warrior charges back explosively, distance zero, disappears just before collision. Ultra-low angle frontal composition, warrior as tiny white shadow in center. Speed lines, water surface shockwaves. 23.5-25.5s | Reverse Slash Dragon Head: Warrior teleports above dragon head, flips in air, grips sword with both hands and strikes downwards, lightning penetrates entire water body. Extreme upward shot from directly below dragon head towards sky, camera slams vertically towards water surface following sword tip. Lightning penetration, backlight silhouette. 25.5-27s | Ultimate Water Explosion: Sword light touches water, shallows explode into huge circular water burst. Dragon body cut into countless floating water droplets, briefly freeze then all scatter. Instant cut to extreme high altitude 90° bird's eye view, scale contrast. Floating droplets, ring-shaped water explosion. [Act 3 | Return to Silence 27-30s] Water drops fall back to river surface, divine dragon dissipates into thin mist. Warrior stands in center of shallow water, back to camera, right hand naturally lowered, residual lightning on sword blade gradually extinguishes, white robe and hair sway gently in wind. Slow pull back from behind character, revealing empty dark canyon waters, only last ripple remains. Thin mist, ripples, fading lightning. [Forced Lock] Throughout, hold only one unsheathed long sword, no scabbard, no drawing/storing sheathing actions. Maintain white-robed warrior styling and dark canyon environment consistency. No dialogue, no extra characters, no new weapons.
Cinematic 3D animation, Wuxia martial arts epic style. A skilled warrior woman with long dark hair in a high ponytail, wearing an elegant white and teal traditional Chinese robe, wields a glowing energy sword. The video features high-energy combat choreography across dramatic elemental realms: starting in a serene valley of pink cherry blossom trees with swirling petal vortexes; transitioning into a stormy, dark night battle against armored soldiers on water with a massive majestic water dragon surge; shifting to a fiery battlefield under a crimson sunset where a giant blazing phoenix bursts into flames; and moving into a frozen, icy cavern where combatants battle around a colossal glowing crystal lotus flower. Smooth camera tracking, dynamic motion blur, dramatic cinematic lighting, photorealistic textures, 4k resolution, fluent and high-fps movement.
The scene evokes a cinematic style of classical Chinese fantasy, set in a moon palace on a snowy night. Bathed primarily in cool, white moonlight, the world is composed of white jade, accumulated snow, and wisps of mist—creating a minimalist, expansive Oriental moon palace aesthetic that feels sophisticated, serene, and restrained. A pure white jade rabbit suddenly appears in the frame; the camera swiftly follows, tracking it smoothly from behind as it bounds across the dreamlike, moon-white snow. The camera trails the rabbit to the gates of the white jade palace, where it slips through a gap into the courtyard; low-hanging mist drifts slowly along the ground as the rabbit continues forward. The rabbit ascends a flight of white jade steps, with the camera following from the rear. At the top of the steps stands a massive, ancient laurel tree bathed in moonlight. The rabbit comes to an abrupt halt beneath the tree, and the camera tilts slowly upward, following its gaze. High amidst the vast canopy, Chang'e sits alone on a thick, horizontal bough. Clad in an elegant, simple white gown in the style of the Tang Dynasty, she gazes quietly into the endless expanse of moonlight; her long hair, sleeves, and skirt flutter gently in the night breeze. Beyond, the world is a silent, white expanse, and Chang'e appears solitary and serene.
[0–3s] Camera: Rapid push-in from a close-up of the blade's glint, while the camera rotates clockwise at 180°/s, cutting into the silhouette of a bamboo hat (douli). Visuals: Close-up of ink-wash blade light, particle sparks bursting outward; the douli silhouette emerges from billowing ink clouds. Effects: Motion blur, ink brushstroke trails, particle effects. [3–6s] Camera: High-speed 360° orbit centered on the character (270°/s), following the trajectory of the sword swing. Visuals: Medium shot of the character swinging the blade, robes billowing, ink brushstrokes flowing with the motion. Effects: Dynamic ink smoke, motion blur on the robes, visual drag caused by the rotation. [6–9s] Camera: High-speed lateral tracking shot (left → right), while the camera tilts and rotates counterclockwise at 90°/s, locked onto the blade's path. Visuals: The blade's trajectory line, particle sparks bursting outward, ink brushstroke trails. Effects: Motion blur, particle effects, ink ghosting trails. [9–12s] Camera: Low-angle upward shot with a fast crane-up, while the camera spirals at 225°/s, rising from the ink marks on the ground to the character's upper body. Visuals: Ink marks on the ground, the character mid-swing (upper body), rolling ink clouds in the background. Effects: Dynamic ink clouds, motion blur during the rise, ink-colored vortex created by the rotation. [12–15s] Camera: Slow-motion close-up, with the camera rotating slowly clockwise at 15°/s as the blade light freezes in place. Visuals: Close-up of the blade light, crisp and clear particle effects, the character's gaze beneath the shadow of the douli (optional). Effects: Slow motion, particles dissipating, subtle camera shake.
