Animate this 16-panel comic storyboard into a single continuous 15-second cinematic sequence. Spider-Verse-style animated look, bold ink linework with halftone shading, vivid neon pink-magenta and electric blue motion streaks against a warm city-street palette.
2D Animation
Explore free 2D Animation video prompts from YouMind's AI prompt library, grouped under styles. Every prompt is curated from real creative workflows and ready to copy, adapt, and reuse.
[Main Character] 2nd-grade girl with a black bob cut [Setting] Subway underpass under a viaduct [Gimmick] Floor materials [Video Style] 15 seconds. Full-color Japanese anime. High-density 2D animation on a massive budget scale. Intricate background art, smooth in-betweens, and movie-quality post-processing. Develop charmingly by changing composition, camera angles, shot sizes, and character distance to avoid repetition. No subtitles, no watermarks, no BGM. Includes ambient sounds. [Visual Composition] A straight path where the protagonist runs, with the ground material switching at every step. She adjusts her form to maintain speed each time. For a 'nothing' step in the middle, she steps forward in mid-air to cross it. The final step returns to a normal road. Shot 1 (Transition Hook): Subway underpass. Every time the character takes a step, the entire ground material switches. She looks surprised yet curious. Shot 2 (Continuous): Second and third steps. As she steps, the material changes, with scenery and sounds following the switch. Her eyes busily track her surroundings. Shot 3 (Adaptation): The protagonist maintains speed while changing form. Her hair sways in two different types of wind at the transition seam. Her expression is calm and adaptive. Shot 4 (Close-up): Close-up of the feet. A boundary line between two worlds runs within a single step. Her gaze is serious, analyzing the ground. Shot 5 (Null Step): There is nothing at the position of the next step. She steps in the air first to summon a floor of light. Tension rises at the split-second decision. Shot 6 (Rush): Running at full power for the final ten steps. Ground materials switch at high speed, turning footsteps into a percussion rhythm. She runs with an exhilarated expression. Shot 7 (Normal): The final step is a normal road. The character looks taken aback and says, 'Being normal is the hardest.'
The red-cloaked swordsman and fully masked white ninja explode out of the crossed-blade lock into an extreme-speed single-sword duel. Peak sakuga-level intensity, pure fluid 2D hand-drawn animation, relentless high-speed exchanges, explosive smear frames, impact distortions, sharp impact poses, exaggerated foreshortening and fast, disorienting camera movement. Blades repeatedly slash directly past the camera at extremely close range. Every attack, parry, dodge and position change must feel precise, continuous and powerfully weighted. Exactly two characters throughout. Each character must always have exactly two arms, two legs and one sword. The white ninja remains fully masked at all times. No extra characters, extra limbs, extra swords, dual wielding, punches, kicks, unmasking, slow movement, low-intensity combat, character deformation, teleportation, cuts, transitions, 3D or photorealism. { "Duration": "10 seconds", "Prompt": "Seamlessly continue from the reference first frame. The red-cloaked swordsman and the white-clothed masked ninja explode from the moment their blades cross, launching into an extreme high-speed single-blade swordsmanship duel. Peak sakuga intensity, pure 2D hand-drawn, continuous high-speed offense and defense, explosive smear frames, impact deformation, sharp impact freeze frames, exaggerated perspective shortening, and high-speed dizzying shots. The blade repeatedly sweeps past the camera violently; every attack, parry, dodge, and repositioning is precise, coherent, and has a strong sense of weight. Only 2 characters throughout, each strictly maintaining 2 arms, 2 legs, and 1 blade. The white ninja remains fully masked at all times.", "Negative Prompt": "Extra characters, extra limbs, extra arms, extra legs, extra katanas, dual-wielding, punching, kicking, removing mask, slow motion, low-intensity fighting, character deformation, teleportation, editing, transitions, 3D, realism" }
[Protagonist] A 2nd-grade elementary school girl with a black bob cut [Setting] A construction site at midnight [Opponent] The floor collapsing from the edges approaching from behind [Gimmick] Floor collapsing from the edges [Video Style] 15 seconds. Japanese full-color anime. High-density 2D animation with a 500 million yen budget scale. Meticulous background art, smooth in-betweens, cinematic quality compositing. To ensure visual variety, vary the composition, camera angles, screen sizes, and character distancing for an engaging flow. No subtitles, no watermarks, no BGM. Ambient sound included. [Visual Structure] As the floor collapses from behind, the world rotates 90 degrees every time the protagonist steps on a wall, making the wall the new floor. She escapes by switching to walls and the ceiling, returning to the original floor just as the collapsing stops. [Key Scene (must include in Shots 5-7)] The fallen iron plates assemble themselves below, forming a staircase that follows the path she ran. Shot 1 (Rotation Hook): Midnight construction site. The moment the protagonist steps on the wall, the world rotates 90 degrees with the camera, turning the wall into the new floor. She stares ahead with a serious gaze. Shot 2 (Pursuit): The floor collapsing from the edges closes in. The only escape routes are the walls and ceiling. The protagonist calmly and quickly assesses the situation. Shot 3 (Wall Sprint): The protagonist sprints at full speed along the wall. She jumps over windows and signs as obstacles. Sharp expression of deep concentration. Shot 4 (To the Ceiling): Another 90-degree shift to the ceiling. Only her hair and clothes remember the gravity from a moment ago, settling with a delay. Her expression remains steady. Shot 5 (Threading the Gaps): Weaving through the gaps of the collapsing floor. A composition where up and down become indistinguishable. She runs through while calmly regulating her breathing. Shot 6 (Final Transition): Returning to the original floor in the final transition. The floor collapsing stops abruptly. At the moment of landing, her mouth relaxes slightly. Shot 7 (Stasis): The protagonist fixes her hair and says with a cool face, "It was a shortcut." On the wall behind her, only footprints are lined up vertically.
Lesson: Kindness always returns. A panda shared his last bamboo shoot with a hungry friend. Days later, many animals helped him after a storm destroyed his home. Kindness grows when it’s shared.
Use image_1 as the visual storyboard anchor for shot order, camera grammar, staging, prop/effect state, screen direction, and spatial continuity. Render the final filmed scene, not the sheet; do not add events outside this prompt. Read each panel as a separate full-frame shot sample. Preserve the same C#/object identities, avoid split-screen or quadrant frames, and do not show any creature reflected in the sword. Use <<<image_1>>> as the sole authority for C1 final appearance, face, body, wardrobe, proportions, materials, sword scale, and likeness; storyboard silhouettes are staging references only. VISUAL STYLE: High-speed sakuga 2D anime action; flat graphic fills, sharp edges, hard shadows, no painterly textures, no realism. NOT 3D, NOT CGI, NOT grey, NOT desaturated. COLOR PALETTE: Coral-pink field and sky pulled directly from the character reference background; off-white moon disk; all enemies rendered as pure flat black silhouettes with no surface detail; C1 wardrobe in white and black only; glowing white-blue katana blade edge; black ink-blood burst effects on impact. AUDIO: Cloth snaps, grass cuts, blade rings, wet ink impacts, creature breath, staccato footwork, and abrupt near-silence before the final hit; no melodic score, only diegetic impact rhythm and flash-cut stings. ENVIRONMENT: Open grass field under a huge moon disk, low cloud blocks at the horizon, sparse grass, empty graphic sky, no extra fighters. Field and sky are saturated coral-pink, no grey or blue atmosphere. EMOTIONAL GUIDANCE: C1 starts statuesque and unimpressed, then becomes a streaking blade line; the creatures lose ground through recoil, air time, and impact poses. RHYTHM + ESCALATION: One held poster-frame breath detonates into sakuga smear cuts, speed ramps, whip cuts, burst cuts, and one-frame impact flashes, peaking in a moon-backed final stance with two threats still alive. BEATS: P01: Low wide hero frame: C1 stands center-left, long katana glowing diagonally across the body, moon behind, oversized white jacket open and skirt settled; C2, C3, C4, and C5 wait at the grass edge as flat black silhouettes. P02: Grass-level threat: C3 claws into foreground left as a black silhouette shape; C1 drops into a sprinter crouch and snaps the blade tip screen right as C2 and C4 surge behind; hard cut on the claw. P03: Tight hand-and-blade insert: C1's grip on the katana handle slides, blade flare pops near the hand, wrist twists into a white smear frame; flash cut into launch. P04: Compressed profile medium: C1 becomes a horizontal slash streak through C3; black ink-blood tears open behind the crawler and the body whips low into grass. P05: Low impact wide: C2 black silhouette charges from screen left; C1 meets it with a two-hand cross-body guard, blade bending the attack line, burst cut punching the contact; white jacket billowing from impact force. P06: Over-shoulder from C2: C1 corkscrews under the brute's arm, black pleated skirt and white hair snapping outward, sword arc whipping up toward C4 overhead. P07: High diagonal wide: C1 air-dashes screen right across the field lane, fallen C3 below, C2 staggered left, C4 diving from upper right, C5 small at the moon line; all enemies remain flat black silhouettes. P08: Ground insert: C1's feet skid through grass beside one black ink streak, heel carving a crescent, blade sweeping low as a flash-cut smear hides the angle change. P09: Frontal medium hit: C1 springs upward and drives the long katana into C4 midair, clean glowing blade edge forward, black ink-blood exploding behind the black wing silhouette; smash cut at contact. P10: Creature POV from C5: C1 rocket-dashes into lens with glowing sword point forward, harness straps and jacket trailing, C2 cropped left and fallen C4 dropping right; speed ramp snaps from freeze to attack. P11: Side silhouette payoff: C1 lunges full-body in a long smear pose and slices past C5 at the moon edge; black ink-blood arcs upward while C2 recoils far left; hair and jacket cape outward. P12: Low static wide release: C1 lands center foreground in a sliding stop with glowing katana across the body, jacket settling, C3 and C4 fallen around the lane, C2 alive far left, wounded C5 far right. STORYBOARD PROMPT: Create a 16:9 kinetic sword-combat storyboard sheet image. [SUBJECT] A polished modern-minimal production board for a lone sword fighter turning a poised moonlit stance into high-speed creature combat. Communicate full-frame camera angles, sword state, impact poses, liquid hit effects, screen direction, and enemy state across twelve panels. [HEADER] Design an artistic production-board header with scene-aware typography, thin rules, clear hierarchy, generous spacing, and restrained graphic treatment outside panel interiors. The header must contain exactly these two quoted lines: "Blade Under Moon" "A poised sword stance detonates into twelve sakuga strike frames." [BOARD STRUCTURE] Use AUTO layout with 12 panels. Use compact panel headers exactly in this format: `P## / shot tag / beat name`. Draw one panel per BEATS entry in P## order. [VISUAL STYLE] Panel interiors are silent ultra-clean blocking thumbnails: open-outline silhouettes, thin medium-light graphite linework, broad negative space, and only anchors needed for pose, contact, direction, smear shape, and spatial result. Show only outer body-mass and limb contours: no face, anatomy, clothing detail, texture, tonal modeling, or shaded fill. Keep panel interiors monochrome. Describe final-video colored elements by color-neutral shape/function here; final color and palette stay only in `prompt_video.txt`. [REFERENCES] Image A: lead silhouette, hair mass, shirt-and-skirt/trouser block, long sword scale, hand placement, moon-and-cloud composition only. [CONTINUITY] Keep role identity, entity count, sword state, liquid-effect origin, screen direction, geography, and spatial result consistent. Each panel is one full-frame composition, never a split-screen, quadrant, four-way frame, inset, or multi-view panel. The sword may show shine or flare shape, but never a creature reflection. Fallen, marked, and damaged states are the same role/object continuing across panels, not repeated extra copies. Each panel is one frozen instant with one pose/state per role/object; avoid before/after wording such as `then`, `after`, `before`, `first`, `next`, or `later`. [COUNT LOCK] Across the sequence preserve exactly one lead fighter, one sword, and four named enemy roles: horned brute, low crawler, winged attacker, rear leaper. Draw only roles named in each beat; never add extra creatures, duplicate fallen roles, ghost poses, split-screen copies, or reflected creatures. Fallen low crawler, fallen winged attacker, and wounded rear leaper are continuing states when named, not new bodies. [TEXT RULES] Visible text: only the two quoted header lines and compact panel headers. Do not render section labels, role names, entity IDs, notes, arrows, callouts, or annotations. [CONSTRAINTS] Avoid logos, watermarks, overlays, extra panels, split-screen panels, quadrant frames, insets, sword reflections of creatures, finished illustration, dense detail, panel color, duplicate/ghost entities, visible IDs, and inconsistent counts. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / low moon stance / blade held: low wide full-frame view; lead fighter stands center-left with long sword held diagonally across body, moon disk behind, four enemy silhouettes wait along the grass edge. P02 / ground threat / sprinter drop: grass-height close-wide; low crawler claw dominates foreground left, lead fighter crouches like a sprinter with sword tip screen right, horned brute and winged attacker surge behind. P03 / object flare / wrist snap: tight insert on lead fighter hands and long sword; one flare shape sits near the grip, wrist angle twists hard, blade surface stays clean. P04 / impact profile / slash streak: hip
Classic 1990s hand-drawn animated family adventure style. Bright underwater world, colorful coral reef, soft painted backgrounds, expressive sea animal faces, simple slapstick comedy, warm and playful tone. No copyrighted characters, no logos, no text. 15s Story Scene 1 A big shark swims proudly through a colorful coral reef, trying to look cool and serious. A tiny clownfish swims beside him. Scene 2 The shark sees a shiny pearl inside an open clam. He grins confidently and swims closer to grab it. Scene 3 Just as the shark pokes his nose inside, the clam suddenly snaps shut on his nose. Scene 4 The shark freezes in shock. The clam is stuck on his nose like a silly mask. The clownfish stares for one beat, then starts laughing. Scene 5 The shark tries to shake the clam off. He spins, wobbles, and swims in circles, bumping into soft seaweed and blowing bubbles everywhere. Scene 6 The clownfish quickly gets an idea. It holds a piece of seaweed in front of the clam. The clam opens, letting go of the shark’s nose. Scene 7 The shark pops backward from the sudden release, and the pearl flies out of the clam and lands perfectly on top of the shark’s head. Scene 8 The clownfish laughs harder. The shark crosses his eyes to look at the pearl on his head, then smiles proudly like he meant to do it. Both swim away through the reef together.
