A comprehensive prompt for generating a professional 2D anime dance video featuring hand-drawn crayon effects, multi-camera angles, and consistent character modeling.
Use the character in the reference image as the protagonist. 15 seconds, 24fps. Japanese full-color anime. High-quality drawings like a theatrical anime movie. High frame count. A short, viral-style dance video with a strong sense of cuteness. The protagonist is the character from the reference image. Maintain the hairstyle, hair color, eyes, facial features, physique, age, costume impression, accessories, and overall atmosphere shown in the reference image. The background is a bright, cute, organized classroom or studio-style space. The background is simple but has a pop, refreshing atmosphere so the person remains the main focus.
Song: Japanese song. Do not use existing songs.
Video Concept: The protagonist performs a cute dance. Cuteness is the top priority. Slightly flirty, friendly, and emphasizing the feeling of dancing toward the camera. 2D flat animations, similar to those made in AE, appear in sync with the dance moves. Effects are cute, hand-drawn illustrations like those made with crayons or oil pastels. Includes circles, stars, hearts, flowers, musical notes, arrows, ribbons, crowns, sparkles, wavy lines, swirls, speech bubble frames, checks, slashes, halftone dots, etc. All are flat 2D animations. The color scheme focuses on pink, light blue, yellow, white, lavender, and mint green, harmonizing with the character.
Camera Configuration: Composed as if shot with 5 cameras. Cameras are not fixed; they switch every 2 seconds. Use front, top, left, right, and back cameras. Even when the camera switches, the protagonist always maintains eye contact with the lens. In non-front cameras, always look at the lens by turning the head or eyes. For the back camera, look over the shoulder to maintain eye contact. Viral-oriented camera work with changing angles and good tempo. Each camera has a light shake synced to the beat rather than being perfectly still—tiny bounces, short punch-ins, slight side-to-side sways. Intentional, easy-to-watch movement.
Dance Content: Cute and easy-to-imitate dance. Light side steps, hand hearts, one-handed hearts, peace signs by the cheek, opening hands by the cheeks, pointing, small shoulder bounces, light hip swaying, stepping out and back, small turns, and a final wink. Focus on upper body highlights for an impactful short video. Maintain strong eye contact throughout.
15-Second Timeline:
0.0-2.0s: Front camera. Protagonist in center, stepping side to side while making hand hearts. Camera bounces lightly. Crayon hearts, stars, and sparkles appear around hands and face.
2.0-4.0s: Top camera. High angle. Protagonist looks up at the lens while performing peace signs, hand hearts, and pointing. Crowns, flowers, and bubbles appear.
4.0-6.0s: Left camera. Body slightly left, but head and eyes toward the lens. Hip swaying, one hand on cheek, other hand waving. Crayon ribbons, notes, and stars follow hand movement.
6.0-8.0s: Right camera. Body opposite side, maintaining eye contact. Rhythmic shoulder bounces, arm movements, and stepping. Feet and shoulders feature flowers, circles, and halftone dots. Short punch-in on the beat.
8.0-10.0s: Back camera. Starts from the back, but turns around for eye contact. Includes a small turn, pointing, and a blowing kiss. Swirls, stars, and ribbons appear with the movement.
10.0-12.0s: Back to front camera. Climax. Wide arm opening, jumping lightly. Larger hearts, stars, and slashes appear. Short camera shakes for impact.
12.0-14.0s: Back to top camera. Looking up, opening hands by face, making a hand heart. Crayon frames, hearts, and checks fill the background. Constant eye contact.
14.0-15.0s: Final hero shot from the front. Bust-up shot moving slightly forward. Smiles and winks. Crayon stars and ribbons explode from the eye on the wink. Short punch-in to finish.
AE-style 2D Animation: All effects are flat 2D animations with a rough, hand-drawn crayon texture. Movements include appearing, bouncing, scaling, rotating, and fading. Effects are synchronized with movement without obscuring the face or body.
Constraints: No other characters. Maintain all character features from reference. No clothing changes. Explicit 5-camera setup switching every 2 seconds. Continuous eye contact. Hand-drawn 2D effect only. No realistic explosions, fire, or heavy glitches. No text, subtitles, or logos.