Textured golden art style, gold foil texture preserved. The golden sky gradually transitions from bright morning gold to deep sunset bronze. Shadows lengthen across the water. Windows light up one by one as evening approaches. Gondolier rows at a normal steady pace, moving from the center toward the distant horizon, gradually becoming smaller and eventually disappearing into the darkening background as night falls. Seagulls return to roost. The clock tower silhouette becomes more pronounced against the darkening sky. Water reflections shift from bright to warm amber. Peaceful time progression, 10 seconds.
Rebuild the Hall of Supreme Harmony in the Forbidden City from scratch based on engineering archives from the Kangxi reign: 72 pillars, 372 sets of dougong brackets, over 80,000 glazed tiles, and all ten roof beasts at the eaves. The construction sequence in the video is entirely derived from the original archives. Generated completely via code, without using Blender.
Dianmu, the goddess said to wield lightning at will; she holds a flashing mirror in each hand. Please provide the image without any text. ⚡
Ancient Xianxia Reversal Comedy | Seven-day holiday, too crowded at the foot of the mountain, must keep night watch on the mountain I. Overall Style and Creative Direction Cinematic photorealistic texture, pure ancient Chinese Xianxia world, life-like reversal comedy centered on real character relationships. Absorb: British deadpan cold humor Hong Kong situational comedy rhythm Classic silent film reaction pauses and setup-recovery structure Character performances are natural and restrained, no exaggerated expressions, no stacking of exaggerated magic, no abrupt grand scenes. Visuals have: Real ancient film optical quality Clear delicate facial micro-details Natural film grain Real fabric physics Soft volumetric light Clear spatial layers II. Core Plot and Comedy Main Line The entire segment has only one complete 30-second comedy main line: The Sword Immortal Senior Sister and Junior Sister finally get a seven-day holiday, excitedly go down the mountain to find peace, but find queues everywhere at scenic spots, even enemies coming to challenge must queue. Disappointed, they return to the sect early, only to find the empty sect is actually the quietest; before they can enjoy it, the Master arranges for them to keep night watch. They instantly decide to go back down the mountain. Final punchline comes from: "Complained about crowds earlier, now prefer crowds over night watch" reality contrast. Comedy Principles All jokes are driven by: Character choices Body movements Expression changes Natural dialogue Cannot rely on random magical accidents or environment solving problems for characters. III. Character Identity and Asset Locking Strictly use @image1 and @image2 as the sole identity anchors for the two core characters. Character ID A | Sword Immortal Senior Sister Always the same @image1 Sword Immortal Senior Sister: 25-30 year old East Asian female Tall and slender Oval face Dark almond eyes Black long hair half-tied, fixed with white jade hairpin Always wears the same set of white embroidered silk Hanfu Layered wide sleeves Silver waistband Jade pendant White cloth boots Holds a unique silver long sword Character ID B | Junior Sister Always the same @image2 Junior Sister: 20-25 year old East Asian female Petite figure Round lively face Black hair braided Always wears the same set of cyan-green linen Hanfu Dark belt Wooden hairpin Black cloth shoes Holds a unique dark steel sword Character Continuity The following features of the two core characters remain stable throughout: Facial bone structure Features Body proportions Hairstyle Clothing Exclusive weapons Other Characters Same older Master One young enemy swordsman Both serve as functional supporting roles. IV. Environment DNA and Spatial Planning All uploaded background and location reference images in this round jointly determine the same real visual world. Before generation, silently integrate compatible elements from each reference image: Terrain Ancient architecture Building materials Spatial scale Vegetation Water bodies Natural light Weather Clouds/mist Reflections Air depth Walking routes Re-plan a unique and physically reasonable spatial layout for this round. Geographical Continuity The following locations must belong to the same continuous geographical environment: Mountain Gate Mountain Road Viewing Stone Platform Living Background Principle Natural wind, water flow, branches/leaves, thin mist, reflections, and activities of ordinary disciples in the distance persist