15-second stylized 2D hand-drawn animation, top-down naval battle on old yellow lined notebook paper. Keep the notebook-paper world from start to finish, with blue horizontal lines and the red left margin line always visible. Subtle paper texture, pencil marks, and ink strokes should be emphasized. No live action, no 3D, no realistic faces, no modern objects, no narration, no subtitles. A childlike doodle naval battle gradually transforms into a legendary illustrated naval battle, then collapses back into doodles. The escalation should feel magical, as if imagination is taking over the paper. Two naval forces, red vs blue, advance across the notebook page. Include panokseon ships, rowing boats, flags, arrows, and cannons. A turtle ship sits at the center of the battle. At first everything is rough and childish, like simple notebook doodles. As the battle intensifies, the drawings become more detailed, with stronger ink lines, richer ship details, ink-like smoke, wave marks, and dramatic motion. A commander symbolizing Admiral Yi Sun-sin appears as a heroic silhouette, not a realistic portrait. As the animation progresses, his hand-drawn presence becomes more majestic and clearly defined while still staying within the notebook illustration style. Timeline: 0–3s: A simple doodle naval battle begins on the notebook page. Red and blue fleets move toward each other. 3–7s: The first collision begins. Arrows fly, cannons fire, ships crash, and the drawing style starts upgrading from rough doodles into more detailed ink illustration. 7–11s: The battle reaches its grandest form. The turtle ship dominates the center, surrounded by detailed hand-drawn ships, smoke, waves, arrows, and rhythmic impacts. The scene feels legendary and heroic. 11–15s: After a decisive charge and impact, everything breaks apart. Ships, waves, smoke, and figures collapse back into simple doodles, broken ink lines, and scattered pencil marks. The notebook page becomes strangely quiet again. Motion should be smooth and fluid, with sharp rhythmic impacts. Keep a minimum 24fps feeling. Maintain readable silhouettes from the top-down view, with the turtle ship clearly visible as the central object. Emotional flow: playful and curious at first, then increasingly solemn and heroic, reaching a mythic climax, then ending with a quiet, strange afterglow after the collapse.
an animator is struggling to come up with ideas. it's driving him made. he throws out the drawing. tries again. pulls his beard. starts over. paper thrown into trash can. comedy. animation style. multi-scene. high end animation. continue this video. after struggling to come up with a concept for a character, the artist take a deep breath and say to him self to focus harold. then he draws a beautiful and cool badass princess with a gun. he holds it up proud and whispers that's it. comedy. animation style. multi-scene. high end animation.
Romantic floating animation behind the pencil sketch couple: countless kiss marks and hearts drift upward and swirl slowly, bokeh lights pulse, sparkles twinkle, soft light rays sway, love words gently fade in and out in the deep background. The sketch itself remains static while the background elements move.
High-quality anime. Movie-class, cinematic moonlit dark fantasy sword-fighting anime. A high-density 2D hand-drawn anime battle scene where the character from the reference image fights a giant three-headed black Cerberus that breathes hellfire. The reference image is the primary guide for character identity, face, eye shape, iris color, contour, cheeks, jaw, age, skin tone, hairstyle, hair color, bangs, clothing, decorations, physique, silhouette, atmosphere, unique motifs, and character color. Refer to the character in the reference image and maintain them as the same person throughout. Use the reference image only for character design and world-building; do not reproduce the background, room, furniture, text, UI, settings sheet, white background, pose, angle of view, camera distance, or framing from the image itself. Only expressions, gaze, mouth movements, posture, breathing, and natural movement of hair and clothing during combat may vary. Prohibited: mixed features, generic AI faces, changing person/hairstyle/hair color/clothing/physique/age, cloning, or extra people. [Automatic adjustment to reference character] Fix only the narrative structure: a moonlit flower field, fire starting from a single central bloom, a three-headed Cerberus, a duel with a single Japanese sword, and the moment just before the final clash. Naturally adapt the background plants, props, decorations, flame color, moonlight, reflections, smoke, ash, particles, butterflies, petals, crystals, and sword decorations based on the character's colors and theme. Prohibited: thick outlines, simplified TV anime styles, low-density backgrounds, flat cel shading, smooth CG, 3D textures, or semi-realistic styles. [Cerberus] A giant three-headed black wolf-like beast with sharp fangs, glowing eyes, and a muscular body. [Fixed Scene] Start in a moonlit flower field. A single pale hellfire starts in the center, spreading outward in rings as flowers carbonize. Cerberus emerges from the ring of fire. The character steps in low, using a single katana, deflecting the beast's claws. The battle ends just as the final strike is about to land in a slow-motion hold. [Sound] Ambient sounds: crackling hellfire, crumbling petals, wind, low growls, the sound of claws tearing the ground, and the sharp sound of a sword cutting the air. No dialogue, narration, or singing.
TITLE The Piece of Bread REFERENCE Use the provided combined character sheet and storyboard board as the main visual reference. Follow the same woman design, stray cat design, bread, sidewalk, low wall, cloth shoulder bag, water bottle, warm sunset lighting, and emotional story beats. Keep the woman and cat visually consistent in every shot. Do not add extra characters. Do not change the core story. SUBJECTS Woman: A young woman in her early 20s with shoulder-length slightly messy dark brown hair loosely tied back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She appears hungry, humble, compassionate, and resilient. Her acting should remain subtle, natural, and emotional. Cat: A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, one ear with a tiny notch, a long curved tail, and expressive anime-style eyes. The cat feels timid, hungry, hopeful, innocent, and lovable. It begins cautious and hungry, then gradually becomes trusting and comforted. Bread: One small round bread bun. This is the central story object. The woman breaks it into two pieces and shares one half with the cat. ENVIRONMENT Quiet city sidewalk at sunset. Low concrete wall behind them. Soft blurred road and distant buildings in the background. A simple cloth shoulder bag and a small water bottle placed beside the woman. Warm golden-hour light with long shadows. Peaceful, lonely, emotional atmosphere. STYLE 2D Japanese anime short film with a hand-drawn aesthetic. Clean inked outlines, flat-to-soft cel shading, simplified shadow blocks, no CG or 3D rendering. Soft emotional storytelling. Warm golden-hour lighting with painterly anime backgrounds. Expressive anime eyes with subtle, believable facial acting. Gentle cinematic movement with a traditional anime animation feel. No 3D render. No CGI. No Pixar-style shading. No photorealism. No comedy. No chaos. No copyrighted characters. No text. No subtitles. No logos. No social media UI. No background music—only natural ambient sound effects. CAMERA 16:9 cinematic framing. Use close-ups and medium shots to emphasize emotion. End with one wide cinematic shot. Slow push-ins and gentle cuts. Shallow depth of field. Keep both characters clear and expressive. Avoid fast movement or exaggerated actions. TIMELINE 0:00–0:02 Extreme close-up. The woman slowly lifts a small bread bun toward her mouth. She is about to take a bite. Warm sunset light softly illuminates her face and hands. Her expression shows hunger, exhaustion, and quiet resilience. She pauses just before eating. SFX: quiet street ambience, soft breathing, gentle hand movement. --- 0:02–0:04 Medium shot from the woman's side. A small stray cat sits a few feet away on the sidewalk. The cat gazes at the bread with sad, hopeful eyes. It remains still, timid, and cautious. The woman notices the cat and slowly lowers the bread. SFX: soft cat meow, light breeze, distant city ambience. --- 0:04–0:06 Close-up of the woman's hands. She slowly breaks the bread into two pieces. Tiny crumbs fall gently. The moment feels like an important emotional decision. Her hands pause briefly after splitting the bread. SFX: soft bread tearing, tiny crumbs falling. --- 0:06–0:08 Medium side shot. The woman gently extends one half of the bread toward the cat. The cat looks at the bread, then into the woman's eyes. It is nervous but curious. The woman gives a soft, reassuring smile and keeps her hand perfectly still. SFX: gentle hand movement, cat sniffing, quiet breeze. --- 0:08–0:10 Low close shot near the cat. The cat slowly steps forward. It carefully takes the bread from the woman's hand. The woman remains calm and gentle. The cat begins eating, and its expression gradually softens into trust. SFX: tiny paw steps, soft bite, gentle chewing. --- 0:10–0:12 Medium shot. The woman sits comfortably on the sidewalk. The cat comes closer and sits beside her. She gently strokes the cat's head. The cat leans into her hand and relaxes. The moment feels warm, peaceful, and safe. SFX: soft fur brushing, content cat purring, distant street ambience. --- 0:12–0:14 Close emotional shot. The cat rests its head on the woman's lap. She looks down with a warm, slightly bittersweet smile. She still holds her own half of the bread in her other hand. Both appear comforted, no longer feeling completely alone. SFX: quiet breathing, soft breeze, distant city sounds. --- 0:14–0:15 Wide sunset shot from behind. The woman and the cat sit side by side facing the glowing sunset. Their long shadows stretch across the sidewalk. The cloth shoulder bag and water bottle rest nearby. The final frame feels peaceful, hopeful, and heartwarming. SFX: soft wind, distant street ambience, gentle satisfied cat purr. Storyboard Prompt: Create a single horizontal animation pre-production board for an original emotional 2D anime-style short film titled "The Piece of Bread." The output must be one image only and combine: 1. a character design sheet 2. a hand-drawn storyboard page. IMPORTANT Do not make the woman or cat resemble any reference screenshots or existing characters. Keep the same emotional story concept, but create completely original character designs, unique silhouettes, and distinct facial features. No copyrighted characters or close resemblance to any existing animated films or anime. STYLE Professional anime production board. Hand-drawn storyboard style with loose pencil sketch lines, light gray shading, red panel borders, blue motion arrows, and short handwritten production notes. Rendered with anime-inspired linework featuring clean inked outlines, expressive eyes, and simplified shading blocks. It should look like a real animation studio planning sheet, not a polished final illustration. LAYOUT Clean horizontal 16:9 board divided into two sections. SECTION A: CHARACTER SHEET Show both characters consistently. Woman A young woman in her early 20s with shoulder-length slightly messy dark brown hair tied loosely at the back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She should appear humble, exhausted, compassionate, and resilient. Show: front view side view 3/4 view expressions: hungry, thoughtful, soft smile, emotional pose holding a small bread bun pose offering bread Cat A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, slightly oversized anime-style eyes, one ear with a tiny notch, and a long curved tail. The cat should feel timid, hungry, hopeful, innocent, and lovable. Show: front view side view 3/4 view expressions: sad, shy, hopeful, happy, trusting sitting pose taking bread pose cuddling beside the woman Include tiny handwritten notes and a few small color swatches. SECTION B: STORYBOARD Create 8 cinematic storyboard panels arranged neatly in a grid. Keep character designs consistent throughout. Each panel should include simple handwritten shot notes and blue arrows indicating motion. STORY BEATS 1. Close-up of the woman about to take a bite from a small bread bun during sunset. 2. Medium shot of the hungry stray cat sitting nearby, staring at the bread with sad, hopeful eyes. 3. Close-up of the woman breaking the bread into two pieces as crumbs fall. 4. Medium shot of the woman offering one piece to the cat. 5. Close shot of the cat cautiously stepping forward and taking the bread. 6. Medium shot of the cat sitting beside the woman while she gently pets it. 7. Emotional close-up of the cat resting its head on the woman's lap. 8. Wide sunset shot from be
Use the person from the reference image (attached blonde Korean idol character sheet) as the protagonist. 24fps. ★Live-action — Photorealistic video of an actual Korean woman. Animation or illustration is strictly prohibited. High-quality music video level, lively filming. A short dance video with high cuteness, suitable for going viral. The protagonist is the person from the reference image itself — maintain the long blonde hair, eye shape, facial features, body type, age, clothing impression (Hongdae hip street style), and overall atmosphere exactly. No transformation into other people or characters. The background is a bright, clean, and cutely arranged studio or classroom-style space (trendy Seoul vibe). The background should be simple yet pop and refreshing so the character stands out as the main focus. [Music] A bright, bouncy K-pop style song with English lyrics. Do not use existing songs. [Video Concept] The protagonist performs a cute dance. Prioritize cuteness. Slightly aegyo and friendly, with a strong feeling of dancing towards the camera. 2D flat animations, as if made with After Effects (AE), appear in sync with the dance moves. The effects are cute, hand-drawn style illustrations like crayons or oil pastels — circles, stars, hearts, flowers, notes, arrows, ribbons, crowns, sparkles, wavy lines, swirls, speech bubble borders, checkers, diagonal lines, halftone dots, etc. All are flat 2D. The color palette centers on pink, sky blue, yellow, white, lavender, and mint green, fitting for the character. [Camera Configuration] A setup that feels like it's filmed with 5 cameras. Not fixed, but switching every 2 seconds. Cameras used: Front, Top, Left, Right, Back. Even when the camera changes, the protagonist always stays aware of the lens and maintains eye contact. Even from non-frontal cameras, they must look at the lens by adjusting head direction, neck tilt, or gaze. When filming from the back, they look back over the shoulder at the camera. Dynamic camerawork with focal length changes and good tempo. Each camera is not completely static but shakes lightly to the beat — small vertical bounces, short punch-ins, slight left-right sways, etc., matching the music for a cute camera shake. Not messy shaking, but intentional and aesthetically pleasing. [Dance Content] Cute and easy-to-follow choreography. Light steps side to side, two-handed heart in front of the chest, one-handed heart, V-sign next to the cheek, gently opening both hands next to the cheeks, finger pointing, small shoulder pops, light waist sways, stepping one foot out and back, a small turn, and a wink at the end. Plenty of upper body highlights, short but memorable choreography. Always maintain eye contact while dancing. [15-Second Timeline] 0.0~2.0s: Front camera. Standing in the center, riding the rhythm with a two-handed heart in front of the chest, small side steps. Light vertical camera bounce. Crayon hearts, stars, circles, and short sparkle lines pop up around hands and face. Always facing front. 2.0~4.0s: Top camera. A cute high-angle shot. Looking up at the camera with a V-sign, one-handed heart, and finger pointing with good tempo. Crowns, flowers, hearts, and speech bubble borders appear around the face. 4.0~6.0s: Left camera. Body slightly to the left, face and gaze towards the lens. Light waist sways, one hand on the cheek, waving slightly with the other. Crayon ribbon lines, notes, wavy lines, and stars appear following hand movements. Small left-right camera shake to the beat. 6.0~8.0s: Right camera. Turning the body to the other side while maintaining eye contact. Rhythmic shoulder pops, raising and lowering both hands, and a light step out and back. Flowers, circles, checkers, halftone dots, and sparkles pop around feet and shoulders. Short punch-in. 8.0~10.0s: Back camera. Starting from the back but turning quickly over the shoulder to clearly eye the camera. Finger pointing, hearts, and a light blowing kiss gesture while turning. Swirls, stars, ribbons, and hearts appear softly matching hair and clothing movement. 10.0~12.0s: Return to front (climax). Opening hands wide then bringing them to the chest, with small bouncy side jumps. Large hearts, stars, flowers, crowns, sparkles, and diagonal lines appear on the sides and behind to maximize cuteness. Short camera shakes at key moments. 12.0~14.0s: Re-switch to top camera. Looking up, opening hands gently in front of the face, one-handed heart, the other hand next to the cheek. Crayon borders, hearts, flowers, checkers, and rough circular lines spread in the background. Always eyeing the camera. 14.0~15.0s: Front hero shot. Bust-up, leaning slightly forward. Smiling brightly and winking at the end. At the moment of the wink, crayon square stars, hearts, radial lines, and ribbon lines pop near the eyes. Very short camera punch-in then freeze, ending on a viral-worthy key cut. [AE-style 2D Effect Direction] All effects are 2D flat animations as if made in AE. However, the texture is a rough, cute hand-drawn style like crayons or oil pastels. Motions include appearance, bounce, scale, rotation, parallax, and smooth fade-out. Effects appear synchronized with hand, face, feet, and body movements. Do not excessively cover the character's face or body; use them as aids to enhance cuteness and tempo. [Constraints] No people other than the protagonist. Maintain the atmosphere, face, hair (long blonde), eyes, body type, age, and clothing of the reference character. No transformation into other characters. No arbitrary clothing changes. Clear 5-camera configuration switching every 2 seconds. Front, top, left, right, and back must be used. The protagonist always looks at the camera regardless of the angle. From the back, they must look back over the shoulder. Effects must be cute 2D crayon drawings. Prohibit realistic explosions, fire, smoke, or excessive glitches. Do not cover the face excessively with effects. ★Maintain a real live-action person — animation or illustration is prohibited. Do not display text, subtitles, logos, or watermarks.
