An elaborate prompt for generating a high-density 3D toon-style action scene. It provides precise instructions for character consistency, weapon handling, and a specific six-cut camera sequence for a dynamic battle sequence.
Urban fantasy RPG action style. High-density 3D toon/cell-look cinematic quality, delicate key animation, premium compositing, transparent lighting, and information-rich backgrounds.
[How to Use Reference Images]
Extract two distinct characters from all reference images and maintain them strictly as the same individuals throughout. Reference images are only for face, eye shape, iris color, age, jaw, cheeks, hairstyle, hair color, ornaments, clothing, decoration, build, silhouette, signature color, equipment, atmosphere, and artistic style of the world. Do not reproduce the background, white space, text, UI, split layout, furniture, original composition, pose, or camera angle of the reference images. Create a completely new scene from scratch.
@1 is the interceptor, @2 is the attacker. Roles do not change. No character merging, feature mixing, clothing swapping, or extra figures. Only natural motion like expression, breathing, and fabric movement is allowed.
[Weapons and Roles]
@1 keeps a single sheathed weapon fixed at the waist and never draws it. @2 uses a single sheathed one-handed blade and draws it mid-scene. No dual-wielding, vanishing weapons, or additional gear.
[Art Style and Auto-Adjustment]
Precision 3D toon/cell shading. Maintain ultra-fine colored outlines, anime facial proportions, 2-3 step cell shadows, and multi-layered iris highlights. Backgrounds like neon cities, magical bridges, or research zones should be adjusted to match the character world while maintaining a clear, straight pathway for combat. No text or logos.
[Fixed Scenes]
Cut 1: High-speed approach at foot level. Low angle. @2 kicks off the floor, sending particles back. @1 stands calmly in the distance.
Cut 2: Drawing the weapon. Right shoulder-low angle for @2. Draws a single blade and swings at @1. Camera follows the acceleration.
Cut 3: Evasion and close-quarters entry. Close-up on @1. @1 dodges the blade and catches @2's wrist and upper arm. No contact with the blade itself.
Cut 4: Safe disarm. Close-up on hand contact. @1 twists @2's wrist, causing the weapon to fall safely to the floor.
Cut 5: High-speed throw and recovery. Low angle on @1's hip rotation and @2's weight shift. @2 rotates through the air and performs a smooth side-roll recovery.
Cut 6: Low leg sweep and hand-to-hand combat. @2 performs a horizontal sweep from a low stance. @1 slips past and parries @2's punches, capturing the final wrist.