but remain narratively neutral, not actively creating or resolving plot points. Only explicitly arranged tourists and waiting challengers can carry specific dramatic functions. V. 30-Second Complete Storyboard Structure 00:00–00:06 | Segment 1: Finally off duty, but Mountain Gate is crowded Shot: Wide shot slowly pushing towards Mountain Gate Scene & Environment Morning natural light, clear mountain air. Distant flowing water, branches, sleeves, and long hair all have natural movement. Character Actions & Dialogue The same older Master calmly announces: [Master] "Today begins the seven-day holiday." The same Junior Sister's eyes light up instantly, immediately turning to Senior Sister: [Junior Sister] "Sister, let's find a quiet place!" The same White-robed Senior Sister answers crisply: [Senior Sister] "Let's go." The two walk quickly towards the Mountain Gate with rare anticipation. Camera Movement Camera follows steadily, gradually revealing other ancient disciples and traveling cultivators exiting the gate, forming a natural, orderly crowd. Reaction Rhythm Both slow down simultaneously, just exchanging a slight glance, no extra explanation. 00:06–00:12 | Segment 2: Cloud sea is beautiful, but full of people ahead Shot: Viewing stone platform, medium shots and reaction shots Transition Design Use passing foreground tourists for natural occlusion transition to the mountain viewing stone platform within the same reference world. Scene & Space Distant cloud sea and mountains are truly magnificent, but there is a reasonable waiting queue at the best viewing spot. Character Actions & Dialogue The same Junior Sister tiptoes lightly, trying to see past the people ahead, asking confusedly: [Junior Sister] "Sister, where is the cloud sea?" The same Senior Sister also looks seriously at the front of the queue, pauses for half a beat, answering without changing expression: [Senior Sister] "That row of people in front is blocking it." Comedy Reaction Junior Sister slowly lowers her heels, expectation fading from her face bit by bit. Give the camera enough brief visual pause for viewers to feel the gap themselves. 00:12–00:18 | Segment 3: Even challenging Sword Immortals requires queuing Shot: Two-person medium shot, lateral pan and space reveal Camera Movement Camera pans naturally along their sides. Enemy Entrance The only young enemy swordsman walks up to them, solemnly draws his sword, shouting with true martial arts challenge spirit: [Enemy Swordsman] "Sword Immortal! Let's settle this today!" The same White-robed Senior Sister finally perks up, facing the opponent directly, answering: [Senior Sister] "Come." First Comedy Reversal Just as they prepare to act, the same Junior Sister naturally raises one hand between them: [Junior Sister] "Queue first." Enemy freezes on the spot: [Enemy Swordsman] "Fighting also needs queuing?" Space Reveal Camera simply reveals along Junior Sister's gaze: Two more sword-bearing challengers are quietly waiting beside the stone steps. One sitting One standing All are in realistic ancient states, no exaggerated styling, not repeating protagonist appearances. Comedy Reaction Enemy slowly lowers his long sword, speechless for the first time. Leave enough quiet reaction space, do not add extra lines. 00:18–00:24 | Segment 4: Returning early, quietness becomes punishment Shot: Mountain Gate medium shot, stable relationship shot Transition Design Use Senior Sister's passing white wide sleeve for natural occlusion transition. Time & Scene Evening of the same day. They return to the exact same Mountain Gate architecture and terrain as the beginning. Most disciples have gone down, the sect is exceptionally quiet, but the environment is definitely not static background: Water channels continue flowing Pine branches sway in wind Distant cloud shadows change slowly Character Actions & Dialogue The same Junior Sister finally sits comfortably on familiar stone steps, relaxing and sighing: [Junior Sister] "Still quieter at the Mountain Gate." The same Senior Sister stands nearby, truly relaxing for the first time. Fully preserve about half a second of quiet, comfortable emotional pause. Second Comedy Reversal The same older Master approaches naturally from behind, holding a roll of unreadable text (normal duty roster), casually saying: [Master] "Then you two keep night watch tonight." Performance Focus Senior Sister and Junior Sister almost simultaneously turn heads slowly to look at Master, then exchange glances. No exaggerated eye-widening. No sound effect explosions. Only use complex expressions of two adults suddenly realizing they spoke wrongly to create the reversal. 