Use the attached image as the sole reference. Do not change the illustration, character, design, colors, shapes, proportions, or details of the reference image. Always use the same image, animating only its position, scale, rotation, 3D rotation, and duplication. Do not generate or redraw new illustrations. 16:9, 10 seconds, high-quality motion graphics. Simple and clean background. Sophisticated commercial-quality motion design as if produced in After Effects. At the start of the video, the attached image appears in the center of the screen. The image scales up quickly and then rhythmically repeats zooming in and out. The scale animation bounces vigorously with a tempo matching a musical beat. Next, the image continues to scale slightly while rotating 360 degrees at high speed around its center. It then smoothly transitions to a 3D rotation on the Y-axis (card flip), with the camera moving slightly forward and backward to create depth. At the moment the 3D rotation ends, the image instantly splits from 1 to 4 and bursts towards the four corners. Each of the four images continues to move while rotating and scaling. Immediately after, the 4 images split rapidly into 16, spreading evenly across the screen. The 16 images repeat rotation, 3D rotation, and scaling at different timings, forming high-speed motion graphics. In the finale, all 16 images are sucked into the center at high speed and merged into one. The camera zooms in powerfully toward the merged image, ending the video with an impactful finish. Maintain energetic and well-paced development without stopping throughout the video. The animation should be smooth and sharp, achieving high-quality motion graphics suitable for commercials, music videos, or YouTube ads. Typography Effects (Additional Prompt) Synchronize typography perfectly with the image motion. Place text in a layer in front of the image using extra-bold, modern, sans-serif fonts. Actively use motion blur, scale, and rotation to create motion graphics integrated with the image. 0-2 seconds: 'X' scales in hugely, pulsating with the image scaling. 2-4 seconds: 'Girigiri' (Barely) slides left and right at high speed with motion blur. 4-6 seconds: Synchronized with the 3D rotation, 'Shueki' (Revenue) pops out from the background and scales up significantly. 6-8 seconds: When the image splits into 4 and 16, multiple 'X' icons appear and scatter rhythmically across the screen. 8-10 seconds: All images and text gather at the center, with 'X', 'Girigiri', and 'Shueki' overlapping powerfully for the finish, creating an impressive logo-like ending with a camera zoom-in.
Make me fall down the stairs in a really comical way. Similar to something maybe you would see on family guy.
[Style] Live-action + 2D anime sticker composite comedy short video (Live-Action + Flat 2D Sticker Composite), first-person cooking perspective (POV Cooking Vlog), sharp contrast between realistic kitchen texture and flat cartoon sticker style, 8K ultra-clear, slight handheld shaking (Handheld Micro-shake), vertical screen. [Duration] 10 seconds [Scene] First-person perspective of a real home kitchen: a black iron pot stir-frying beef and greens on the stove, sizzling oil and rising steam; background of white tile walls, wall sockets, soy sauce and oil bottles lined up against the wall, stainless steel sink on the right, natural light coming from a side window. [Character] Q-version anime sticker character (flat 2D sticker texture, cartoon outlines, paper-like feel): long blonde hair with blunt bangs, large purple round eyes, pink blush, white sailor suit student outfit, blue hairpin, sitting on a small wooden stool next to the stove, height about half of the iron pot, maintains a pure 2D flat texture throughout, not affected by real-world lighting; a real person's hand (realistic, pores visible) enters the frame from the right side. [00:00-00:03] Shot 1: Salt Avalanche Opening. First-person top-down POV: real person's hand is stir-frying beef and greens; the sticker character smirks with narrowed eyes and deeper blush, holding up a glass spice jar and pouring the whole jar of white salt into the pot—a real physical waterfall of salt grains falls, forming a small white mountain on the food. Sound effects: sizzling food + the dense rustling of salt being poured. [00:03-00:05] Shot 2: Spatula Bonk. One hand of the real person grabs the glass salt jar from its arms; the other hand raises a spatula and taps the top of its head—a cartoonish tap, a red cartoon bump (Cartoon Bump) pops up on its head with a "Duang," and its entire paper-like body shudders up and down. Sound effects: metal tapping "Duang" + cartoon spring sound. [00:05-00:08] Shot 3: Cry & Feed. The sticker character covers the bump on its head, swirl eyes (Swirl Eyes) appear instantly, it opens its mouth wide and wails, blue cartoon tears splashing like fountains to both sides (Fountain Tears). The real person's hand immediately scoops a full spatula of white salt and greens from the salt mountain and feeds it into the character's open mouth, filling it up. Sound effects: exaggerated cartoon crying + salt rustling + stuffing "pop" sound. [00:08-00:10] Shot 4: Salt K.O. Ending. Its cheeks bulge into two bright red balls, forced to swallow, pupils shrink, face turns pale, body stiffens and shakes for a moment—then eyes turn into "X"s, and it falls straight back off the stool, lying flat on the stove with feet in the air, a circle of rotating stars (Dizzy Stars) appearing above its head, and a wisp of soul-like white smoke drifting from its mouth. The screen freezes. Sound effects: stiff "clack" + falling "thud" + cartoon ascension sound effect closing.
Hand-drawn detailed animation, retro 1980s OVA style. Ancient Egyptian royal palace interior, warm torchlight, carved stone pillars, gold ornaments, cinematic shadows. Dramatic 16:9 scene, expressive acting, smooth motion. No subtitles, no text, no logo, no watermark. English dialogue only. Deep powerful voices. Anubis: muscular jackal-headed god, arm rings, neck collar. Sobek: muscular crocodile-headed god with tail, arm rings. Pharaoh: human ruler, calm and commanding. Scene 1 — Strength Trial Inside the palace, Anubis and Sobek stand one meter apart, each holding a massive stone block overhead. Both strain with tense faces and shaking arms. The Pharaoh walks slowly in front of them, hands behind his back, observing. He says: “Only one of you may join me on the next mission. Only the strongest.” Scene 2 — Sobek’s Trick Sobek suddenly smirks. He glances sideways at Anubis while keeping his stone raised. His tail quietly stretches toward Anubis’s armpit. Anubis stays focused, staring forward. Scene 3 — Ticklish Close-Up Close-up of Sobek’s tail tip gently brushing Anubis’s armpit. Anubis tries to stay serious but begins suppressing deep laughter. Scene 4 — Anubis Breaks Close-up of Anubis struggling. His eyes squeeze shut, his grin grows wider, and his body trembles as Sobek keeps tickling him. He fights to keep the stone overhead. Scene 5 — Sobek Wins Anubis bursts into loud laughter, loses control, throws the stone behind him, hugs himself, and falls to the floor curled up laughing. Sobek stands proudly, still holding his stone overhead. Scene 6 — Final Judgment The Pharaoh nods to Sobek and says: “It seems you are the one.” Sobek stands victorious. Anubis remains on the floor, still giggling.
A Japanese full-color anime with no captions, no background music, rapid-fire editing, a high frame count, and 24 FPS. Use @imageA as the start frame and master layout reference. Use @imageA only for the opening composition, the four-panel vertical split layout, and the final poster-like arrangement. Use @imageB as the first panel content reference. Use @imageC as the second panel content reference. Use @imageD as the third panel content reference. Use @imageE as the fourth panel content reference. Preserve the original face structure, eye shape, hair silhouette, line quality, manga texture, collage texture, and graphic sliced-panel feeling of each image. Goal: Create a 10-second 480p anime-style motion graphic video in 16:9. The video begins from @imageA as the opening frame. The screen layout is a four-column vertical panel composition. After starting from @imageA, the panels are reintroduced one by one from left to right with a crisp shutter-card insertion effect. The panel content order must be strictly: left panel = @imageB with orange color grading second panel = @imageC with yellow color grading third panel = @imageD with blue color grading right panel = @imageE with green color grading 0-0.8s: Start directly from @imageA full screen. The first frame should clearly resemble @imageA. Show the four tall vertical panel layout already arranged in 16:9. Add a subtle push-in, faint glow, light grain, and slight scanline texture. No text, no subtitles, no logos. 0.8-1.3s: A sharp shutter blink passes across the frame. The panel contents reset into dark or neutral placeholder slots while the four-column layout remains visible. Keep the overall split-screen structure from @imageA intact. 1.3-3.0s: The far-left panel activates first. @imageB slides in from the left edge and locks into the far-left column. Apply strong orange color grading. The motion should feel like a graphic card being inserted into place, not a fade. Use a subtle push-in toward the eyes. 3.0-4.7s: The second panel activates. @imageC slides in from the left and locks into the second column. Apply vivid yellow color grading. Keep the fragmented face-panel feeling. Add a slight layered parallax effect and a tiny downward drift. 4.7-6.5s: The third panel activates. @imageD slides in from the left and locks into the third column. Apply deep blue color grading. Preserve the monochrome manga texture and paper grain. Use a slow dolly-in and keep the abstract collage feeling. 6.5-8.2s: The fourth panel activates. @imageE slides in from the left and locks into the far-right column. Apply rich green color grading. Preserve the pose, peace sign, bob haircut, soft expression, rough ink texture, and geometric collage background.
Animate this 16-panel comic storyboard into a single continuous 15-second cinematic sequence. Spider-Verse-style animated look, bold ink linework with halftone shading, vivid neon pink-magenta and electric blue motion streaks against a warm city-street palette.
The red-cloaked swordsman and fully masked white ninja explode out of the crossed-blade lock into an extreme-speed single-sword duel. Peak sakuga-level intensity, pure fluid 2D hand-drawn animation, relentless high-speed exchanges, explosive smear frames, impact distortions, sharp impact poses, exaggerated foreshortening and fast, disorienting camera movement. Blades repeatedly slash directly past the camera at extremely close range. Every attack, parry, dodge and position change must feel precise, continuous and powerfully weighted. Exactly two characters throughout. Each character must always have exactly two arms, two legs and one sword. The white ninja remains fully masked at all times. No extra characters, extra limbs, extra swords, dual wielding, punches, kicks, unmasking, slow movement, low-intensity combat, character deformation, teleportation, cuts, transitions, 3D or photorealism. { "Duration": "10 seconds", "Prompt": "Seamlessly continue from the reference first frame. The red-cloaked swordsman and the white-clothed masked ninja explode from the moment their blades cross, launching into an extreme high-speed single-blade swordsmanship duel. Peak sakuga intensity, pure 2D hand-drawn, continuous high-speed offense and defense, explosive smear frames, impact deformation, sharp impact freeze frames, exaggerated perspective shortening, and high-speed dizzying shots. The blade repeatedly sweeps past the camera violently; every attack, parry, dodge, and repositioning is precise, coherent, and has a strong sense of weight. Only 2 characters throughout, each strictly maintaining 2 arms, 2 legs, and 1 blade. The white ninja remains fully masked at all times.", "Negative Prompt": "Extra characters, extra limbs, extra arms, extra legs, extra katanas, dual-wielding, punching, kicking, removing mask, slow motion, low-intensity fighting, character deformation, teleportation, editing, transitions, 3D, realism" }
Lesson: Kindness always returns. A panda shared his last bamboo shoot with a hungry friend. Days later, many animals helped him after a storm destroyed his home. Kindness grows when it’s shared.
Classic 1990s hand-drawn animated family adventure style. Bright underwater world, colorful coral reef, soft painted backgrounds, expressive sea animal faces, simple slapstick comedy, warm and playful tone. No copyrighted characters, no logos, no text. 15s Story Scene 1 A big shark swims proudly through a colorful coral reef, trying to look cool and serious. A tiny clownfish swims beside him. Scene 2 The shark sees a shiny pearl inside an open clam. He grins confidently and swims closer to grab it. Scene 3 Just as the shark pokes his nose inside, the clam suddenly snaps shut on his nose. Scene 4 The shark freezes in shock. The clam is stuck on his nose like a silly mask. The clownfish stares for one beat, then starts laughing. Scene 5 The shark tries to shake the clam off. He spins, wobbles, and swims in circles, bumping into soft seaweed and blowing bubbles everywhere. Scene 6 The clownfish quickly gets an idea. It holds a piece of seaweed in front of the clam. The clam opens, letting go of the shark’s nose. Scene 7 The shark pops backward from the sudden release, and the pearl flies out of the clam and lands perfectly on top of the shark’s head. Scene 8 The clownfish laughs harder. The shark crosses his eyes to look at the pearl on his head, then smiles proudly like he meant to do it. Both swim away through the reef together.
an animator is struggling to come up with ideas. it's driving him made. he throws out the drawing. tries again. pulls his beard. starts over. paper thrown into trash can. comedy. animation style. multi-scene. high end animation. continue this video. after struggling to come up with a concept for a character, the artist take a deep breath and say to him self to focus harold. then he draws a beautiful and cool badass princess with a gun. he holds it up proud and whispers that's it. comedy. animation style. multi-scene. high end animation.
High-quality anime. Movie-class, cinematic moonlit dark fantasy sword-fighting anime. A high-density 2D hand-drawn anime battle scene where the character from the reference image fights a giant three-headed black Cerberus that breathes hellfire. The reference image is the primary guide for character identity, face, eye shape, iris color, contour, cheeks, jaw, age, skin tone, hairstyle, hair color, bangs, clothing, decorations, physique, silhouette, atmosphere, unique motifs, and character color. Refer to the character in the reference image and maintain them as the same person throughout. Use the reference image only for character design and world-building; do not reproduce the background, room, furniture, text, UI, settings sheet, white background, pose, angle of view, camera distance, or framing from the image itself. Only expressions, gaze, mouth movements, posture, breathing, and natural movement of hair and clothing during combat may vary. Prohibited: mixed features, generic AI faces, changing person/hairstyle/hair color/clothing/physique/age, cloning, or extra people. [Automatic adjustment to reference character] Fix only the narrative structure: a moonlit flower field, fire starting from a single central bloom, a three-headed Cerberus, a duel with a single Japanese sword, and the moment just before the final clash. Naturally adapt the background plants, props, decorations, flame color, moonlight, reflections, smoke, ash, particles, butterflies, petals, crystals, and sword decorations based on the character's colors and theme. Prohibited: thick outlines, simplified TV anime styles, low-density backgrounds, flat cel shading, smooth CG, 3D textures, or semi-realistic styles. [Cerberus] A giant three-headed black wolf-like beast with sharp fangs, glowing eyes, and a muscular body. [Fixed Scene] Start in a moonlit flower field. A single pale hellfire starts in the center, spreading outward in rings as flowers carbonize. Cerberus emerges from the ring of fire. The character steps in low, using a single katana, deflecting the beast's claws. The battle ends just as the final strike is about to land in a slow-motion hold. [Sound] Ambient sounds: crackling hellfire, crumbling petals, wind, low growls, the sound of claws tearing the ground, and the sharp sound of a sword cutting the air. No dialogue, narration, or singing.