00:24–00:30 | Segment 5: Prefer continuing to queue rather than keeping night watch Shot: Medium stable tracking, finally staying on Master's reaction Character Actions Senior Sister and Junior Sister don't need to discuss, almost simultaneously: Stand up Re-adjust swords and clothes at waists Walk quickly towards outside the Mountain Gate Dialogue The same Master looks at them puzzled: [Master] "Didn't you complain about crowds downstairs?" The same Junior Sister doesn't look back, answering while walking: [Junior Sister] "Crowded is crowded, but no night watch needed." The same White-robed Senior Sister adds very seriously: [Senior Sister] "Go fast, inn rooms will be full." Final Camera Movement Camera does not chase the two, but stays naturally on the Master. Let the increasingly fast departing backs of the two in the distance form visual contrast with the silent reaction of the Master in the foreground. Final Comedy Landing Master finally realizes he personally sent two disciples who complained about crowds back into the crowd. He just lets out a light sigh. End precisely on this completely helpless yet very real reaction. VI. Overall Narrative and Editing Requirements Strict total duration 30 seconds 16:9 landscape Five rhythmically clear, causally continuous cinematic segments All locations belong to one complete geographical space Directly complete a full audio-visual narrative Cutting Principles Camera switches only completed naturally through: Character movement Foreground occlusion Gaze relationships Direction continuity Do not make
10-second video. [Style] Poetic Xianxia deadpan reversal comedy, realistic high-definition cinematic texture, classical Chinese architectural spatial composition, restrained performance, cool mountain mist, warm evening rim lighting, low-saturation jade green and ivory tones, fine film grain; completes the reversal through "setup-misdirection-off-screen twist" sound narrative. Designed for Seedance 2.0's reference image locking, multi-shot continuous generation, and synchronized spatial audio. Only two visible characters appear throughout, establishing a pure ancient Chinese world with no modern elements. [Characters] Character A strictly locked using @Image 1: The same 25-30 year old East Asian sword immortal senior sister, oval face, fair skin, dark apricot eyes, black hair half-tied secured with a white jade hairpin, tall and slender figure, wearing white embroidered silk Hanfu, layered semi-transparent wide sleeves, silver waist seal, jade pendant, and white cloth boots. Character B strictly locked using @Image 2: The same 20-25 year old East Asian junior sister, round lively face, black braided hair, petite figure, wearing cyan-green linen Hanfu, dark cloth belt, wooden hairpin, and black cloth shoes. [Shot 1 | 0-3s | Low-angle panoramic lateral tracking] A quiet sect stone platform above the sea of clouds. Stone railings, an ancient echo wall, nine hanging bronze bells, coiled ancient pines, prayer strips fluttering in the wind, and distant tiled roofs establish a clear stable spatial relationship. The sword immortal senior sister in white embroidered silk Hanfu stands beside the cyan-robed junior sister, cautiously looking around with a confident expression ready to share a secret; mountain breeze gently moves their hair, sleeves, strips, and mist. [Shot 2 | 3-6s | Two-person medium shot] The senior sister raises two fingers, forms a small voice-transmission seal at her mouth, and whispers: "I'll tell you a secret, Master ate three pieces of osmanthus cake last night." A thin light-blue sound wave flies precisely to the junior sister's ear; she instantly widens her eyes, covers her mouth with her hand, struggling to hold back laughter. [Shot 3 | 6-10s | Close-up following reveal to extreme close-up] The same sound wave doesn't stop in time, passes over the junior sister and hits the ancient echo wall, then bounces sequentially through the nine bronze bells, spreading the whispered words as a huge echo across the valley: "Master ate three pieces of osmanthus cake last night—" The nine bronze bells vibrate in sequence, birds on distant roof ridges startle and scatter. From the main hall direction comes a light cough from an invisible elder, followed by a calm question: "Who ate the fourth piece?" The senior and junior sisters freeze simultaneously. Extreme close-up: The senior sister's raised two fingers slowly curl, one eyebrow twitches slightly, she silently looks at the junior sister; the junior sister's cheeks puff out visibly. Ends