Use the person from the reference image (attached blonde Korean idol character sheet) as the protagonist. 24fps. ★Live-action — Photorealistic video of an actual Korean woman. Animation or illustration is strictly prohibited. High-quality music video level, lively filming. A short dance video with high cuteness, suitable for going viral. The protagonist is the person from the reference image itself — maintain the long blonde hair, eye shape, facial features, body type, age, clothing impression (Hongdae hip street style), and overall atmosphere exactly. No transformation into other people or characters. The background is a bright, clean, and cutely arranged studio or classroom-style space (trendy Seoul vibe). The background should be simple yet pop and refreshing so the character stands out as the main focus. [Music] A bright, bouncy K-pop style song with English lyrics. Do not use existing songs. [Video Concept] The protagonist performs a cute dance. Prioritize cuteness. Slightly aegyo and friendly, with a strong feeling of dancing towards the camera. 2D flat animations, as if made with After Effects (AE), appear in sync with the dance moves. The effects are cute, hand-drawn style illustrations like crayons or oil pastels — circles, stars, hearts, flowers, notes, arrows, ribbons, crowns, sparkles, wavy lines, swirls, speech bubble borders, checkers, diagonal lines, halftone dots, etc. All are flat 2D. The color palette centers on pink, sky blue, yellow, white, lavender, and mint green, fitting for the character. [Camera Configuration] A setup that feels like it's filmed with 5 cameras. Not fixed, but switching every 2 seconds. Cameras used: Front, Top, Left, Right, Back. Even when the camera changes, the protagonist always stays aware of the lens and maintains eye contact. Even from non-frontal cameras, they must look at the lens by adjusting head direction, neck tilt, or gaze. When filming from the back, they look back over the shoulder at the camera. Dynamic camerawork with focal length changes and good tempo. Each camera is not completely static but shakes lightly to the beat — small vertical bounces, short punch-ins, slight left-right sways, etc., matching the music for a cute camera shake. Not messy shaking, but intentional and aesthetically pleasing. [Dance Content] Cute and easy-to-follow choreography. Light steps side to side, two-handed heart in front of the chest, one-handed heart, V-sign next to the cheek, gently opening both hands next to the cheeks, finger pointing, small shoulder pops, light waist sways, stepping one foot out and back, a small turn, and a wink at the end. Plenty of upper body highlights, short but memorable choreography. Always maintain eye contact while dancing. [15-Second Timeline] 0.0~2.0s: Front camera. Standing in the center, riding the rhythm with a two-handed heart in front of the chest, small side steps. Light vertical camera bounce. Crayon hearts, stars, circles, and short sparkle lines pop up around hands and face. Always facing front. 2.0~4.0s: Top camera. A cute high-angle shot. Looking up at the camera with a V-sign, one-handed heart, and finger pointing with good tempo. Crowns, flowers, hearts, and speech bubble borders appear around the face. 4.0~6.0s: Left camera. Body slightly to the left, face and gaze towards the lens. Light waist sways, one hand on the cheek, waving slightly with the other. Crayon ribbon lines, notes, wavy lines, and stars appear following hand movements. Small left-right camera shake to the beat. 6.0~8.0s: Right camera. Turning the body to the other side while maintaining eye contact. Rhythmic shoulder pops, raising and lowering both hands, and a light step out and back. Flowers, circles, checkers, halftone dots, and sparkles pop around feet and shoulders. Short punch-in. 8.0~10.0s: Back camera. Starting from the back but turning quickly over the shoulder to clearly eye the camera. Finger pointing, hearts, and a light blowing kiss gesture while turning. Swirls, stars, ribbons, and hearts appear softly matching hair and clothing movement. 10.0~12.0s: Return to front (climax). Opening hands wide then bringing them to the chest, with small bouncy side jumps. Large hearts, stars, flowers, crowns, sparkles, and diagonal lines appear on the sides and behind to maximize cuteness. Short camera shakes at key moments. 12.0~14.0s: Re-switch to top camera. Looking up, opening hands gently in front of the face, one-handed heart, the other hand next to the cheek. Crayon borders, hearts, flowers, checkers, and rough circular lines spread in the background. Always eyeing the camera. 14.0~15.0s: Front hero shot. Bust-up, leaning slightly forward. Smiling brightly and winking at the end. At the moment of the wink, crayon square stars, hearts, radial lines, and ribbon lines pop near the eyes. Very short camera punch-in then freeze, ending on a viral-worthy key cut. [AE-style 2D Effect Direction] All effects are 2D flat animations as if made in AE. However, the texture is a rough, cute hand-drawn style like crayons or oil pastels. Motions include appearance, bounce, scale, rotation, parallax, and smooth fade-out. Effects appear synchronized with hand, face, feet, and body movements. Do not excessively cover the character's face or body; use them as aids to enhance cuteness and tempo. [Constraints] No people other than the protagonist. Maintain the atmosphere, face, hair (long blonde), eyes, body type, age, and clothing of the reference character. No transformation into other characters. No arbitrary clothing changes. Clear 5-camera configuration switching every 2 seconds. Front, top, left, right, and back must be used. The protagonist always looks at the camera regardless of the angle. From the back, they must look back over the shoulder. Effects must be cute 2D crayon drawings. Prohibit realistic explosions, fire, smoke, or excessive glitches. Do not cover the face excessively with effects. ★Maintain a real live-action person — animation or illustration is prohibited. Do not display text, subtitles, logos, or watermarks.
Make me fall down the stairs in a really comical way. Similar to something maybe you would see on family guy.
Hand-drawn detailed animation, retro 1980s OVA style. Ancient Egyptian royal palace interior, warm torchlight, carved stone pillars, gold ornaments, cinematic shadows. Dramatic 16:9 scene, expressive acting, smooth motion. No subtitles, no text, no logo, no watermark. English dialogue only. Deep powerful voices. Anubis: muscular jackal-headed god, arm rings, neck collar. Sobek: muscular crocodile-headed god with tail, arm rings. Pharaoh: human ruler, calm and commanding. Scene 1 — Strength Trial Inside the palace, Anubis and Sobek stand one meter apart, each holding a massive stone block overhead. Both strain with tense faces and shaking arms. The Pharaoh walks slowly in front of them, hands behind his back, observing. He says: “Only one of you may join me on the next mission. Only the strongest.” Scene 2 — Sobek’s Trick Sobek suddenly smirks. He glances sideways at Anubis while keeping his stone raised. His tail quietly stretches toward Anubis’s armpit. Anubis stays focused, staring forward. Scene 3 — Ticklish Close-Up Close-up of Sobek’s tail tip gently brushing Anubis’s armpit. Anubis tries to stay serious but begins suppressing deep laughter. Scene 4 — Anubis Breaks Close-up of Anubis struggling. His eyes squeeze shut, his grin grows wider, and his body trembles as Sobek keeps tickling him. He fights to keep the stone overhead. Scene 5 — Sobek Wins Anubis bursts into loud laughter, loses control, throws the stone behind him, hugs himself, and falls to the floor curled up laughing. Sobek stands proudly, still holding his stone overhead. Scene 6 — Final Judgment The Pharaoh nods to Sobek and says: “It seems you are the one.” Sobek stands victorious. Anubis remains on the floor, still giggling.
[Main Character] 2nd-grade girl with a black bob cut [Setting] Subway underpass under a viaduct [Gimmick] Floor materials [Video Style] 15 seconds. Full-color Japanese anime. High-density 2D animation on a massive budget scale. Intricate background art, smooth in-betweens, and movie-quality post-processing. Develop charmingly by changing composition, camera angles, shot sizes, and character distance to avoid repetition. No subtitles, no watermarks, no BGM. Includes ambient sounds. [Visual Composition] A straight path where the protagonist runs, with the ground material switching at every step. She adjusts her form to maintain speed each time. For a 'nothing' step in the middle, she steps forward in mid-air to cross it. The final step returns to a normal road. Shot 1 (Transition Hook): Subway underpass. Every time the character takes a step, the entire ground material switches. She looks surprised yet curious. Shot 2 (Continuous): Second and third steps. As she steps, the material changes, with scenery and sounds following the switch. Her eyes busily track her surroundings. Shot 3 (Adaptation): The protagonist maintains speed while changing form. Her hair sways in two different types of wind at the transition seam. Her expression is calm and adaptive. Shot 4 (Close-up): Close-up of the feet. A boundary line between two worlds runs within a single step. Her gaze is serious, analyzing the ground. Shot 5 (Null Step): There is nothing at the position of the next step. She steps in the air first to summon a floor of light. Tension rises at the split-second decision. Shot 6 (Rush): Running at full power for the final ten steps. Ground materials switch at high speed, turning footsteps into a percussion rhythm. She runs with an exhilarated expression. Shot 7 (Normal): The final step is a normal road. The character looks taken aback and says, 'Being normal is the hardest.'
[Protagonist] A 2nd-grade elementary school girl with a black bob cut [Setting] A construction site at midnight [Opponent] The floor collapsing from the edges approaching from behind [Gimmick] Floor collapsing from the edges [Video Style] 15 seconds. Japanese full-color anime. High-density 2D animation with a 500 million yen budget scale. Meticulous background art, smooth in-betweens, cinematic quality compositing. To ensure visual variety, vary the composition, camera angles, screen sizes, and character distancing for an engaging flow. No subtitles, no watermarks, no BGM. Ambient sound included. [Visual Structure] As the floor collapses from behind, the world rotates 90 degrees every time the protagonist steps on a wall, making the wall the new floor. She escapes by switching to walls and the ceiling, returning to the original floor just as the collapsing stops. [Key Scene (must include in Shots 5-7)] The fallen iron plates assemble themselves below, forming a staircase that follows the path she ran. Shot 1 (Rotation Hook): Midnight construction site. The moment the protagonist steps on the wall, the world rotates 90 degrees with the camera, turning the wall into the new floor. She stares ahead with a serious gaze. Shot 2 (Pursuit): The floor collapsing from the edges closes in. The only escape routes are the walls and ceiling. The protagonist calmly and quickly assesses the situation. Shot 3 (Wall Sprint): The protagonist sprints at full speed along the wall. She jumps over windows and signs as obstacles. Sharp expression of deep concentration. Shot 4 (To the Ceiling): Another 90-degree shift to the ceiling. Only her hair and clothes remember the gravity from a moment ago, settling with a delay. Her expression remains steady. Shot 5 (Threading the Gaps): Weaving through the gaps of the collapsing floor. A composition where up and down become indistinguishable. She runs through while calmly regulating her breathing. Shot 6 (Final Transition): Returning to the original floor in the final transition. The floor collapsing stops abruptly. At the moment of landing, her mouth relaxes slightly. Shot 7 (Stasis): The protagonist fixes her hair and says with a cool face, "It was a shortcut." On the wall behind her, only footprints are lined up vertically.
Use image_1 as the visual storyboard anchor for shot order, camera grammar, staging, prop/effect state, screen direction, and spatial continuity. Render the final filmed scene, not the sheet; do not add events outside this prompt. Read each panel as a separate full-frame shot sample. Preserve the same C#/object identities, avoid split-screen or quadrant frames, and do not show any creature reflected in the sword. Use <<<image_1>>> as the sole authority for C1 final appearance, face, body, wardrobe, proportions, materials, sword scale, and likeness; storyboard silhouettes are staging references only. VISUAL STYLE: High-speed sakuga 2D anime action; flat graphic fills, sharp edges, hard shadows, no painterly textures, no realism. NOT 3D, NOT CGI, NOT grey, NOT desaturated. COLOR PALETTE: Coral-pink field and sky pulled directly from the character reference background; off-white moon disk; all enemies rendered as pure flat black silhouettes with no surface detail; C1 wardrobe in white and black only; glowing white-blue katana blade edge; black ink-blood burst effects on impact. AUDIO: Cloth snaps, grass cuts, blade rings, wet ink impacts, creature breath, staccato footwork, and abrupt near-silence before the final hit; no melodic score, only diegetic impact rhythm and flash-cut stings. ENVIRONMENT: Open grass field under a huge moon disk, low cloud blocks at the horizon, sparse grass, empty graphic sky, no extra fighters. Field and sky are saturated coral-pink, no grey or blue atmosphere. EMOTIONAL GUIDANCE: C1 starts statuesque and unimpressed, then becomes a streaking blade line; the creatures lose ground through recoil, air time, and impact poses. RHYTHM + ESCALATION: One held poster-frame breath detonates into sakuga smear cuts, speed ramps, whip cuts, burst cuts, and one-frame impact flashes, peaking in a moon-backed final stance with two threats still alive. BEATS: P01: Low wide hero frame: C1 stands center-left, long katana glowing diagonally across the body, moon behind, oversized white jacket open and skirt settled; C2, C3, C4, and C5 wait at the grass edge as flat black silhouettes. P02: Grass-level threat: C3 claws into foreground left as a black silhouette shape; C1 drops into a sprinter crouch and snaps the blade tip screen right as C2 and C4 surge behind; hard cut on the claw. P03: Tight hand-and-blade insert: C1's grip on the katana handle slides, blade flare pops near the hand, wrist twists into a white smear frame; flash cut into launch. P04: Compressed profile medium: C1 becomes a horizontal slash streak through C3; black ink-blood tears open behind the crawler and the body whips low into grass. P05: Low impact wide: C2 black silhouette charges from screen left; C1 meets it with a two-hand cross-body guard, blade bending the attack line, burst cut punching the contact; white jacket billowing from impact force. P06: Over-shoulder from C2: C1 corkscrews under the brute's arm, black pleated skirt and white hair snapping outward, sword arc whipping up toward C4 overhead. P07: High diagonal wide: C1 air-dashes screen right across the field lane, fallen C3 below, C2 staggered left, C4 diving from upper right, C5 small at the moon line; all enemies remain flat black silhouettes. P08: Ground insert: C1's feet skid through grass beside one black ink streak, heel carving a crescent, blade sweeping low as a flash-cut smear hides the angle change. P09: Frontal medium hit: C1 springs upward and drives the long katana into C4 midair, clean glowing blade edge forward, black ink-blood exploding behind the black wing silhouette; smash cut at contact. P10: Creature POV from C5: C1 rocket-dashes into lens with glowing sword point forward, harness straps and jacket trailing, C2 cropped left and fallen C4 dropping right; speed ramp snaps from freeze to attack. P11: Side silhouette payoff: C1 lunges full-body in a long smear pose and slices past C5 at the moon edge; black ink-blood arcs upward while C2 recoils far left; hair and jacket cape outward. P12: Low static wide release: C1 lands center foreground in a sliding stop with glowing katana across the body, jacket settling, C3 and C4 fallen around the lane, C2 alive far left, wounded C5 far right. STORYBOARD PROMPT: Create a 16:9 kinetic sword-combat storyboard sheet image. [SUBJECT] A polished modern-minimal production board for a lone sword fighter turning a poised moonlit stance into high-speed creature combat. Communicate full-frame camera angles, sword state, impact poses, liquid hit effects, screen direction, and enemy state across twelve panels. [HEADER] Design an artistic production-board header with scene-aware typography, thin rules, clear hierarchy, generous spacing, and restrained graphic treatment outside panel interiors. The header must contain exactly these two quoted lines: "Blade Under Moon" "A poised sword stance detonates into twelve sakuga strike frames." [BOARD STRUCTURE] Use AUTO layout with 12 panels. Use compact panel headers exactly in this format: `P## / shot tag / beat name`. Draw one panel per BEATS entry in P## order. [VISUAL STYLE] Panel interiors are silent ultra-clean blocking thumbnails: open-outline silhouettes, thin medium-light graphite linework, broad negative space, and only anchors needed for pose, contact, direction, smear shape, and spatial result. Show only outer body-mass and limb contours: no face, anatomy, clothing detail, texture, tonal modeling, or shaded fill. Keep panel interiors monochrome. Describe final-video colored elements by color-neutral shape/function here; final color and palette stay only in `prompt_video.txt`. [REFERENCES] Image A: lead silhouette, hair mass, shirt-and-skirt/trouser block, long sword scale, hand placement, moon-and-cloud composition only. [CONTINUITY] Keep role identity, entity count, sword state, liquid-effect origin, screen direction, geography, and spatial result consistent. Each panel is one full-frame composition, never a split-screen, quadrant, four-way frame, inset, or multi-view panel. The sword may show shine or flare shape, but never a creature reflection. Fallen, marked, and damaged states are the same role/object continuing across panels, not repeated extra copies. Each panel is one frozen instant with one pose/state per role/object; avoid before/after wording such as `then`, `after`, `before`, `first`, `next`, or `later`. [COUNT LOCK] Across the sequence preserve exactly one lead fighter, one sword, and four named enemy roles: horned brute, low crawler, winged attacker, rear leaper. Draw only roles named in each beat; never add extra creatures, duplicate fallen roles, ghost poses, split-screen copies, or reflected creatures. Fallen low crawler, fallen winged attacker, and wounded rear leaper are continuing states when named, not new bodies. [TEXT RULES] Visible text: only the two quoted header lines and compact panel headers. Do not render section labels, role names, entity IDs, notes, arrows, callouts, or annotations. [CONSTRAINTS] Avoid logos, watermarks, overlays, extra panels, split-screen panels, quadrant frames, insets, sword reflections of creatures, finished illustration, dense detail, panel color, duplicate/ghost entities, visible IDs, and inconsistent counts. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / low moon stance / blade held: low wide full-frame view; lead fighter stands center-left with long sword held diagonally across body, moon disk behind, four enemy silhouettes wait along the grass edge. P02 / ground threat / sprinter drop: grass-height close-wide; low crawler claw dominates foreground left, lead fighter crouches like a sprinter with sword tip screen right, horned brute and winged attacker surge behind. P03 / object flare / wrist snap: tight insert on lead fighter hands and long sword; one flare shape sits near the grip, wrist angle twists hard, blade surface stays clean. P04 / impact profile / slash streak: hip
15-second stylized 2D hand-drawn animation, top-down naval battle on old yellow lined notebook paper. Keep the notebook-paper world from start to finish, with blue horizontal lines and the red left margin line always visible. Subtle paper texture, pencil marks, and ink strokes should be emphasized. No live action, no 3D, no realistic faces, no modern objects, no narration, no subtitles. A childlike doodle naval battle gradually transforms into a legendary illustrated naval battle, then collapses back into doodles. The escalation should feel magical, as if imagination is taking over the paper. Two naval forces, red vs blue, advance across the notebook page. Include panokseon ships, rowing boats, flags, arrows, and cannons. A turtle ship sits at the center of the battle. At first everything is rough and childish, like simple notebook doodles. As the battle intensifies, the drawings become more detailed, with stronger ink lines, richer ship details, ink-like smoke, wave marks, and dramatic motion. A commander symbolizing Admiral Yi Sun-sin appears as a heroic silhouette, not a realistic portrait. As the animation progresses, his hand-drawn presence becomes more majestic and clearly defined while still staying within the notebook illustration style. Timeline: 0–3s: A simple doodle naval battle begins on the notebook page. Red and blue fleets move toward each other. 3–7s: The first collision begins. Arrows fly, cannons fire, ships crash, and the drawing style starts upgrading from rough doodles into more detailed ink illustration. 7–11s: The battle reaches its grandest form. The turtle ship dominates the center, surrounded by detailed hand-drawn ships, smoke, waves, arrows, and rhythmic impacts. The scene feels legendary and heroic. 11–15s: After a decisive charge and impact, everything breaks apart. Ships, waves, smoke, and figures collapse back into simple doodles, broken ink lines, and scattered pencil marks. The notebook page becomes strangely quiet again. Motion should be smooth and fluid, with sharp rhythmic impacts. Keep a minimum 24fps feeling. Maintain readable silhouettes from the top-down view, with the turtle ship clearly visible as the central object. Emotional flow: playful and curious at first, then increasingly solemn and heroic, reaching a mythic climax, then ending with a quiet, strange afterglow after the collapse.
Romantic floating animation behind the pencil sketch couple: countless kiss marks and hearts drift upward and swirl slowly, bokeh lights pulse, sparkles twinkle, soft light rays sway, love words gently fade in and out in the deep background. The sketch itself remains static while the background elements move.
TITLE The Piece of Bread REFERENCE Use the provided combined character sheet and storyboard board as the main visual reference. Follow the same woman design, stray cat design, bread, sidewalk, low wall, cloth shoulder bag, water bottle, warm sunset lighting, and emotional story beats. Keep the woman and cat visually consistent in every shot. Do not add extra characters. Do not change the core story. SUBJECTS Woman: A young woman in her early 20s with shoulder-length slightly messy dark brown hair loosely tied back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She appears hungry, humble, compassionate, and resilient. Her acting should remain subtle, natural, and emotional. Cat: A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, one ear with a tiny notch, a long curved tail, and expressive anime-style eyes. The cat feels timid, hungry, hopeful, innocent, and lovable. It begins cautious and hungry, then gradually becomes trusting and comforted. Bread: One small round bread bun. This is the central story object. The woman breaks it into two pieces and shares one half with the cat. ENVIRONMENT Quiet city sidewalk at sunset. Low concrete wall behind them. Soft blurred road and distant buildings in the background. A simple cloth shoulder bag and a small water bottle placed beside the woman. Warm golden-hour light with long shadows. Peaceful, lonely, emotional atmosphere. STYLE 2D Japanese anime short film with a hand-drawn aesthetic. Clean inked outlines, flat-to-soft cel shading, simplified shadow blocks, no CG or 3D rendering. Soft emotional storytelling. Warm golden-hour lighting with painterly anime backgrounds. Expressive anime eyes with subtle, believable facial acting. Gentle cinematic movement with a traditional anime animation feel. No 3D render. No CGI. No Pixar-style shading. No photorealism. No comedy. No chaos. No copyrighted characters. No text. No subtitles. No logos. No social media UI. No background music—only natural ambient sound effects. CAMERA 16:9 cinematic framing. Use close-ups and medium shots to emphasize emotion. End with one wide cinematic shot. Slow push-ins and gentle cuts. Shallow depth of field. Keep both characters clear and expressive. Avoid fast movement or exaggerated actions. TIMELINE 0:00–0:02 Extreme close-up. The woman slowly lifts a small bread bun toward her mouth. She is about to take a bite. Warm sunset light softly illuminates her face and hands. Her expression shows hunger, exhaustion, and quiet resilience. She pauses just before eating. SFX: quiet street ambience, soft breathing, gentle hand movement. --- 0:02–0:04 Medium shot from the woman's side. A small stray cat sits a few feet away on the sidewalk. The cat gazes at the bread with sad, hopeful eyes. It remains still, timid, and cautious. The woman notices the cat and slowly lowers the bread. SFX: soft cat meow, light breeze, distant city ambience. --- 0:04–0:06 Close-up of the woman's hands. She slowly breaks the bread into two pieces. Tiny crumbs fall gently. The moment feels like an important emotional decision. Her hands pause briefly after splitting the bread. SFX: soft bread tearing, tiny crumbs falling. --- 0:06–0:08 Medium side shot. The woman gently extends one half of the bread toward the cat. The cat looks at the bread, then into the woman's eyes. It is nervous but curious. The woman gives a soft, reassuring smile and keeps her hand perfectly still. SFX: gentle hand movement, cat sniffing, quiet breeze. --- 0:08–0:10 Low close shot near the cat. The cat slowly steps forward. It carefully takes the bread from the woman's hand. The woman remains calm and gentle. The cat begins eating, and its expression gradually softens into trust. SFX: tiny paw steps, soft bite, gentle chewing. --- 0:10–0:12 Medium shot. The woman sits comfortably on the sidewalk. The cat comes closer and sits beside her. She gently strokes the cat's head. The cat leans into her hand and relaxes. The moment feels warm, peaceful, and safe. SFX: soft fur brushing, content cat purring, distant street ambience. --- 0:12–0:14 Close emotional shot. The cat rests its head on the woman's lap. She looks down with a warm, slightly bittersweet smile. She still holds her own half of the bread in her other hand. Both appear comforted, no longer feeling completely alone. SFX: quiet breathing, soft breeze, distant city sounds. --- 0:14–0:15 Wide sunset shot from behind. The woman and the cat sit side by side facing the glowing sunset. Their long shadows stretch across the sidewalk. The cloth shoulder bag and water bottle rest nearby. The final frame feels peaceful, hopeful, and heartwarming. SFX: soft wind, distant street ambience, gentle satisfied cat purr. Storyboard Prompt: Create a single horizontal animation pre-production board for an original emotional 2D anime-style short film titled "The Piece of Bread." The output must be one image only and combine: 1. a character design sheet 2. a hand-drawn storyboard page. IMPORTANT Do not make the woman or cat resemble any reference screenshots or existing characters. Keep the same emotional story concept, but create completely original character designs, unique silhouettes, and distinct facial features. No copyrighted characters or close resemblance to any existing animated films or anime. STYLE Professional anime production board. Hand-drawn storyboard style with loose pencil sketch lines, light gray shading, red panel borders, blue motion arrows, and short handwritten production notes. Rendered with anime-inspired linework featuring clean inked outlines, expressive eyes, and simplified shading blocks. It should look like a real animation studio planning sheet, not a polished final illustration. LAYOUT Clean horizontal 16:9 board divided into two sections. SECTION A: CHARACTER SHEET Show both characters consistently. Woman A young woman in her early 20s with shoulder-length slightly messy dark brown hair tied loosely at the back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She should appear humble, exhausted, compassionate, and resilient. Show: front view side view 3/4 view expressions: hungry, thoughtful, soft smile, emotional pose holding a small bread bun pose offering bread Cat A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, slightly oversized anime-style eyes, one ear with a tiny notch, and a long curved tail. The cat should feel timid, hungry, hopeful, innocent, and lovable. Show: front view side view 3/4 view expressions: sad, shy, hopeful, happy, trusting sitting pose taking bread pose cuddling beside the woman Include tiny handwritten notes and a few small color swatches. SECTION B: STORYBOARD Create 8 cinematic storyboard panels arranged neatly in a grid. Keep character designs consistent throughout. Each panel should include simple handwritten shot notes and blue arrows indicating motion. STORY BEATS 1. Close-up of the woman about to take a bite from a small bread bun during sunset. 2. Medium shot of the hungry stray cat sitting nearby, staring at the bread with sad, hopeful eyes. 3. Close-up of the woman breaking the bread into two pieces as crumbs fall. 4. Medium shot of the woman offering one piece to the cat. 5. Close shot of the cat cautiously stepping forward and taking the bread. 6. Medium shot of the cat sitting beside the woman while she gently pets it. 7. Emotional close-up of the cat resting its head on the woman's lap. 8. Wide sunset shot from be
Use the attached image as the sole reference. Do not change the illustration, character, design, colors, shapes, proportions, or details of the reference image. Always use the same image, animating only its position, scale, rotation, 3D rotation, and duplication. Do not generate or redraw new illustrations. 16:9, 10 seconds, high-quality motion graphics. Simple and clean background. Sophisticated commercial-quality motion design as if produced in After Effects. At the start of the video, the attached image appears in the center of the screen. The image scales up quickly and then rhythmically repeats zooming in and out. The scale animation bounces vigorously with a tempo matching a musical beat. Next, the image continues to scale slightly while rotating 360 degrees at high speed around its center. It then smoothly transitions to a 3D rotation on the Y-axis (card flip), with the camera moving slightly forward and backward to create depth. At the moment the 3D rotation ends, the image instantly splits from 1 to 4 and bursts towards the four corners. Each of the four images continues to move while rotating and scaling. Immediately after, the 4 images split rapidly into 16, spreading evenly across the screen. The 16 images repeat rotation, 3D rotation, and scaling at different timings, forming high-speed motion graphics. In the finale, all 16 images are sucked into the center at high speed and merged into one. The camera zooms in powerfully toward the merged image, ending the video with an impactful finish. Maintain energetic and well-paced development without stopping throughout the video. The animation should be smooth and sharp, achieving high-quality motion graphics suitable for commercials, music videos, or YouTube ads. Typography Effects (Additional Prompt) Synchronize typography perfectly with the image motion. Place text in a layer in front of the image using extra-bold, modern, sans-serif fonts. Actively use motion blur, scale, and rotation to create motion graphics integrated with the image. 0-2 seconds: 'X' scales in hugely, pulsating with the image scaling. 2-4 seconds: 'Girigiri' (Barely) slides left and right at high speed with motion blur. 4-6 seconds: Synchronized with the 3D rotation, 'Shueki' (Revenue) pops out from the background and scales up significantly. 6-8 seconds: When the image splits into 4 and 16, multiple 'X' icons appear and scatter rhythmically across the screen. 8-10 seconds: All images and text gather at the center, with 'X', 'Girigiri', and 'Shueki' overlapping powerfully for the finish, creating an impressive logo-like ending with a camera zoom-in.