with a very light, guilty swallowing sound. [Technical Requirements] Strict total duration 10 seconds, 16:9 landscape, three clear shots, native Mandarin dialogue, accurate lip-sync, whispered words have clear directional movement, bronze bell echo layers are distinct, character faces and clothing remain stable, motion directions are coherent. Mountain mist, silk fabric, hair, copper bells, prayer strips, and sound waves move naturally. No subtitles generated, no additional visible characters added. [Negative Words] blurry, bad quality, low quality, low resolution, noisy, jpeg artifacts, watermark, text, error; deformed, mutated, bad anatomy, poorly drawn hands, bad composition, out of frame, disfigured; inconsistent character, changing clothes, face morphing, background glitching cuts, disappearing props
Create a 10-second colorful shadow puppet play explaining [Cao Chong weighing the elephant]. Silhouette layout, warm backlight, jointed puppetry. Scales, copper bowls, and stones appear sequentially; first balance, then weigh stones in batches and sum them. Subtitles sync with beats. Render with code and export as a playable video. Create a 12-second isometric 2.5D process animation explaining [how packages are sorted]. Packages move along sorting lines, platforms, flatbed transport, and customs checkpoints, with numbered labels at each step, finally merging two lines into one. Clean and readable. Create a 10-second scale comparison placing [Earth, Jupiter, Sun] on screen according to their actual radii. Camera smoothly zooms out, the first object shrinks, highlighting 'There are about 1.3 million Earths under the Sun'. Clear numerical annotations. Create a 10-second whiteboard hand-drawing animation. On a white background with black marker, draw [stick figure throwing 5 buns] stroke by stroke, red only highlights key points. Satisfaction particles grow larger one by one, filling the corners at the end. Subtitle: Bun 1, maximum satisfaction. Create a 10-second WebGL cinematic Chinese character evolution animation themed [Fire]. Textures include turtle shell, bronze, ink, and firelight. 'Fire' morphs continuously from oracle bone script to lightning, torches, and modern lighting, corresponding to Yan, Lie, Yan. Use Three.js to create a 12-second exploded view disassembling [a smartphone]. Outer shell, middle frame, and chip layers explode apart, camera orbits and zooms in, parts connected by dashed lines with labels. Can be replaced with any structure. Create a 10-second 16-bit pixel art story explaining [The Golden Dream]. Scenes: dream interpretation, passing exams, river management, military expedition, hard cuts every ~1.6 seconds, returning to reality at the end. Subtitle: Next year, passed the imperial exam and became an official. Create a 10-second picture book style science explainer about [how goldfish swim]. Crayon lines with pencil shading, shaky lines, symmetrical eyes, gills, and fins, tail swaying to the beat. Paper texture. Create a 10-second 3Blue1Brown-style math visualization explaining [Area of a Circle]. Dark background, circle cut into 8, 16, 32 sectors, physically moved and rearranged into a rectangle. Formulas appear item by item, freezing on πr². Create a 10-second ancient map animation explaining [Chang'an to Dunhuang]. Parchment, light ink mountain paths, vermillion route drawn in one stroke, marking distance and a commentary, ending with a stamp. Camera can zoom. Create a 10-second Kurzgesagt-style infographic explaining [Thickness of folded paper]. Clean graphics, large numbers: Fold twice, thickness 0.4mm, thickness x2. Camera zooms in regularly until the end. Create a 10-second flat Motion Graphics explaining [Precipitation]. Solid color geometry, no outlines. Small water droplets in clouds gather and grow larger, then fall. Two-tone lighting/shading, cartoon clouds. Create a 10-second kinetic typography beat-synced animation at 120 BPM explaining [Feynman Technique]. Each word hits a beat, black background with orange text cutting in. Four steps slam out sequentially, final hit: If you can't explain it clearly, you don't truly understand it. Create a 10-second comic panel animation explaining [A window breaks]. Black and white halftone plus one red accent. Listening to class, being discovered, rushing out of the classroom, hard cuts between panels, final panel highlights the theme. Create a 12-second horizontal timeline animation explaining [From Dartmouth to ChatGPT]. Camera moves along the axis, nodes scale and light up. Large year text plus event description. Example node: 1971, another 41 years passed.