[Style] Live-action + 2D anime sticker composite comedy short video (Live-Action + Flat 2D Sticker Composite), first-person cooking perspective (POV Cooking Vlog), sharp contrast between realistic kitchen texture and flat cartoon sticker style, 8K ultra-clear, slight handheld shaking (Handheld Micro-shake), vertical screen. [Duration] 10 seconds [Scene] First-person perspective of a real home kitchen: a black iron pot stir-frying beef and greens on the stove, sizzling oil and rising steam; background of white tile walls, wall sockets, soy sauce and oil bottles lined up against the wall, stainless steel sink on the right, natural light coming from a side window. [Character] Q-version anime sticker character (flat 2D sticker texture, cartoon outlines, paper-like feel): long blonde hair with blunt bangs, large purple round eyes, pink blush, white sailor suit student outfit, blue hairpin, sitting on a small wooden stool next to the stove, height about half of the iron pot, maintains a pure 2D flat texture throughout, not affected by real-world lighting; a real person's hand (realistic, pores visible) enters the frame from the right side. [00:00-00:03] Shot 1: Salt Avalanche Opening. First-person top-down POV: real person's hand is stir-frying beef and greens; the sticker character smirks with narrowed eyes and deeper blush, holding up a glass spice jar and pouring the whole jar of white salt into the pot—a real physical waterfall of salt grains falls, forming a small white mountain on the food. Sound effects: sizzling food + the dense rustling of salt being poured. [00:03-00:05] Shot 2: Spatula Bonk. One hand of the real person grabs the glass salt jar from its arms; the other hand raises a spatula and taps the top of its head—a cartoonish tap, a red cartoon bump (Cartoon Bump) pops up on its head with a "Duang," and its entire paper-like body shudders up and down. Sound effects: metal tapping "Duang" + cartoon spring sound. [00:05-00:08] Shot 3: Cry & Feed. The sticker character covers the bump on its head, swirl eyes (Swirl Eyes) appear instantly, it opens its mouth wide and wails, blue cartoon tears splashing like fountains to both sides (Fountain Tears). The real person's hand immediately scoops a full spatula of white salt and greens from the salt mountain and feeds it into the character's open mouth, filling it up. Sound effects: exaggerated cartoon crying + salt rustling + stuffing "pop" sound. [00:08-00:10] Shot 4: Salt K.O. Ending. Its cheeks bulge into two bright red balls, forced to swallow, pupils shrink, face turns pale, body stiffens and shakes for a moment—then eyes turn into "X"s, and it falls straight back off the stool, lying flat on the stove with feet in the air, a circle of rotating stars (Dizzy Stars) appearing above its head, and a wisp of soul-like white smoke drifting from its mouth. The screen freezes. Sound effects: stiff "clack" + falling "thud" + cartoon ascension sound effect closing.
A Japanese full-color anime with no captions, no background music, rapid-fire editing, a high frame count, and 24 FPS. Use @imageA as the start frame and master layout reference. Use @imageA only for the opening composition, the four-panel vertical split layout, and the final poster-like arrangement. Use @imageB as the first panel content reference. Use @imageC as the second panel content reference. Use @imageD as the third panel content reference. Use @imageE as the fourth panel content reference. Preserve the original face structure, eye shape, hair silhouette, line quality, manga texture, collage texture, and graphic sliced-panel feeling of each image. Goal: Create a 10-second 480p anime-style motion graphic video in 16:9. The video begins from @imageA as the opening frame. The screen layout is a four-column vertical panel composition. After starting from @imageA, the panels are reintroduced one by one from left to right with a crisp shutter-card insertion effect. The panel content order must be strictly: left panel = @imageB with orange color grading second panel = @imageC with yellow color grading third panel = @imageD with blue color grading right panel = @imageE with green color grading 0-0.8s: Start directly from @imageA full screen. The first frame should clearly resemble @imageA. Show the four tall vertical panel layout already arranged in 16:9. Add a subtle push-in, faint glow, light grain, and slight scanline texture. No text, no subtitles, no logos. 0.8-1.3s: A sharp shutter blink passes across the frame. The panel contents reset into dark or neutral placeholder slots while the four-column layout remains visible. Keep the overall split-screen structure from @imageA intact. 1.3-3.0s: The far-left panel activates first. @imageB slides in from the left edge and locks into the far-left column. Apply strong orange color grading. The motion should feel like a graphic card being inserted into place, not a fade. Use a subtle push-in toward the eyes. 3.0-4.7s: The second panel activates. @imageC slides in from the left and locks into the second column. Apply vivid yellow color grading. Keep the fragmented face-panel feeling. Add a slight layered parallax effect and a tiny downward drift. 4.7-6.5s: The third panel activates. @imageD slides in from the left and locks into the third column. Apply deep blue color grading. Preserve the monochrome manga texture and paper grain. Use a slow dolly-in and keep the abstract collage feeling. 6.5-8.2s: The fourth panel activates. @imageE slides in from the left and locks into the far-right column. Apply rich green color grading. Preserve the pose, peace sign, bob haircut, soft expression, rough ink texture, and geometric collage background.
Animate this 16-panel comic storyboard into a single continuous 15-second cinematic sequence. Spider-Verse-style animated look, bold ink linework with halftone shading, vivid neon pink-magenta and electric blue motion streaks against a warm city-street palette.
[Protagonist] A 2nd-grade elementary school girl with a black bob cut [Setting] A construction site at midnight [Opponent] The floor collapsing from the edges approaching from behind [Gimmick] Floor collapsing from the edges [Video Style] 15 seconds. Japanese full-color anime. High-density 2D animation with a 500 million yen budget scale. Meticulous background art, smooth in-betweens, cinematic quality compositing. To ensure visual variety, vary the composition, camera angles, screen sizes, and character distancing for an engaging flow. No subtitles, no watermarks, no BGM. Ambient sound included. [Visual Structure] As the floor collapses from behind, the world rotates 90 degrees every time the protagonist steps on a wall, making the wall the new floor. She escapes by switching to walls and the ceiling, returning to the original floor just as the collapsing stops. [Key Scene (must include in Shots 5-7)] The fallen iron plates assemble themselves below, forming a staircase that follows the path she ran. Shot 1 (Rotation Hook): Midnight construction site. The moment the protagonist steps on the wall, the world rotates 90 degrees with the camera, turning the wall into the new floor. She stares ahead with a serious gaze. Shot 2 (Pursuit): The floor collapsing from the edges closes in. The only escape routes are the walls and ceiling. The protagonist calmly and quickly assesses the situation. Shot 3 (Wall Sprint): The protagonist sprints at full speed along the wall. She jumps over windows and signs as obstacles. Sharp expression of deep concentration. Shot 4 (To the Ceiling): Another 90-degree shift to the ceiling. Only her hair and clothes remember the gravity from a moment ago, settling with a delay. Her expression remains steady. Shot 5 (Threading the Gaps): Weaving through the gaps of the collapsing floor. A composition where up and down become indistinguishable. She runs through while calmly regulating her breathing. Shot 6 (Final Transition): Returning to the original floor in the final transition. The floor collapsing stops abruptly. At the moment of landing, her mouth relaxes slightly. Shot 7 (Stasis): The protagonist fixes her hair and says with a cool face, "It was a shortcut." On the wall behind her, only footprints are lined up vertically.
Classic 1990s hand-drawn animated family adventure style. Bright underwater world, colorful coral reef, soft painted backgrounds, expressive sea animal faces, simple slapstick comedy, warm and playful tone. No copyrighted characters, no logos, no text. 15s Story Scene 1 A big shark swims proudly through a colorful coral reef, trying to look cool and serious. A tiny clownfish swims beside him. Scene 2 The shark sees a shiny pearl inside an open clam. He grins confidently and swims closer to grab it. Scene 3 Just as the shark pokes his nose inside, the clam suddenly snaps shut on his nose. Scene 4 The shark freezes in shock. The clam is stuck on his nose like a silly mask. The clownfish stares for one beat, then starts laughing. Scene 5 The shark tries to shake the clam off. He spins, wobbles, and swims in circles, bumping into soft seaweed and blowing bubbles everywhere. Scene 6 The clownfish quickly gets an idea. It holds a piece of seaweed in front of the clam. The clam opens, letting go of the shark’s nose. Scene 7 The shark pops backward from the sudden release, and the pearl flies out of the clam and lands perfectly on top of the shark’s head. Scene 8 The clownfish laughs harder. The shark crosses his eyes to look at the pearl on his head, then smiles proudly like he meant to do it. Both swim away through the reef together.
Romantic floating animation behind the pencil sketch couple: countless kiss marks and hearts drift upward and swirl slowly, bokeh lights pulse, sparkles twinkle, soft light rays sway, love words gently fade in and out in the deep background. The sketch itself remains static while the background elements move.
Use the person from the reference image (attached blonde Korean idol character sheet) as the protagonist. 24fps. ★Live-action — Photorealistic video of an actual Korean woman. Animation or illustration is strictly prohibited. High-quality music video level, lively filming. A short dance video with high cuteness, suitable for going viral. The protagonist is the person from the reference image itself — maintain the long blonde hair, eye shape, facial features, body type, age, clothing impression (Hongdae hip street style), and overall atmosphere exactly. No transformation into other people or characters. The background is a bright, clean, and cutely arranged studio or classroom-style space (trendy Seoul vibe). The background should be simple yet pop and refreshing so the character stands out as the main focus. [Music] A bright, bouncy K-pop style song with English lyrics. Do not use existing songs. [Video Concept] The protagonist performs a cute dance. Prioritize cuteness. Slightly aegyo and friendly, with a strong feeling of dancing towards the camera. 2D flat animations, as if made with After Effects (AE), appear in sync with the dance moves. The effects are cute, hand-drawn style illustrations like crayons or oil pastels — circles, stars, hearts, flowers, notes, arrows, ribbons, crowns, sparkles, wavy lines, swirls, speech bubble borders, checkers, diagonal lines, halftone dots, etc. All are flat 2D. The color palette centers on pink, sky blue, yellow, white, lavender, and mint green, fitting for the character. [Camera Configuration] A setup that feels like it's filmed with 5 cameras. Not fixed, but switching every 2 seconds. Cameras used: Front, Top, Left, Right, Back. Even when the camera changes, the protagonist always stays aware of the lens and maintains eye contact. Even from non-frontal cameras, they must look at the lens by adjusting head direction, neck tilt, or gaze. When filming from the back, they look back over the shoulder at the camera. Dynamic camerawork with focal length changes and good tempo. Each camera is not completely static but shakes lightly to the beat — small vertical bounces, short punch-ins, slight left-right sways, etc., matching the music for a cute camera shake. Not messy shaking, but intentional and aesthetically pleasing. [Dance Content] Cute and easy-to-follow choreography. Light steps side to side, two-handed heart in front of the chest, one-handed heart, V-sign next to the cheek, gently opening both hands next to the cheeks, finger pointing, small shoulder pops, light waist sways, stepping one foot out and back, a small turn, and a wink at the end. Plenty of upper body highlights, short but memorable choreography. Always maintain eye contact while dancing. [15-Second Timeline] 0.0~2.0s: Front camera. Standing in the center, riding the rhythm with a two-handed heart in front of the chest, small side steps. Light vertical camera bounce. Crayon hearts, stars, circles, and short sparkle lines pop up around hands and face. Always facing front. 2.0~4.0s: Top camera. A cute high-angle shot. Looking up at the camera with a V-sign, one-handed heart, and finger pointing with good tempo. Crowns, flowers, hearts, and speech bubble borders appear around the face. 4.0~6.0s: Left camera. Body slightly to the left, face and gaze towards the lens. Light waist sways, one hand on the cheek, waving slightly with the other. Crayon ribbon lines, notes, wavy lines, and stars appear following hand movements. Small left-right camera shake to the beat. 6.0~8.0s: Right camera. Turning the body to the other side while maintaining eye contact. Rhythmic shoulder pops, raising and lowering both hands, and a light step out and back. Flowers, circles, checkers, halftone dots, and sparkles pop around feet and shoulders. Short punch-in. 8.0~10.0s: Back camera. Starting from the back but turning quickly over the shoulder to clearly eye the camera. Finger pointing, hearts, and a light blowing kiss gesture while turning. Swirls, stars, ribbons, and hearts appear softly matching hair and clothing movement. 10.0~12.0s: Return to front (climax). Opening hands wide then bringing them to the chest, with small bouncy side jumps. Large hearts, stars, flowers, crowns, sparkles, and diagonal lines appear on the sides and behind to maximize cuteness. Short camera shakes at key moments. 12.0~14.0s: Re-switch to top camera. Looking up, opening hands gently in front of the face, one-handed heart, the other hand next to the cheek. Crayon borders, hearts, flowers, checkers, and rough circular lines spread in the background. Always eyeing the camera. 14.0~15.0s: Front hero shot. Bust-up, leaning slightly forward. Smiling brightly and winking at the end. At the moment of the wink, crayon square stars, hearts, radial lines, and ribbon lines pop near the eyes. Very short camera punch-in then freeze, ending on a viral-worthy key cut. [AE-style 2D Effect Direction] All effects are 2D flat animations as if made in AE. However, the texture is a rough, cute hand-drawn style like crayons or oil pastels. Motions include appearance, bounce, scale, rotation, parallax, and smooth fade-out. Effects appear synchronized with hand, face, feet, and body movements. Do not excessively cover the character's face or body; use them as aids to enhance cuteness and tempo. [Constraints] No people other than the protagonist. Maintain the atmosphere, face, hair (long blonde), eyes, body type, age, and clothing of the reference character. No transformation into other characters. No arbitrary clothing changes. Clear 5-camera configuration switching every 2 seconds. Front, top, left, right, and back must be used. The protagonist always looks at the camera regardless of the angle. From the back, they must look back over the shoulder. Effects must be cute 2D crayon drawings. Prohibit realistic explosions, fire, smoke, or excessive glitches. Do not cover the face excessively with effects. ★Maintain a real live-action person — animation or illustration is prohibited. Do not display text, subtitles, logos, or watermarks.
Hand-drawn detailed animation, retro 1980s OVA style. Ancient Egyptian royal palace interior, warm torchlight, carved stone pillars, gold ornaments, cinematic shadows. Dramatic 16:9 scene, expressive acting, smooth motion. No subtitles, no text, no logo, no watermark. English dialogue only. Deep powerful voices. Anubis: muscular jackal-headed god, arm rings, neck collar. Sobek: muscular crocodile-headed god with tail, arm rings. Pharaoh: human ruler, calm and commanding. Scene 1 — Strength Trial Inside the palace, Anubis and Sobek stand one meter apart, each holding a massive stone block overhead. Both strain with tense faces and shaking arms. The Pharaoh walks slowly in front of them, hands behind his back, observing. He says: “Only one of you may join me on the next mission. Only the strongest.” Scene 2 — Sobek’s Trick Sobek suddenly smirks. He glances sideways at Anubis while keeping his stone raised. His tail quietly stretches toward Anubis’s armpit. Anubis stays focused, staring forward. Scene 3 — Ticklish Close-Up Close-up of Sobek’s tail tip gently brushing Anubis’s armpit. Anubis tries to stay serious but begins suppressing deep laughter. Scene 4 — Anubis Breaks Close-up of Anubis struggling. His eyes squeeze shut, his grin grows wider, and his body trembles as Sobek keeps tickling him. He fights to keep the stone overhead. Scene 5 — Sobek Wins Anubis bursts into loud laughter, loses control, throws the stone behind him, hugs himself, and falls to the floor curled up laughing. Sobek stands proudly, still holding his stone overhead. Scene 6 — Final Judgment The Pharaoh nods to Sobek and says: “It seems you are the one.” Sobek stands victorious. Anubis remains on the floor, still giggling.
[Main Character] 2nd-grade girl with a black bob cut [Setting] Subway underpass under a viaduct [Gimmick] Floor materials [Video Style] 15 seconds. Full-color Japanese anime. High-density 2D animation on a massive budget scale. Intricate background art, smooth in-betweens, and movie-quality post-processing. Develop charmingly by changing composition, camera angles, shot sizes, and character distance to avoid repetition. No subtitles, no watermarks, no BGM. Includes ambient sounds. [Visual Composition] A straight path where the protagonist runs, with the ground material switching at every step. She adjusts her form to maintain speed each time. For a 'nothing' step in the middle, she steps forward in mid-air to cross it. The final step returns to a normal road. Shot 1 (Transition Hook): Subway underpass. Every time the character takes a step, the entire ground material switches. She looks surprised yet curious. Shot 2 (Continuous): Second and third steps. As she steps, the material changes, with scenery and sounds following the switch. Her eyes busily track her surroundings. Shot 3 (Adaptation): The protagonist maintains speed while changing form. Her hair sways in two different types of wind at the transition seam. Her expression is calm and adaptive. Shot 4 (Close-up): Close-up of the feet. A boundary line between two worlds runs within a single step. Her gaze is serious, analyzing the ground. Shot 5 (Null Step): There is nothing at the position of the next step. She steps in the air first to summon a floor of light. Tension rises at the split-second decision. Shot 6 (Rush): Running at full power for the final ten steps. Ground materials switch at high speed, turning footsteps into a percussion rhythm. She runs with an exhilarated expression. Shot 7 (Normal): The final step is a normal road. The character looks taken aback and says, 'Being normal is the hardest.'
Lesson: Kindness always returns. A panda shared his last bamboo shoot with a hungry friend. Days later, many animals helped him after a storm destroyed his home. Kindness grows when it’s shared.
15-second stylized 2D hand-drawn animation, top-down naval battle on old yellow lined notebook paper. Keep the notebook-paper world from start to finish, with blue horizontal lines and the red left margin line always visible. Subtle paper texture, pencil marks, and ink strokes should be emphasized. No live action, no 3D, no realistic faces, no modern objects, no narration, no subtitles. A childlike doodle naval battle gradually transforms into a legendary illustrated naval battle, then collapses back into doodles. The escalation should feel magical, as if imagination is taking over the paper. Two naval forces, red vs blue, advance across the notebook page. Include panokseon ships, rowing boats, flags, arrows, and cannons. A turtle ship sits at the center of the battle. At first everything is rough and childish, like simple notebook doodles. As the battle intensifies, the drawings become more detailed, with stronger ink lines, richer ship details, ink-like smoke, wave marks, and dramatic motion. A commander symbolizing Admiral Yi Sun-sin appears as a heroic silhouette, not a realistic portrait. As the animation progresses, his hand-drawn presence becomes more majestic and clearly defined while still staying within the notebook illustration style. Timeline: 0–3s: A simple doodle naval battle begins on the notebook page. Red and blue fleets move toward each other. 3–7s: The first collision begins. Arrows fly, cannons fire, ships crash, and the drawing style starts upgrading from rough doodles into more detailed ink illustration. 7–11s: The battle reaches its grandest form. The turtle ship dominates the center, surrounded by detailed hand-drawn ships, smoke, waves, arrows, and rhythmic impacts. The scene feels legendary and heroic. 11–15s: After a decisive charge and impact, everything breaks apart. Ships, waves, smoke, and figures collapse back into simple doodles, broken ink lines, and scattered pencil marks. The notebook page becomes strangely quiet again. Motion should be smooth and fluid, with sharp rhythmic impacts. Keep a minimum 24fps feeling. Maintain readable silhouettes from the top-down view, with the turtle ship clearly visible as the central object. Emotional flow: playful and curious at first, then increasingly solemn and heroic, reaching a mythic climax, then ending with a quiet, strange afterglow after the collapse.
High-quality anime. Movie-class, cinematic moonlit dark fantasy sword-fighting anime. A high-density 2D hand-drawn anime battle scene where the character from the reference image fights a giant three-headed black Cerberus that breathes hellfire. The reference image is the primary guide for character identity, face, eye shape, iris color, contour, cheeks, jaw, age, skin tone, hairstyle, hair color, bangs, clothing, decorations, physique, silhouette, atmosphere, unique motifs, and character color. Refer to the character in the reference image and maintain them as the same person throughout. Use the reference image only for character design and world-building; do not reproduce the background, room, furniture, text, UI, settings sheet, white background, pose, angle of view, camera distance, or framing from the image itself. Only expressions, gaze, mouth movements, posture, breathing, and natural movement of hair and clothing during combat may vary. Prohibited: mixed features, generic AI faces, changing person/hairstyle/hair color/clothing/physique/age, cloning, or extra people. [Automatic adjustment to reference character] Fix only the narrative structure: a moonlit flower field, fire starting from a single central bloom, a three-headed Cerberus, a duel with a single Japanese sword, and the moment just before the final clash. Naturally adapt the background plants, props, decorations, flame color, moonlight, reflections, smoke, ash, particles, butterflies, petals, crystals, and sword decorations based on the character's colors and theme. Prohibited: thick outlines, simplified TV anime styles, low-density backgrounds, flat cel shading, smooth CG, 3D textures, or semi-realistic styles. [Cerberus] A giant three-headed black wolf-like beast with sharp fangs, glowing eyes, and a muscular body. [Fixed Scene] Start in a moonlit flower field. A single pale hellfire starts in the center, spreading outward in rings as flowers carbonize. Cerberus emerges from the ring of fire. The character steps in low, using a single katana, deflecting the beast's claws. The battle ends just as the final strike is about to land in a slow-motion hold. [Sound] Ambient sounds: crackling hellfire, crumbling petals, wind, low growls, the sound of claws tearing the ground, and the sharp sound of a sword cutting the air. No dialogue, narration, or singing.
Use the attached image as the sole reference. Do not change the illustration, character, design, colors, shapes, proportions, or details of the reference image. Always use the same image, animating only its position, scale, rotation, 3D rotation, and duplication. Do not generate or redraw new illustrations. 16:9, 10 seconds, high-quality motion graphics. Simple and clean background. Sophisticated commercial-quality motion design as if produced in After Effects. At the start of the video, the attached image appears in the center of the screen. The image scales up quickly and then rhythmically repeats zooming in and out. The scale animation bounces vigorously with a tempo matching a musical beat. Next, the image continues to scale slightly while rotating 360 degrees at high speed around its center. It then smoothly transitions to a 3D rotation on the Y-axis (card flip), with the camera moving slightly forward and backward to create depth. At the moment the 3D rotation ends, the image instantly splits from 1 to 4 and bursts towards the four corners. Each of the four images continues to move while rotating and scaling. Immediately after, the 4 images split rapidly into 16, spreading evenly across the screen. The 16 images repeat rotation, 3D rotation, and scaling at different timings, forming high-speed motion graphics. In the finale, all 16 images are sucked into the center at high speed and merged into one. The camera zooms in powerfully toward the merged image, ending the video with an impactful finish. Maintain energetic and well-paced development without stopping throughout the video. The animation should be smooth and sharp, achieving high-quality motion graphics suitable for commercials, music videos, or YouTube ads. Typography Effects (Additional Prompt) Synchronize typography perfectly with the image motion. Place text in a layer in front of the image using extra-bold, modern, sans-serif fonts. Actively use motion blur, scale, and rotation to create motion graphics integrated with the image. 0-2 seconds: 'X' scales in hugely, pulsating with the image scaling. 2-4 seconds: 'Girigiri' (Barely) slides left and right at high speed with motion blur. 4-6 seconds: Synchronized with the 3D rotation, 'Shueki' (Revenue) pops out from the background and scales up significantly. 6-8 seconds: When the image splits into 4 and 16, multiple 'X' icons appear and scatter rhythmically across the screen. 8-10 seconds: All images and text gather at the center, with 'X', 'Girigiri', and 'Shueki' overlapping powerfully for the finish, creating an impressive logo-like ending with a camera zoom-in.
A Japanese full-color anime with no captions, no background music, rapid-fire editing, a high frame count, and 24 FPS. Use @imageA as the start frame and master layout reference. Use @imageA only for the opening composition, the four-panel vertical split layout, and the final poster-like arrangement. Use @imageB as the first panel content reference. Use @imageC as the second panel content reference. Use @imageD as the third panel content reference. Use @imageE as the fourth panel content reference. Preserve the original face structure, eye shape, hair silhouette, line quality, manga texture, collage texture, and graphic sliced-panel feeling of each image. Goal: Create a 10-second 480p anime-style motion graphic video in 16:9. The video begins from @imageA as the opening frame. The screen layout is a four-column vertical panel composition. After starting from @imageA, the panels are reintroduced one by one from left to right with a crisp shutter-card insertion effect. The panel content order must be strictly: left panel = @imageB with orange color grading second panel = @imageC with yellow color grading third panel = @imageD with blue color grading right panel = @imageE with green color grading 0-0.8s: Start directly from @imageA full screen. The first frame should clearly resemble @imageA. Show the four tall vertical panel layout already arranged in 16:9. Add a subtle push-in, faint glow, light grain, and slight scanline texture. No text, no subtitles, no logos. 0.8-1.3s: A sharp shutter blink passes across the frame. The panel contents reset into dark or neutral placeholder slots while the four-column layout remains visible. Keep the overall split-screen structure from @imageA intact. 1.3-3.0s: The far-left panel activates first. @imageB slides in from the left edge and locks into the far-left column. Apply strong orange color grading. The motion should feel like a graphic card being inserted into place, not a fade. Use a subtle push-in toward the eyes. 3.0-4.7s: The second panel activates. @imageC slides in from the left and locks into the second column. Apply vivid yellow color grading. Keep the fragmented face-panel feeling. Add a slight layered parallax effect and a tiny downward drift. 4.7-6.5s: The third panel activates. @imageD slides in from the left and locks into the third column. Apply deep blue color grading. Preserve the monochrome manga texture and paper grain. Use a slow dolly-in and keep the abstract collage feeling. 6.5-8.2s: The fourth panel activates. @imageE slides in from the left and locks into the far-right column. Apply rich green color grading. Preserve the pose, peace sign, bob haircut, soft expression, rough ink texture, and geometric collage background.
The red-cloaked swordsman and fully masked white ninja explode out of the crossed-blade lock into an extreme-speed single-sword duel. Peak sakuga-level intensity, pure fluid 2D hand-drawn animation, relentless high-speed exchanges, explosive smear frames, impact distortions, sharp impact poses, exaggerated foreshortening and fast, disorienting camera movement. Blades repeatedly slash directly past the camera at extremely close range. Every attack, parry, dodge and position change must feel precise, continuous and powerfully weighted. Exactly two characters throughout. Each character must always have exactly two arms, two legs and one sword. The white ninja remains fully masked at all times. No extra characters, extra limbs, extra swords, dual wielding, punches, kicks, unmasking, slow movement, low-intensity combat, character deformation, teleportation, cuts, transitions, 3D or photorealism. { "Duration": "10 seconds", "Prompt": "Seamlessly continue from the reference first frame. The red-cloaked swordsman and the white-clothed masked ninja explode from the moment their blades cross, launching into an extreme high-speed single-blade swordsmanship duel. Peak sakuga intensity, pure 2D hand-drawn, continuous high-speed offense and defense, explosive smear frames, impact deformation, sharp impact freeze frames, exaggerated perspective shortening, and high-speed dizzying shots. The blade repeatedly sweeps past the camera violently; every attack, parry, dodge, and repositioning is precise, coherent, and has a strong sense of weight. Only 2 characters throughout, each strictly maintaining 2 arms, 2 legs, and 1 blade. The white ninja remains fully masked at all times.", "Negative Prompt": "Extra characters, extra limbs, extra arms, extra legs, extra katanas, dual-wielding, punching, kicking, removing mask, slow motion, low-intensity fighting, character deformation, teleportation, editing, transitions, 3D, realism" }
Use image_1 as the visual storyboard anchor for shot order, camera grammar, staging, prop/effect state, screen direction, and spatial continuity. Render the final filmed scene, not the sheet; do not add events outside this prompt. Read each panel as a separate full-frame shot sample. Preserve the same C#/object identities, avoid split-screen or quadrant frames, and do not show any creature reflected in the sword. Use <<<image_1>>> as the sole authority for C1 final appearance, face, body, wardrobe, proportions, materials, sword scale, and likeness; storyboard silhouettes are staging references only. VISUAL STYLE: High-speed sakuga 2D anime action; flat graphic fills, sharp edges, hard shadows, no painterly textures, no realism. NOT 3D, NOT CGI, NOT grey, NOT desaturated. COLOR PALETTE: Coral-pink field and sky pulled directly from the character reference background; off-white moon disk; all enemies rendered as pure flat black silhouettes with no surface detail; C1 wardrobe in white and black only; glowing white-blue katana blade edge; black ink-blood burst effects on impact. AUDIO: Cloth snaps, grass cuts, blade rings, wet ink impacts, creature breath, staccato footwork, and abrupt near-silence before the final hit; no melodic score, only diegetic impact rhythm and flash-cut stings. ENVIRONMENT: Open grass field under a huge moon disk, low cloud blocks at the horizon, sparse grass, empty graphic sky, no extra fighters. Field and sky are saturated coral-pink, no grey or blue atmosphere. EMOTIONAL GUIDANCE: C1 starts statuesque and unimpressed, then becomes a streaking blade line; the creatures lose ground through recoil, air time, and impact poses. RHYTHM + ESCALATION: One held poster-frame breath detonates into sakuga smear cuts, speed ramps, whip cuts, burst cuts, and one-frame impact flashes, peaking in a moon-backed final stance with two threats still alive. BEATS: P01: Low wide hero frame: C1 stands center-left, long katana glowing diagonally across the body, moon behind, oversized white jacket open and skirt settled; C2, C3, C4, and C5 wait at the grass edge as flat black silhouettes. P02: Grass-level threat: C3 claws into foreground left as a black silhouette shape; C1 drops into a sprinter crouch and snaps the blade tip screen right as C2 and C4 surge behind; hard cut on the claw. P03: Tight hand-and-blade insert: C1's grip on the katana handle slides, blade flare pops near the hand, wrist twists into a white smear frame; flash cut into launch. P04: Compressed profile medium: C1 becomes a horizontal slash streak through C3; black ink-blood tears open behind the crawler and the body whips low into grass. P05: Low impact wide: C2 black silhouette charges from screen left; C1 meets it with a two-hand cross-body guard, blade bending the attack line, burst cut punching the contact; white jacket billowing from impact force. P06: Over-shoulder from C2: C1 corkscrews under the brute's arm, black pleated skirt and white hair snapping outward, sword arc whipping up toward C4 overhead. P07: High diagonal wide: C1 air-dashes screen right across the field lane, fallen C3 below, C2 staggered left, C4 diving from upper right, C5 small at the moon line; all enemies remain flat black silhouettes. P08: Ground insert: C1's feet skid through grass beside one black ink streak, heel carving a crescent, blade sweeping low as a flash-cut smear hides the angle change. P09: Frontal medium hit: C1 springs upward and drives the long katana into C4 midair, clean glowing blade edge forward, black ink-blood exploding behind the black wing silhouette; smash cut at contact. P10: Creature POV from C5: C1 rocket-dashes into lens with glowing sword point forward, harness straps and jacket trailing, C2 cropped left and fallen C4 dropping right; speed ramp snaps from freeze to attack. P11: Side silhouette payoff: C1 lunges full-body in a long smear pose and slices past C5 at the moon edge; black ink-blood arcs upward while C2 recoils far left; hair and jacket cape outward. P12: Low static wide release: C1 lands center foreground in a sliding stop with glowing katana across the body, jacket settling, C3 and C4 fallen around the lane, C2 alive far left, wounded C5 far right. STORYBOARD PROMPT: Create a 16:9 kinetic sword-combat storyboard sheet image. [SUBJECT] A polished modern-minimal production board for a lone sword fighter turning a poised moonlit stance into high-speed creature combat. Communicate full-frame camera angles, sword state, impact poses, liquid hit effects, screen direction, and enemy state across twelve panels. [HEADER] Design an artistic production-board header with scene-aware typography, thin rules, clear hierarchy, generous spacing, and restrained graphic treatment outside panel interiors. The header must contain exactly these two quoted lines: "Blade Under Moon" "A poised sword stance detonates into twelve sakuga strike frames." [BOARD STRUCTURE] Use AUTO layout with 12 panels. Use compact panel headers exactly in this format: `P## / shot tag / beat name`. Draw one panel per BEATS entry in P## order. [VISUAL STYLE] Panel interiors are silent ultra-clean blocking thumbnails: open-outline silhouettes, thin medium-light graphite linework, broad negative space, and only anchors needed for pose, contact, direction, smear shape, and spatial result. Show only outer body-mass and limb contours: no face, anatomy, clothing detail, texture, tonal modeling, or shaded fill. Keep panel interiors monochrome. Describe final-video colored elements by color-neutral shape/function here; final color and palette stay only in `prompt_video.txt`. [REFERENCES] Image A: lead silhouette, hair mass, shirt-and-skirt/trouser block, long sword scale, hand placement, moon-and-cloud composition only. [CONTINUITY] Keep role identity, entity count, sword state, liquid-effect origin, screen direction, geography, and spatial result consistent. Each panel is one full-frame composition, never a split-screen, quadrant, four-way frame, inset, or multi-view panel. The sword may show shine or flare shape, but never a creature reflection. Fallen, marked, and damaged states are the same role/object continuing across panels, not repeated extra copies. Each panel is one frozen instant with one pose/state per role/object; avoid before/after wording such as `then`, `after`, `before`, `first`, `next`, or `later`. [COUNT LOCK] Across the sequence preserve exactly one lead fighter, one sword, and four named enemy roles: horned brute, low crawler, winged attacker, rear leaper. Draw only roles named in each beat; never add extra creatures, duplicate fallen roles, ghost poses, split-screen copies, or reflected creatures. Fallen low crawler, fallen winged attacker, and wounded rear leaper are continuing states when named, not new bodies. [TEXT RULES] Visible text: only the two quoted header lines and compact panel headers. Do not render section labels, role names, entity IDs, notes, arrows, callouts, or annotations. [CONSTRAINTS] Avoid logos, watermarks, overlays, extra panels, split-screen panels, quadrant frames, insets, sword reflections of creatures, finished illustration, dense detail, panel color, duplicate/ghost entities, visible IDs, and inconsistent counts. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / low moon stance / blade held: low wide full-frame view; lead fighter stands center-left with long sword held diagonally across body, moon disk behind, four enemy silhouettes wait along the grass edge. P02 / ground threat / sprinter drop: grass-height close-wide; low crawler claw dominates foreground left, lead fighter crouches like a sprinter with sword tip screen right, horned brute and winged attacker surge behind. P03 / object flare / wrist snap: tight insert on lead fighter hands and long sword; one flare shape sits near the grip, wrist angle twists hard, blade surface stays clean. P04 / impact profile / slash streak: hip
an animator is struggling to come up with ideas. it's driving him made. he throws out the drawing. tries again. pulls his beard. starts over. paper thrown into trash can. comedy. animation style. multi-scene. high end animation. continue this video. after struggling to come up with a concept for a character, the artist take a deep breath and say to him self to focus harold. then he draws a beautiful and cool badass princess with a gun. he holds it up proud and whispers that's it. comedy. animation style. multi-scene. high end animation.
TITLE The Piece of Bread REFERENCE Use the provided combined character sheet and storyboard board as the main visual reference. Follow the same woman design, stray cat design, bread, sidewalk, low wall, cloth shoulder bag, water bottle, warm sunset lighting, and emotional story beats. Keep the woman and cat visually consistent in every shot. Do not add extra characters. Do not change the core story. SUBJECTS Woman: A young woman in her early 20s with shoulder-length slightly messy dark brown hair loosely tied back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She appears hungry, humble, compassionate, and resilient. Her acting should remain subtle, natural, and emotional. Cat: A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, one ear with a tiny notch, a long curved tail, and expressive anime-style eyes. The cat feels timid, hungry, hopeful, innocent, and lovable. It begins cautious and hungry, then gradually becomes trusting and comforted. Bread: One small round bread bun. This is the central story object. The woman breaks it into two pieces and shares one half with the cat. ENVIRONMENT Quiet city sidewalk at sunset. Low concrete wall behind them. Soft blurred road and distant buildings in the background. A simple cloth shoulder bag and a small water bottle placed beside the woman. Warm golden-hour light with long shadows. Peaceful, lonely, emotional atmosphere. STYLE 2D Japanese anime short film with a hand-drawn aesthetic. Clean inked outlines, flat-to-soft cel shading, simplified shadow blocks, no CG or 3D rendering. Soft emotional storytelling. Warm golden-hour lighting with painterly anime backgrounds. Expressive anime eyes with subtle, believable facial acting. Gentle cinematic movement with a traditional anime animation feel. No 3D render. No CGI. No Pixar-style shading. No photorealism. No comedy. No chaos. No copyrighted characters. No text. No subtitles. No logos. No social media UI. No background music—only natural ambient sound effects. CAMERA 16:9 cinematic framing. Use close-ups and medium shots to emphasize emotion. End with one wide cinematic shot. Slow push-ins and gentle cuts. Shallow depth of field. Keep both characters clear and expressive. Avoid fast movement or exaggerated actions. TIMELINE 0:00–0:02 Extreme close-up. The woman slowly lifts a small bread bun toward her mouth. She is about to take a bite. Warm sunset light softly illuminates her face and hands. Her expression shows hunger, exhaustion, and quiet resilience. She pauses just before eating. SFX: quiet street ambience, soft breathing, gentle hand movement. --- 0:02–0:04 Medium shot from the woman's side. A small stray cat sits a few feet away on the sidewalk. The cat gazes at the bread with sad, hopeful eyes. It remains still, timid, and cautious. The woman notices the cat and slowly lowers the bread. SFX: soft cat meow, light breeze, distant city ambience. --- 0:04–0:06 Close-up of the woman's hands. She slowly breaks the bread into two pieces. Tiny crumbs fall gently. The moment feels like an important emotional decision. Her hands pause briefly after splitting the bread. SFX: soft bread tearing, tiny crumbs falling. --- 0:06–0:08 Medium side shot. The woman gently extends one half of the bread toward the cat. The cat looks at the bread, then into the woman's eyes. It is nervous but curious. The woman gives a soft, reassuring smile and keeps her hand perfectly still. SFX: gentle hand movement, cat sniffing, quiet breeze. --- 0:08–0:10 Low close shot near the cat. The cat slowly steps forward. It carefully takes the bread from the woman's hand. The woman remains calm and gentle. The cat begins eating, and its expression gradually softens into trust. SFX: tiny paw steps, soft bite, gentle chewing. --- 0:10–0:12 Medium shot. The woman sits comfortably on the sidewalk. The cat comes closer and sits beside her. She gently strokes the cat's head. The cat leans into her hand and relaxes. The moment feels warm, peaceful, and safe. SFX: soft fur brushing, content cat purring, distant street ambience. --- 0:12–0:14 Close emotional shot. The cat rests its head on the woman's lap. She looks down with a warm, slightly bittersweet smile. She still holds her own half of the bread in her other hand. Both appear comforted, no longer feeling completely alone. SFX: quiet breathing, soft breeze, distant city sounds. --- 0:14–0:15 Wide sunset shot from behind. The woman and the cat sit side by side facing the glowing sunset. Their long shadows stretch across the sidewalk. The cloth shoulder bag and water bottle rest nearby. The final frame feels peaceful, hopeful, and heartwarming. SFX: soft wind, distant street ambience, gentle satisfied cat purr. Storyboard Prompt: Create a single horizontal animation pre-production board for an original emotional 2D anime-style short film titled "The Piece of Bread." The output must be one image only and combine: 1. a character design sheet 2. a hand-drawn storyboard page. IMPORTANT Do not make the woman or cat resemble any reference screenshots or existing characters. Keep the same emotional story concept, but create completely original character designs, unique silhouettes, and distinct facial features. No copyrighted characters or close resemblance to any existing animated films or anime. STYLE Professional anime production board. Hand-drawn storyboard style with loose pencil sketch lines, light gray shading, red panel borders, blue motion arrows, and short handwritten production notes. Rendered with anime-inspired linework featuring clean inked outlines, expressive eyes, and simplified shading blocks. It should look like a real animation studio planning sheet, not a polished final illustration. LAYOUT Clean horizontal 16:9 board divided into two sections. SECTION A: CHARACTER SHEET Show both characters consistently. Woman A young woman in her early 20s with shoulder-length slightly messy dark brown hair tied loosely at the back, a soft oval face, gentle expressive anime eyes, and a tired but kind expression. She wears a faded oversized hoodie, loose trousers, worn sneakers, and carries a simple cloth shoulder bag. She should appear humble, exhausted, compassionate, and resilient. Show: front view side view 3/4 view expressions: hungry, thoughtful, soft smile, emotional pose holding a small bread bun pose offering bread Cat A small original stray cat with short charcoal-gray fur, a cream-colored chest and paws, slightly oversized anime-style eyes, one ear with a tiny notch, and a long curved tail. The cat should feel timid, hungry, hopeful, innocent, and lovable. Show: front view side view 3/4 view expressions: sad, shy, hopeful, happy, trusting sitting pose taking bread pose cuddling beside the woman Include tiny handwritten notes and a few small color swatches. SECTION B: STORYBOARD Create 8 cinematic storyboard panels arranged neatly in a grid. Keep character designs consistent throughout. Each panel should include simple handwritten shot notes and blue arrows indicating motion. STORY BEATS 1. Close-up of the woman about to take a bite from a small bread bun during sunset. 2. Medium shot of the hungry stray cat sitting nearby, staring at the bread with sad, hopeful eyes. 3. Close-up of the woman breaking the bread into two pieces as crumbs fall. 4. Medium shot of the woman offering one piece to the cat. 5. Close shot of the cat cautiously stepping forward and taking the bread. 6. Medium shot of the cat sitting beside the woman while she gently pets it. 7. Emotional close-up of the cat resting its head on the woman's lap. 8. Wide sunset shot from be
Make me fall down the stairs in a really comical way. Similar to something maybe you would see on family guy.
[Style] Live-action + 2D anime sticker composite comedy short video (Live-Action + Flat 2D Sticker Composite), first-person cooking perspective (POV Cooking Vlog), sharp contrast between realistic kitchen texture and flat cartoon sticker style, 8K ultra-clear, slight handheld shaking (Handheld Micro-shake), vertical screen. [Duration] 10 seconds [Scene] First-person perspective of a real home kitchen: a black iron pot stir-frying beef and greens on the stove, sizzling oil and rising steam; background of white tile walls, wall sockets, soy sauce and oil bottles lined up against the wall, stainless steel sink on the right, natural light coming from a side window. [Character] Q-version anime sticker character (flat 2D sticker texture, cartoon outlines, paper-like feel): long blonde hair with blunt bangs, large purple round eyes, pink blush, white sailor suit student outfit, blue hairpin, sitting on a small wooden stool next to the stove, height about half of the iron pot, maintains a pure 2D flat texture throughout, not affected by real-world lighting; a real person's hand (realistic, pores visible) enters the frame from the right side. [00:00-00:03] Shot 1: Salt Avalanche Opening. First-person top-down POV: real person's hand is stir-frying beef and greens; the sticker character smirks with narrowed eyes and deeper blush, holding up a glass spice jar and pouring the whole jar of white salt into the pot—a real physical waterfall of salt grains falls, forming a small white mountain on the food. Sound effects: sizzling food + the dense rustling of salt being poured. [00:03-00:05] Shot 2: Spatula Bonk. One hand of the real person grabs the glass salt jar from its arms; the other hand raises a spatula and taps the top of its head—a cartoonish tap, a red cartoon bump (Cartoon Bump) pops up on its head with a "Duang," and its entire paper-like body shudders up and down. Sound effects: metal tapping "Duang" + cartoon spring sound. [00:05-00:08] Shot 3: Cry & Feed. The sticker character covers the bump on its head, swirl eyes (Swirl Eyes) appear instantly, it opens its mouth wide and wails, blue cartoon tears splashing like fountains to both sides (Fountain Tears). The real person's hand immediately scoops a full spatula of white salt and greens from the salt mountain and feeds it into the character's open mouth, filling it up. Sound effects: exaggerated cartoon crying + salt rustling + stuffing "pop" sound. [00:08-00:10] Shot 4: Salt K.O. Ending. Its cheeks bulge into two bright red balls, forced to swallow, pupils shrink, face turns pale, body stiffens and shakes for a moment—then eyes turn into "X"s, and it falls straight back off the stool, lying flat on the stove with feet in the air, a circle of rotating stars (Dizzy Stars) appearing above its head, and a wisp of soul-like white smoke drifting from its mouth. The screen freezes. Sound effects: stiff "clack" + falling "thud" + cartoon ascension sound effect closing.